Difference between revisions of "Jewel river"
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Danger: <font color = #ff9500>'''Normal'''</font> | Danger: <font color = #ff9500>'''Normal'''</font> | ||
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− | Inhabitants: | + | Inhabitants: Deerataurs |
Under construction | Under construction | ||
− | + | A large island standing in the middle of the Jewel river and separating in in two. It's covered by a lush vegetation, and very large vines plants serving as trees. | |
+ | The ground is dangerous, blanketed by an entricate network of moving vines that suspiciously ressemble tentacles. Whatever it is, falling there usually means being entangled in a matter of seconds, then being dragged down and disappearing forer into that | ||
+ | |||
+ | To move from one point to another, most creature will use the very large trunk-like vines snaking above that sea of | ||
+ | |||
+ | They are so numerous that mosto f the time moving about is not really a problem and most creatures living there soon dismiss / relegue the ground to that of a confuse and vague threath | ||
+ | |||
+ | At some locations, the vines becomes so dense and entangled that they form and unpenetrable vegetal wall, and curiously those locations don't seem entirely natural, creating circling walls, or fortifications | ||
+ | |||
+ | |||
+ | |||
+ | Giant vines calm and tranquil muraille naturelle faite de troncs meles | ||
+ | |||
+ | Separated from the [[Oloonde lakeland]] a long time ago. | ||
+ | superbe et enchanteur environnement. | ||
+ | Small ecosystem | ||
+ | |||
+ | A small tribe of giant [[elves]] live there Arims. They can be seen crossing the water separating them from to hunt in the Oloonde region | ||
+ | |||
+ | THis part of the island gives the distinct impression of a very large and well tended garden. | ||
+ | The elves integrate perfectly their structures into the landscape and it's sometimes hard ot tell where | ||
+ | |||
+ | |||
+ | One the rare hydra tree of the continent and probably the biggest. This behemoth tower at | ||
+ | |||
+ | Called shid-umk The wather. Elves are sometimes offered | ||
Revision as of 05:58, 8 March 2011
Danger: Normal
Sub zones: Underwater crystal caves, Prayaga island
Inhabitants: mermaids, dryads, fairies , silver mycorpes, suwaro pelicans, pearl anemones, toxotidas, exovoles, jewel fishes, nagas, opal mingos, noghdongs
Characters : Sophie, Calimn, Mina
A huge river so large that only a fourth of it is shown on the map, and so wide that you can barely see the other side when you stand on the shore. As its name suggests, it is filled with treasure. The riverbed is literally covered with jewels and gems. For mysterious reasons, there never seems to be any fewer of them, no matter how much greedy treasure hunters take. The river also has plenty of jewel fish, a usually legendary creature whose skin is worth more than diamonds on some worlds. The river and its surroundings are home to a wide range of colorful, shimmering fauna. Of course, although they may be very beautiful, the fauna here are no less dangerous, nor any less gluttonous than in the rest of Felarya.
After a shipwreck in Jewel river.
Prayaga island
Danger: Normal
Inhabitants: Deerataurs
Under construction
A large island standing in the middle of the Jewel river and separating in in two. It's covered by a lush vegetation, and very large vines plants serving as trees. The ground is dangerous, blanketed by an entricate network of moving vines that suspiciously ressemble tentacles. Whatever it is, falling there usually means being entangled in a matter of seconds, then being dragged down and disappearing forer into that
To move from one point to another, most creature will use the very large trunk-like vines snaking above that sea of
They are so numerous that mosto f the time moving about is not really a problem and most creatures living there soon dismiss / relegue the ground to that of a confuse and vague threath
At some locations, the vines becomes so dense and entangled that they form and unpenetrable vegetal wall, and curiously those locations don't seem entirely natural, creating circling walls, or fortifications
Giant vines calm and tranquil muraille naturelle faite de troncs meles
Separated from the Oloonde lakeland a long time ago.
superbe et enchanteur environnement. Small ecosystem
A small tribe of giant elves live there Arims. They can be seen crossing the water separating them from to hunt in the Oloonde region
THis part of the island gives the distinct impression of a very large and well tended garden. The elves integrate perfectly their structures into the landscape and it's sometimes hard ot tell where
One the rare hydra tree of the continent and probably the biggest. This behemoth tower at
Called shid-umk The wather. Elves are sometimes offered
Underwater Crystal Caves
Danger: Hazardous
Inhabitants: crystal dragons, crystal mermaids
For those few brave souls who actually risk swimming in the river, their destination is typically the legendary Crystal Caves. While the process that created them is unknown, the properties of many of the types of crystals that are found there present treasure seekers with no lack of motivation to visit them. Besides being incredibly beautiful, some of them can heal wounds, read minds, create gateways, and endow the user with incredible power.
However, the caves are teeming with many untold horrors and monsters, many mutated by their long centuries in contact with the crystals. Those who have survived encounters with them tell of beasts and intelligent beings partially, or even totally covered with growths of crystals. In some cases, the being in question is something they might normally see above ground, such as a nagas or even a human. Many of these creatures now exhibit great powers, no doubt obtained from the crystals, but it is theorized that these beings may not in fact be individuals anymore, but rather drones working for some sort of intelligence. An ancient tablet, discovered in the ruins of Ur-Sagol, makes reference to the Crystal Cave as being some sort of living, intelligent entity. It talks about crystal covered beings bringing sacrifices to a large gaping mouth deep within the cave, where the victims were thrown into and devoured. After being digested, the person would then become energy, distributed among the network of living crystals. The tablet doesn't go into much more detail, but it describes how sometimes the entity would not devour the sacrifice, instead turning it into a mindless slave to do its bidding.
- Credits goes to Veeshan123 for the idea and design of the Crystal caves.