Difference between revisions of "Imoreith Tundra"

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Under construction
 
Under construction
  
Cold zone. North west
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The Imoreith Tundra is a vast expanse of snow and ice, located in the north west of the continent
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Strange sound phenomenon in this zone. Every sound seem to resonnate. The sky is strange, with some light patterns seen.
 
Strange sound phenomenon in this zone. Every sound seem to resonnate. The sky is strange, with some light patterns seen.

Revision as of 04:36, 10 May 2010

Danger: Hazardous
Sub zones: Efisga valley, Direwind hills, Canyon
Inhabitants: snowstalkers, nopsids

Under construction

The Imoreith Tundra is a vast expanse of snow and ice, located in the north west of the continent


Strange sound phenomenon in this zone. Every sound seem to resonnate. The sky is strange, with some light patterns seen.

In some areas there is no sounds at all. Creatures use acoustic properties by supressingthe the noises they make when they hunt, or in the contrary use noises to attack


Elifga valley

Danger: normal
Inhabitants: jotuns, elves, snow dryads , idariks, snowstalkers

The Elifga Valley lies in the north west of the continent, past the Chordoni waterfalls, and forms a triangular zone, bordered by the Shimmering sea in the west. It's difficult to access, separated as it is from the central part of the continent by a large and impassable canyon in the south, and bordered by massive mountains in the east. Some narrow passes lead to the dangerousEvernight forest past them. Elifga valley has a flora and fauna similar in ways to the regular Felaryan jungle, but with certain differences because the Valley is colder due to its altitude, and regulary get snow. Thus, pine trees are more numerous here than in the regular jungle, making the valley closer to a Boreal forest. Generally, mammals are more populous than reptilian species, being a bit more suited to the cooler temperatures. Jotuns could be considered the dominant predator of Elifga Valley.


Direwind hills

Danger: normal
Inhabitants: idariks

Direwind Hills is an area that's situated south of the Elifga Valley. As its name suggests, it is an area almost completely covered by steep hills and crags of many shapes and sizes. Wooded areas are often small and isolated compared to other parts of Felarya. These wooded areas are mostly located in the valleys and spaces between the hills, where they are sheltered from the wind.

The wind here is known for being continuously strong. At the top of the highest hills, it's strong enough to blow humans away! As it travels through the valleys, trees, and ruts in the hills, it creates a bizarre wailling that echoes throughout the zone that can send shivers down even the most hardened spine. These lower levels also have a more erratic wind pattern. The lower levels are difficult to traverse due to their random layout and the hills form a sort of large natural maze because of this. Because of the wind, only the hardiest trees can survive on top of the hills, and those animals that live here often use the wind to their advantage to stay alive.

Another remarkable feature of Direwind hills is the series of tunnels and burrows underneath the land. Various animals and other beings make their homes in these caves, coming out at night or where the wind isn't as strong. For those not familiar with them, getting lost in those tunnels can be very easy, and some people can wander forever in them. In the lowest layers are said to live some Pit nagas.


  • credits to Jaette-troll for the Elifga valley idea, and to him and AisuKaiko for writting the description of Direwind hills.