Difference between revisions of "Imoreith Tundra"
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Danger: <font color = #ff9500>'''normal'''</font> | Danger: <font color = #ff9500>'''normal'''</font> | ||
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− | Inhabitants: [[minor races#Jotuns|jotuns]], | + | Inhabitants: [[minor races#Jotuns|jotuns]], [[elves]], [[dryads#Snow Dryads|snow dryads]] , [[fauna4#Idarik|idariks]] |
The Elifga Valley lies in the north west of the continent, past the [[Chordoni waterfalls]], and forms a triangular zone, bordered by the Shimmering sea in the west. It's difficult to access, separated as it is from the central part of the continent by a large and impassable canyon in the south, and bordered by massive mountains in the east. Some narrow passes lead to the dangerous[[Evernight forest]] past them. Elifga valley has a flora and fauna similar in ways to the regular Felaryan jungle, but with certain differences because the Valley is colder due to its altitude, and regulary get snow. Thus, pine trees are more numerous here than in the regular jungle, making the valley closer to a Boreal forest. Generally, mammals are more populous than reptilian species, being a bit more suited to the cooler temperatures. [[minor races#Jotuns|Jotuns]] could be considered the dominant predator of Elifga Valley. | The Elifga Valley lies in the north west of the continent, past the [[Chordoni waterfalls]], and forms a triangular zone, bordered by the Shimmering sea in the west. It's difficult to access, separated as it is from the central part of the continent by a large and impassable canyon in the south, and bordered by massive mountains in the east. Some narrow passes lead to the dangerous[[Evernight forest]] past them. Elifga valley has a flora and fauna similar in ways to the regular Felaryan jungle, but with certain differences because the Valley is colder due to its altitude, and regulary get snow. Thus, pine trees are more numerous here than in the regular jungle, making the valley closer to a Boreal forest. Generally, mammals are more populous than reptilian species, being a bit more suited to the cooler temperatures. [[minor races#Jotuns|Jotuns]] could be considered the dominant predator of Elifga Valley. | ||
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Danger: <font color = #ff9500>'''normal'''</font> | Danger: <font color = #ff9500>'''normal'''</font> | ||
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− | Inhabitants: Under construction | + | Inhabitants: [[fauna4#Idarik|idariks]] |
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+ | Under construction | ||
Revision as of 06:46, 21 January 2010
Danger: Hazardous
Sub zones: Efisga valley, Direwind hills, Canyon
Inhabitants:
Under construction
Cold zone. North west
Strange sound phenomenon in this zone. Every sound seem to resonnate. The sky is strange, with some light patterns seen.
In some areas there is no sounds at all. Creatures use acoustic properties by supressingthe the noises they make when they hunt, or in the contrary use noises to attack
Elifga valley
Danger: normal
Inhabitants: jotuns, elves, snow dryads , idariks
The Elifga Valley lies in the north west of the continent, past the Chordoni waterfalls, and forms a triangular zone, bordered by the Shimmering sea in the west. It's difficult to access, separated as it is from the central part of the continent by a large and impassable canyon in the south, and bordered by massive mountains in the east. Some narrow passes lead to the dangerousEvernight forest past them. Elifga valley has a flora and fauna similar in ways to the regular Felaryan jungle, but with certain differences because the Valley is colder due to its altitude, and regulary get snow. Thus, pine trees are more numerous here than in the regular jungle, making the valley closer to a Boreal forest. Generally, mammals are more populous than reptilian species, being a bit more suited to the cooler temperatures. Jotuns could be considered the dominant predator of Elifga Valley.
Direwind hills
Danger: normal
Inhabitants: idariks
Under construction
- credits to Jaette-troll for the Elifga valley idea.