Difference between revisions of "Fauna11"

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Spine beetles typically dwell in dark, wet places such as caves and tunnels. With large mandibles able to crush steel, sharp pincers and tough shells, they are very dangerous insects, living in mobile swarms sometime numbering in the thousands. If attacked they will band together and strike back, using the spines on their backs which they can launch with great accuracy and which are coated with deadly venom. They are very resistant as well and their shells can withstand most physical attacks, though sharp objects can cut through it if the attack hits a joint. If you encounter a group of them, you better just run.
 
Spine beetles typically dwell in dark, wet places such as caves and tunnels. With large mandibles able to crush steel, sharp pincers and tough shells, they are very dangerous insects, living in mobile swarms sometime numbering in the thousands. If attacked they will band together and strike back, using the spines on their backs which they can launch with great accuracy and which are coated with deadly venom. They are very resistant as well and their shells can withstand most physical attacks, though sharp objects can cut through it if the attack hits a joint. If you encounter a group of them, you better just run.
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==== Tonorion ====
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Size: 40 to 120 feet long
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<br>
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Threat: <font color = #ff9500>'''Medium'''</font> to <font color = #ff0000>'''High'''</font>
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A sort of armored and spiked centipede with the front claws of a praying mantis. With their razor sharp fangs-filled maw and multiple glowing eyes, tonorions look positively nightmarish. These agile creatures can move with great speed and strike in the blink of an eye. They dwell in hives deep underground and come to the surface to hunt, usually during the night. Tonorions naturally emit an anti-magic aura, strong enough that only a very powerful offensive spell caster can hope to harm them magically. Tonorions are very capable of tearing their prey into bits, but they still attempt to swallow them whole if possible.
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==== Abyssal Tonorion ====
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Size: 80 to 130 feet long
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Threat: <font color = #ff0000>'''High'''</font>
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This species of Tonorion only lives deep underground in tonorion hives.  They are considered to be guardians of the hive and are extremely dangerous.  They are voracious, aggressive, blisteringly fast, and possess an extremely tough chitinous skin.  These terrible creatures are basically invulnerable to magic and their natural anti-magic aura nullifies it in a large area around them.  They are also more intelligent than lesser tonorions and possess a rudimentary grasp of tactics.
  
  
 
* Credits to Randomdude for the Spine beetle.
 
* Credits to Randomdude for the Spine beetle.

Revision as of 06:28, 23 December 2011

General content: | Felaryan fauna | Felaryan flora | Races | Characters | Locations | History and Lore | Science and Magic | Culture and Customs | List of all available articles


The Felayan fauna is composed of many species from many worlds which makes it very varied and unpredictable. See also carnivorous plants and plant life. These pages feature mostly dangerous or remarkable creatures. There is many many others, from small animals to harmless herbivores, or unreported species that aren't listed here but exist and are part of the great Felarya food chain.

  • Underground fauna


Threat Ranking:
  • Minimal: A totally harmless being such as a mouse or a rabbit.
  • Very Low: Mostly herbivores but who can still strike back if attacked.
  • Low: Various animals such as felines.
  • Moderate: A moderately dangerous Felaryan creature can still be very dangerous in another world. For example a great white shark would rank between Low and Moderate here...
  • Medium: A predatory, dangerous and often man-eating creature.
  • High: A great predator. Crisis is in this category.
  • Very High: A top predator. This creature could take on a small army.
  • Critical: In Felaryan scales, very few creatures reach this rank.
  • Extreme: A guardian or a mythical creature. Only a god can hope to survive a confrontation with one of these.

Note that threat ranking is based on the threat that the creature represents for a normal human. It's not necessarily linked to the strength of the creature. For example the dryad Cypress would rank very low because she is very friendly to humans, yet she is a powerful being.


Underground fauna

Mutabok

Size: 3 feet
Threath: Moderate

Mutaboks are flying reptilians creatures with large bat wings. They are mostly found underground and in dark caves, and prefer dry environment over damp ones. They are ill-tempered and aggressive once disturbed. They will start to hiss at the offender, then small arcs of electricity will start coursing and crackle between two prominent claws situated on each of their wings. If the warning is ignored, the Mutabok will unleash its fury at the offender, lashing at them and shocking them with a strong close range electrical attack. When they do so, they pursue relentlessly the enemy until they are either killed or they manage to knock it down. While not lethal, for an human, the result can be quite devastating, and and adult mutabok is fully able to knock out an hardened adventurer in seconds, leaving them utterly defenseless to a nearby predator. Their bite is penetrating and painful as well, enhanced by a stinging venom. Mutaboks are typically the kind of creature you don't want to piss off, and if you suddenly ear a hiss in the dark, you better stop right in your track and backtrack carefully. It's interesting to note that if you anger a Mutabok, playing dead sometimes work, if you are convincing enough, making the animal believe it got you, and making it re-enter it's semi-dormant state.


Spine Beetle

Size: Males 10 feet, Females 9 feet
Threat: Moderate alone - Very High in group

Spine beetles typically dwell in dark, wet places such as caves and tunnels. With large mandibles able to crush steel, sharp pincers and tough shells, they are very dangerous insects, living in mobile swarms sometime numbering in the thousands. If attacked they will band together and strike back, using the spines on their backs which they can launch with great accuracy and which are coated with deadly venom. They are very resistant as well and their shells can withstand most physical attacks, though sharp objects can cut through it if the attack hits a joint. If you encounter a group of them, you better just run.


Tonorion

Size: 40 to 120 feet long
Threat: Medium to High

A sort of armored and spiked centipede with the front claws of a praying mantis. With their razor sharp fangs-filled maw and multiple glowing eyes, tonorions look positively nightmarish. These agile creatures can move with great speed and strike in the blink of an eye. They dwell in hives deep underground and come to the surface to hunt, usually during the night. Tonorions naturally emit an anti-magic aura, strong enough that only a very powerful offensive spell caster can hope to harm them magically. Tonorions are very capable of tearing their prey into bits, but they still attempt to swallow them whole if possible.


Abyssal Tonorion

Size: 80 to 130 feet long
Threat: High

This species of Tonorion only lives deep underground in tonorion hives. They are considered to be guardians of the hive and are extremely dangerous. They are voracious, aggressive, blisteringly fast, and possess an extremely tough chitinous skin. These terrible creatures are basically invulnerable to magic and their natural anti-magic aura nullifies it in a large area around them. They are also more intelligent than lesser tonorions and possess a rudimentary grasp of tactics.


  • Credits to Randomdude for the Spine beetle.