Difference between revisions of "Great rocky fields"

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Danger : <font color = #ff9500>'''Normal'''</font>
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{{Navbar}}
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Sub zones : Sandfall maze
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Inhabitants : [[Fauna#Storm Manticore|storm manticores]], [[Fauna#Greater Stormseeker|greater stormseekers]], [[centaurs|centaurs]], [[centaurs#Zebra Centaurs|zebra centaurs]], [[sphinxes#Blue Sphinxes|blue sphinxes]], [[harpies#Rock Harpies|rock harpies]], [[humans]]
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A huge zone in the southwest side of the map , past the [[lake of illusions]].
 
  
These rocky plains stretch as far as the eyes can see. The grass is of an interesting tone of greenish blue, trees are huge but scarce. Frequent and very powerful storms rocks the sky. Most of the inhabitants of this place possess a natural resistance to lightnings.
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__TOC__
  
Predators are much less concentrated here than in other part of Felarya, yet it's still a dangerous place as there is few ways to hide and take cover.
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[[Image:Stormvalleywiki.jpg|thumb|right|550px|A centauress in one of the huge storms that frequently rock the zone]]
  
A lot of avian predators such as [[harpies]], [[sphinxes|sphinxes]] or [[Fauna#Storm manticore|manticores]] take advantage of that to stoop and snatch adventurers away.
 
These fields are also home of a large number of giant [[centaurs]] who can easily outrun any vehicle and can sense a prey dozens of miles away. The powerful tremor they produce when they gallop is frightening.
 
  
Despite that the great rocky fields are the safest way to join the city Kelermn to the west as the other way would be to travel right through the [[fairies|fairy]] kingdom...
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Danger: <font color = #ff9500>'''Normal'''</font>
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Sub zones: Sandfall maze, Orelosk plateau, Teferis forest, Abandoned Vishmital outpost
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Inhabitants: [[Fauna5#Storm Manticore|storm manticores]], [[Fauna3#Stormseeker|stormseekers]], [[Fauna5#Greater Stormseeker|greater stormseekers]], [[centaurs|centaurs]], [[zebra Centaurs|zebra centaurs]], [[Blue Sphinxes|blue sphinxes]], [[Rock Harpies|rock harpies]], [[humans]], [[Elementals#Lightning Elementals|lightning elementals]], [[Storm Sprites|storm sprites]], [[minor races2#Scorpisaïs|scorpisaïs]], [[Fauna5#Whaqa|whaqas]]
  
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A huge zone on the southwest side of the map, past the [[lake of illusions]]. These rocky plains stretch as far as the eyes can see.  The grass is an interesting greenish blue tone and trees are huge, but scarce.  Frequent and very powerful storms rock the sky.  Most of the inhabitants of this place have a natural resistance to lightning. Predators are much less concentrated here than in other parts of Felarya, yet it's still a dangerous place as there are few places to hide and take cover.  A lot of avian predators such as [[harpies]], [[sphinxes|sphinxes]] and [[Fauna4#Storm manticore|manticores]] take advantage of that to swoop down and snatch adventurers away. These fields are also home to a large number of giant [[centaurs]] who can easily outrun any vehicle and can sense prey dozens of miles away.  The powerful tremors they produce when they gallop is frightening. Despite that, the great rocky fields remain the safest way to get to the city of [[Kelerm]] on the far west of the continent, as the other way would require traveling right through the much more dangerous [[fairies|fairy]] kingdom.
  
== Sandfall Maze ==
 
  
 
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== Orelosk plateau ==
Danger : <font color = #ff9500>'''Normal'''</font> to <font color = #ff9500>'''Hazardous'''</font>
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Danger: <font color = #ff9500>'''Normal'''</font>
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Inhabitants: [[Rock Harpies|rock harpies]], [[Carnivorous_plants#Earth Mouth|earth mouths]], [[Fauna5#Tunneler Worm|tunneler worms]], [[Elementals#Earth Elementals|earth elementals]], [[nagas|naga]]
 
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Inhabitants : [[Fauna#Sandfish|sandfishes]], [[Fauna#Glophorbia|glophorbias]], [[fauna#Swallower Wall|swallower walls]], [[nekos#Scorching Claws Tribe|scorching claws nekos]], [[harpies#Rock Harpies|rock harpies]], [[Fauna#Sandfall Lurker|sandfall lurkers]], [[Carnivorous_plants#Earth Mouth|earth mouths]], [[Fauna#Tunneler Worm|tunneler worms]], [[minor races#Elementals|sand elementals]], [[minor races#Elementals|earth elementals]]
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Characters: <font color = #660066>'''[[Garnet]]'''</font>
  
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Situated west of the Ascarlin mountains, bordering a forest, this plateau isn't very high but sprawls over a large area.  The forest can be seen from its border, like an endless wall of green barring the horizon.  It's the territory of an aggressive and organized colony of [[Rock Harpies|rock harpies]] who often hunt caravans, and sometimes raid nearby [[humans|human]] settlements. On the southern, lower part of the plateau lives the [[nagas|naga]] [[Garnet]].  This part of the plateau changes very often, sometimes being radically different from one day to the next.  Garnet's powerful magic reshapes the landscape at her command, forming intricate mazes, canyons, pits, and unpassable walls, to suit her mood and her strange games, and you can't really quite know what to expect when traveling here.
  
This place is situated in the western part of the rocky fields and sprawl on a huge area made of sandstone. Sandfall maze is divided in two parts :
 
  
*the surface, a long succession of cliffs, canyons and ravins. It forms a dangerous, crumbly labyrinth, filled with natural traps and inhabited by a huge colony of [[harpies#Rock Harpies|rock harpies]]. A ferocious [[nekos#Scorching Claws Tribe|neko tribe]] lives here as well.
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== Teferis forest ==
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Danger: <font color = #ff9500>'''Hazardous'''</font>
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Inhabitants: [[fauna5#Goro-Goro|goro-goro]], [[Fauna3#Stormseeker|stormseekers]], [[Fauna5#Greater Stormseeker|greater stormseekers]], [[Elementals#Lightning Elementals|lightning elementals]], [[Storm Sprites|Storm Sprites]], [[fauna5#Shock Beetle|shock beetles]]
  
*The underground, accessible mostly through quicksands with a sand-diving equipment. This part is truly immense and extend much further than the canyon. It's a lot more dangerous as well. The most obvious danger is that the walls and ceiling are made of sandstone and can collapse at any time. Also the sand has flooded entire part of the underground network meaning you can easily lost yourself in it, even with a sand-diving equipment.
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Teferis Forest, also named Firebolt Forest is, despite its name, not actually an entire forest but instead several close growing patches of a strange alien animal plant known as the [[fauna5#Goro-Goro|goro-goro]]. Found near the sulfur springs, close the border between the great rocky fields and the [[Akaptor desert]], Teferis forest is a very strange sight. It's a truly alien environment, with bolts of lightning that can be seen arcing between the "trees", creating a constant screeching background noise, and the air itself appears thick with static electricity. The ground appears broken and ruptured due to the numerous roots that lay exposed near the surface. These roots are literally trip wires, and should something step on them an arc of lighting is sure to shoot down upon the intruder, giving them a nasty zap. While non-lethal, this defensive feature serves as an excellent deterrent to both larger predators such as [[centaurs]] as well as clumsy humanoids. More dangerous are those [[Fauna5#Greater Stormseeker|greater stormseekers]] building their nests in the Goro-goro trees, as well as [[Elementals#Lightning Elementals|lightning elementals]] and the [[Storm Sprites|Storm Sprites]] who view the area as a "playground".
Strange and dangerous creatures roam these silent halls or swim in the sand. The deepest layers are notably home to various [[minor races#Elementals|elementals]].
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[[Category:locations]]
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[[Image:Sandfallwiki.jpg|thumb|left|550px|View from on top of Sandfall Maze, between the canyons]]
  
TEST don't mind it
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== Sandfall Maze ==
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Danger: <font color = #ff9500>'''Normal'''</font> to <font color = #ff9500>'''Hazardous'''</font>
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Inhabitants: [[Fauna5#Sandfish|sandfishes]], [[Fauna#Glophorbia|glophorbias]], [[fauna6#Swallower Wall|swallower walls]], [[nekos#Scorching Claws Tribe|scorching claws nekos]], [[Rock Harpies|rock harpies]], [[Fauna5#Sandfall Lurker|sandfall lurkers]], [[Carnivorous_plants#Earth Mouth|earth mouths]], [[Fauna5#Tunneler Worm|tunneler worms]], [[Elementals|sand elementals]], [[Elementals#Earth Elementals|earth elementals]]
  
Felarya is a immense world so this map covers only a tiny portion of one of its region.
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This place is situated in the western part of the rocky fields and sprawls out over a huge area made of sandstone. Sandfall maze is divided in to two parts:
Some elements may not be perfectly accurate : Felarya is a perillous place and cartographying it is probably one of the most dangerous job in the universe  ^^;
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a great number of explorers have meet a tragic fate while attempting it. Have a minute of silence in their honor...
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*The surface, which is a long succession of cliffs, canyons and ravines. It forms a dangerous, crumbly labyrinth, filled with natural traps and inhabited by a huge colony of [[Rock Harpies|rock harpies]]. The ferocious [[nekos|neko]] tribe of the [[nekos#Scorching Claws Tribe|Scorching Claws]] lives here as well.
  
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*The underground, accessible mostly through areas of quicksand, using sand-diving equipment.  This part is truly immense and is much larger than the surface canyons, and a lot more dangerous.  The most obvious danger is that the walls and ceiling are made of sandstone and can collapse at any time.  Another danger is that sand has flooded entire parts of the underground caves, making it very easy to get lost, even with sand-diving equipment.  Strange and dangerous creatures roam these silent halls and swim in the sand.  The deepest layers are home to various [[elementals]].
  
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Felarya is covered by 55% of jungle and forest, 40% of sea and 5% of other types of land.
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== Abandoned Vishmital outpost ==
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Danger: <font color = #ff9500>'''Normal'''</font>
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Inhabitants: [[Storm Sprites|Storm Sprites]]
  
The world is situated just at a crossroad between dimensions wich make it dimensionaly unstable. Lot of strange things happens there.  
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In the southern part of the great rocky fields lies a huge but deserted military complex.  This imposing fortress was an infantry training center as well as a radar outpost of the [[Negavian factions#Vishmitals|Vishmitals]]. Oddly, while the place is void of any trace of its former owners, a good part of the equipment and advanced technology there is still functional.  For example laser turrets will deploy and open fire whenever a [[harpies|harpy]] approaches, and sentry robots roam the zone around the base, deeming everyone who approaches to be an intruder, and opening fire after the first warning to leave. The base is now a playground for a pack of [[Storm Sprites|storm sprites]] who are probably responsible for its fall in the first place.  So far the Vishmital's attempts to reconquer it have all failed. Needless to say their rivals, the [[Negavian factions#Ps'isol Magiocrats|Ps'isol magiocrats]] of [[Negav]], are not in a big hurry to help them retake it. Seeing the Vishmitals' efforts to retake the base, some have started to wonder if they didn't leave something very valuable behind there.
  
For one, random worlds very often connect themselves to Felarya for no appearent reasons.
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*Credits to Jasconius for the Teferis forest idea.
  
For example, let's imagine you see a desert in the middle of the Felaryan jungle... You step on it and as you do, you change world without even noticing. If you step back, you return instantly to Felarya wich make the thing even more difficult to detect. Most people would just believe the desert is a part of Felarya that wasn't here yesterday for whatever reasons. However when you come back one day later, there is nothing any more but jungle : the world has "unconnected" itself and has returned to its previous state. Chance are high its inhabitants didn't even noticed the process unless they saw this strange jungle  that wasn't there yesterday..
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[[Category:locations]]
 
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The connection time is very random but rarely exceed a few hours.
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However there are also some place in Felarya that are originally not from this world. They have been "absorbed" during their connections and never returned afterward. Still these places can return to their original state at any moment, much like a volcano could awaken, and so vanish suddenly.
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Felarya is widely known across dimensions for this strange particularity. But also for its legendary treasures, its dangers, and above all : its ground.
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The ground of Felarya cure all known diseases by simple contact. It revitalize living beings and make them grow, though the amount depends of the specie, and grant a sort of immortality. In short you won't age, your body won't register any damage caused by time and you won't die from illness as long as you are on Felarya.
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This is why countless adventurers and explorers from many worlds keep coming and why many have attempted to conquer and colonize Fealarya. they all failled though because of its extremely dangerous environnement :
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There is all sort of giant and voracious hybrids creatures such as : harpies, nagas, dridders, centaures, dryads, fairies, mermaids...
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Animals that are almost all dangerous in their own ways : Carnivorous apes, steel hornets, flying squid, dimensional trapers, dragons, Kensha beasts, stormseekers, vortex tiger, knifecrows ...
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And even vegetals, from poisonnous creepers to an amazing variety of carnivorous plants...
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Almost all felaryan forms of life seem carnivorous .
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Then there is the guardians of Felarya. They are several creatures with god-like powers capable of wiping entire armies in one instant. They are the main reason why Felarya hasn't been conquered yet
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Very little is known about them, including their numbers but among them there is :
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Mercreti - human  : a normal looking young girl whose magic can obliterate entire worlds. She can change her aspect at will and is believed to have often walked anonimously in some of the human cities on Felarya.
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Trejal - naga  :  a very old giant naga. He barely find the need to move any more, using mostly his spirit to travel, talk and even feed.
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Nemyra  - fairy :  the queen of all Felaryan fairies. She hear all, know all. Like all Felaryan fairies, she can change her size at will, but her own range goes from bug size to ten time Crisis's size...
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Quaz - scorpion :  The king of all insects on Felarya. He is wild and very agressive. His size of 20 feet long may not seem so impressive but his shell is harder than diamond and he can gather in one instant every species of felaryan insects wich are ALL deadly..
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Notys - dimensional chimera  :  Very little is known about her. Only one thing is sure : Every time she appear, very strange things happens in her wake...
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An assault launched by some advanced races who would decide to nuke Felarya from space wouldn't work either.
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Felarya has actually no "space".
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The world is contained into a "self-plane". If you fired a rocket from Felarya ground to space, the rocket would exit Felarya at a point of its course and enter a regular but random dimension of the universe. The dimension wich is connected to Felarya at the moment.
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So you can't target Felarya from space because it is just not here. The only way to do it would be to fire randomly in space and hope the shot would pass throught an universe connected to Felarya at the moment and land directly on it. And assuming the universe is infinite, this would be 1 chance on well ...  infinity.
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Latest revision as of 02:45, 29 February 2016

General content: | Felaryan fauna | Felaryan flora | Races | Characters | Locations | History and Lore | Science and Magic | Culture and Customs | List of all available articles


A centauress in one of the huge storms that frequently rock the zone


Danger: Normal
Sub zones: Sandfall maze, Orelosk plateau, Teferis forest, Abandoned Vishmital outpost
Inhabitants: storm manticores, stormseekers, greater stormseekers, centaurs, zebra centaurs, blue sphinxes, rock harpies, humans, lightning elementals, storm sprites, scorpisaïs, whaqas

A huge zone on the southwest side of the map, past the lake of illusions. These rocky plains stretch as far as the eyes can see. The grass is an interesting greenish blue tone and trees are huge, but scarce. Frequent and very powerful storms rock the sky. Most of the inhabitants of this place have a natural resistance to lightning. Predators are much less concentrated here than in other parts of Felarya, yet it's still a dangerous place as there are few places to hide and take cover. A lot of avian predators such as harpies, sphinxes and manticores take advantage of that to swoop down and snatch adventurers away. These fields are also home to a large number of giant centaurs who can easily outrun any vehicle and can sense prey dozens of miles away. The powerful tremors they produce when they gallop is frightening. Despite that, the great rocky fields remain the safest way to get to the city of Kelerm on the far west of the continent, as the other way would require traveling right through the much more dangerous fairy kingdom.


Orelosk plateau

Danger: Normal
Inhabitants: rock harpies, earth mouths, tunneler worms, earth elementals, naga
Characters: Garnet

Situated west of the Ascarlin mountains, bordering a forest, this plateau isn't very high but sprawls over a large area. The forest can be seen from its border, like an endless wall of green barring the horizon. It's the territory of an aggressive and organized colony of rock harpies who often hunt caravans, and sometimes raid nearby human settlements. On the southern, lower part of the plateau lives the naga Garnet. This part of the plateau changes very often, sometimes being radically different from one day to the next. Garnet's powerful magic reshapes the landscape at her command, forming intricate mazes, canyons, pits, and unpassable walls, to suit her mood and her strange games, and you can't really quite know what to expect when traveling here.


Teferis forest

Danger: Hazardous
Inhabitants: goro-goro, stormseekers, greater stormseekers, lightning elementals, Storm Sprites, shock beetles

Teferis Forest, also named Firebolt Forest is, despite its name, not actually an entire forest but instead several close growing patches of a strange alien animal plant known as the goro-goro. Found near the sulfur springs, close the border between the great rocky fields and the Akaptor desert, Teferis forest is a very strange sight. It's a truly alien environment, with bolts of lightning that can be seen arcing between the "trees", creating a constant screeching background noise, and the air itself appears thick with static electricity. The ground appears broken and ruptured due to the numerous roots that lay exposed near the surface. These roots are literally trip wires, and should something step on them an arc of lighting is sure to shoot down upon the intruder, giving them a nasty zap. While non-lethal, this defensive feature serves as an excellent deterrent to both larger predators such as centaurs as well as clumsy humanoids. More dangerous are those greater stormseekers building their nests in the Goro-goro trees, as well as lightning elementals and the Storm Sprites who view the area as a "playground".


View from on top of Sandfall Maze, between the canyons

Sandfall Maze

Danger: Normal to Hazardous
Inhabitants: sandfishes, glophorbias, swallower walls, scorching claws nekos, rock harpies, sandfall lurkers, earth mouths, tunneler worms, sand elementals, earth elementals

This place is situated in the western part of the rocky fields and sprawls out over a huge area made of sandstone. Sandfall maze is divided in to two parts:

  • The surface, which is a long succession of cliffs, canyons and ravines. It forms a dangerous, crumbly labyrinth, filled with natural traps and inhabited by a huge colony of rock harpies. The ferocious neko tribe of the Scorching Claws lives here as well.
  • The underground, accessible mostly through areas of quicksand, using sand-diving equipment. This part is truly immense and is much larger than the surface canyons, and a lot more dangerous. The most obvious danger is that the walls and ceiling are made of sandstone and can collapse at any time. Another danger is that sand has flooded entire parts of the underground caves, making it very easy to get lost, even with sand-diving equipment. Strange and dangerous creatures roam these silent halls and swim in the sand. The deepest layers are home to various elementals.


Abandoned Vishmital outpost

Danger: Normal
Inhabitants: Storm Sprites

In the southern part of the great rocky fields lies a huge but deserted military complex. This imposing fortress was an infantry training center as well as a radar outpost of the Vishmitals. Oddly, while the place is void of any trace of its former owners, a good part of the equipment and advanced technology there is still functional. For example laser turrets will deploy and open fire whenever a harpy approaches, and sentry robots roam the zone around the base, deeming everyone who approaches to be an intruder, and opening fire after the first warning to leave. The base is now a playground for a pack of storm sprites who are probably responsible for its fall in the first place. So far the Vishmital's attempts to reconquer it have all failed. Needless to say their rivals, the Ps'isol magiocrats of Negav, are not in a big hurry to help them retake it. Seeing the Vishmitals' efforts to retake the base, some have started to wonder if they didn't leave something very valuable behind there.

  • Credits to Jasconius for the Teferis forest idea.