Difference between revisions of "Topazial sea"

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[[Image:Mermaidsleepingwiki.jpg|thumb|right|650px|A sleeping mermaid on the ocean floor.]]
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Danger: <font color = #ff9500>'''Hazardous'''</font>
 
Danger: <font color = #ff9500>'''Hazardous'''</font>
 
<br>
 
<br>
Sub zones: Reef of Ryzelm , Threnos island, Great Topazial Rift, Vacation island, merfolk city, Iceclad sea
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Sub zones: Reef of Ryzelm, Great Topazial Rift, Merfolk city, Iceclad sea
 
<br>
 
<br>
Inhabitants: [[fauna2#Volasaurus|volasaurus]], [[dryads#Alguanes|alguanes]], [[fauna2#Flying Whale|flying whales]], [[mermaids]], [[mermaids#Leviathan Mermaids|leviathan mermaids]], [[mermaids#Royal Mermaids|royal mermaids]], [[mermaids#Estuarine Mermaids|estuarine mermaids]], [[Minor races#Ichthys|ichthys]], [[harpies#Seagull Harpies|seagull harpies]], [[fauna2#Bejeweled Serpent|bejeweled serpents]], [[fauna2#Gulper Eel|gulper eels]], [[fauna2#Arthronode|arthronodes]], [[fauna2#Airgle|airgles]], [[humans]], [[Chlaenas]], [[Chlaenas#Cecaelias|Cecaelias]], [[fauna2#Angler Seaweedle|angler seaweedles ]]
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Inhabitants: [[Alguanes|alguanes]], [[fauna4#Leptaba|leptabas]], [[mermaids]], [[Leviathan Mermaids|leviathan mermaids]], [[Estuarine Mermaids|estuarine mermaids]], [[Minor races#Ichthys|ichthys]], [[Seagull Harpies|seagull harpies]], [[fauna4#Bejeweled Serpent|bejeweled serpents]], [[fauna4#Gulper Eel|gulper eels]], [[fauna4#Arthronode|arthronodes]], [[fauna4#Airgle|airgles]], [[humans]], [[Chlaenas]], [[Cecaelias|Cecaelias]], [[carnivorous plants#Angler Seaweedle|angler seaweedles]], [[fauna4#Hoetre|hoetres]], [[fauna4#Sea Ape|sea apes]], [[nagas#Sea Krait Nagas|Sea Krait nagas]]
  
  
The Topazial sea is a vast expanse of water that lies east of the "main" continent, the "main continent" being the one that has the [[Giant tree]] on it.  It's truly immense and most of its eastern and northern reaches have never been mapped.  Very few sailors have crossed this sea because of its dangers, but those who have, and survived, speak of another continent beyond it, even richer and more exotic than the "main" one.  The vastness of the Topazial sea is punctuated with many small isolated islands, and most of the activity that occurs in the sea occurs around them. Each of these islands is a world unto itself with its own rules and its own particularities.
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The Topazial sea is a vast expanse of water that lies east of the "main" continent, the "main continent" being the one that has the [[Giant tree]] on it.  It's truly immense and most of its eastern and northern reaches have never been mapped.  Very few sailors have ever crossed this sea because of its dangers, but those who have, and survived, speak of another continent beyond it, even richer and more exotic than the "main" one.  The vastness of the Topazial sea is punctuated with many small isolated [[Islands of the Topazial sea|islands]], and most of the activity going on in the sea occurs around them. Many of these islands are like little worlds unto themselves, each with their own rules and particularities. The sea is also legendary for its seabed, littered with gems, and its healthy and extremely refreshing air. The Topazial sea is very dangerous however, with many aquatic predators of all sorts roaming it, who don't hesitate to attack even large ships.  It's also, like one would expect, the home of giant [[mermaids]], and some of them can become truly gigantic.  The biggest of them all, the legendary [[Leviathan Mermaids|Leviathan]], is living proof that there is ''always'' a bigger fish. Piracy is also an issue, especially near the [[Torpaline coast]], where several bands have been known to attack and ransom ships. However, the peril of the sea can't even compare with what can be found underneath it. There are monstrosities surpassing what is found in even the wildest imaginations lurking in the [[Sea depths|Depths of Topazial sea]].
  
The sea is also legendary for its seabed, littered with gems, and its healthy and extremely refreshing air.  The Topazial sea is very dangerous however, with many aquatic predators of all sorts roaming it, who don't hesitate to attack even large ships.  It's also, like one would expect, the home of giant [[mermaids]], and some of them can become truly gigantic.  The biggest of them all, the legendary [[mermaids#Leviathan Mermaids|Leviathan]], is living proof that there is ''always'' a bigger fish.
 
  
However, the peril of the sea can't even compare with what can be found underneath it. They are monstruosities surpassing the wildest imagination lurking in the [[Sea depths|Depths of Topazial sea]].
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== [[Islands of the Topazial sea]] ==
  
  
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Danger: <font color = #ff0000>'''High'''</font>
 
Danger: <font color = #ff0000>'''High'''</font>
 
<br>
 
<br>
Inhabitants: [[fauna2#Living Whirlpool|living whirlpools]], [[Chlaenas]], [[Chlaenas#Cecaelias|Cecaelias]]
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Inhabitants: [[fauna4#Living Whirlpool|living whirlpools]], [[Chlaenas]], [[Cecaelias|Cecaelias]]
  
  
The Reef of Ryzelm, also known as "The Poison Sea", lies in the southern part of Topazial sea.  The ocean floor here is made of a strange stone that releases toxic gas when mixed with salt water, filling the air above the reef with noxious gases that are highly lethal to [[humans]].  Moreover, the waters here are extremely treacherous, being a succession of whirlpools, vicious reefs, and moving flotsam.  Making this place even worse is the voracious fauna of the reef, which is strange and very aggressive. One would wonder why anyone would bother to travel to this hellish place, if it wasn't to access the Chlaenas'underwater city of [[Sea depths#Ryzelm’oire|Ryzelm’oire]] situated underneath it.
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The Reef of Ryzelm, also known as "The Poison Sea", lies in the southern part of the Topazial sea.  The ocean floor here is made of a strange stone that releases toxic gas when mixed with salt water, filling the air above the reef with noxious gases that are highly lethal to [[humans]].  Moreover, the waters here are extremely treacherous, being a succession of whirlpools, vicious reefs, and moving flotsam.  Making this place even worse is the voracious fauna of the reef, which is strange and very aggressive. One would wonder why anyone would bother to travel to this hellish place, if it wasn't to access the Chlaenas'underwater city of [[Ryzelm’oire]] situated underneath it.
  
  
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Danger: <font color = #ff9500>'''Hazardous'''</font> to <font color = #ff0000>'''High'''</font>
 
Danger: <font color = #ff9500>'''Hazardous'''</font> to <font color = #ff0000>'''High'''</font>
 
<br>
 
<br>
Inhabitants: [[fauna2#Living Whirlpool|living whirlpools]], [[mermaids]], [[Chlaenas#Cecaelias|Cecaelias]]
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Inhabitants: [[fauna4#Living Whirlpool|living whirlpools]], [[mermaids]], [[Cecaelias|Cecaelias]], [[Fauna2#Dimensional Trapper|dimensional trappers]], [[Kraken Caelias|kraken caelia]], various creatures from other worlds
, [[Fauna2#Dimensional Trapper|dimensional trappers]], [[Chlaenas#Kraken Caelias|kraken caelia]], various creatures from other worlds
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Located approximately in the center of Topazial Sea, the Rift is a dimensionally hyperactive sub-zone comparable to [[Miragia forest]] in its overall dimensional activity, though it covers a larger area. Its actual appearance is normal enough, just another stretch of sea, until it's too late to turn back. The Rift is known as the absolute bane of seafaring navigation to Felaryan natives, for many devices, even some magical ones, will often cease functioning once entering the zone. Furthermore, the weather is prone to changing dramatically, from calm seas to black storms, tidal waves, and aggressive whirlpools, in an alarmingly short period of time.
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Located approximately in the center of Topazial Sea, the Rift is a dimensionally hyperactive sub-zone comparable to [[Miragia forest]] in its overall dimensional activity, though it covers a larger area. Its actual appearance is normal enough, looking like another stretch of sea until it's too late to turn back. The Rift is known as the absolute bane of seafaring navigation to Felaryan natives, for many devices, even some magical ones, will often cease functioning once inside the zone. Furthermore, the weather is prone to changing dramatically, from calm seas to black storms, tidal waves, and aggressive whirlpools in an alarmingly short period of time. The Rift only seems to connect to the seas and oceans of other worlds, meaning that the most common things to appear inside of it are sea vessels, aircraft, various sea creatures, and sometimes entire islands (though islands typically phase back out of Felarya rather quickly).  Despite the sheer potential danger of the zone, there are wild claims that, similar to the Great Dimensional Gate of [[Ur-Sagol]], it is possible to navigate to an entirely different world altogether if one wills it strongly enough, or otherwise enters a random portal.  This keeps a small amount of traffic coming into the Rift from Felarya itself, though the effort is widely considered mad and suicidal.
  
The Rift only seems to connect to the seas and oceans of other worlds, meaning that the most common things to appear inside of it are sea vessels, aircraft, various sea creatures, and sometimes entire islands (though islands typically phase back out of Felarya rather quickly). Despite the sheer potential danger of the zone, there are wild claims that, similar to the Great Dimensional Gate of [[Ur-Sagol]], it is possible to navigate to an entirely different world altogether if one wills strongly enough, or otherwise enters a random portal. This keeps a small amount of traffic coming into the Rift from Felarya itself, though the effort is widely considered mad and suicidal.
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There are many, both speculators and survivors, that believe the dimensional activity and fickle weather are two separate phenomenons, and that a resident [[Kraken Caelias|kraken caelia]] is to blame for the weather, merely taking advantage of the zone's dimensional qualities in order to play with what appears, and fill her immense stomach.
  
There are many, both speculators and survivors, that believe the dimensional activity and fickle weather are two separate phenomenon, and that a resident [[Chlaenas#Kraken Caelias|kraken caelia]] is to blame for the weather, merely taking advantage of the zone's dimensional qualities in order to play with what appears, and fill her immense stomach..
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The Rift is not an entirely static location. Its boundaries change in shape, though the exact center is stationary. The Rift's flexible and ever changing borders can lead to situations where a navigational chart will tell you that you're at a safe distance from it, but then it unexpectedly expands in one direction, possibly placing you inside the Rift.  Often when this happens the opposite side of the Rift will have no activity. Obviously, if you want to stay out of it for sure, give it a very wide berth.
 
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The Rift doesn't stay static in form. Its boundaries warp in shape, but the exact center is reliably stationary. Sometimes a navigational chart will tell you you're safe enough away from it, while it would unexpectedly reach out far in one direction, and the opposite side of the Rift will have no activity. Obviously, if you want to stay out of it for sure, give it a very wide berth.
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== Iceclad sea ==
 
== Iceclad sea ==
Danger: <font color = #ff9500>'''Hazardous'''</font>
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Danger: <font color = #ff0000>'''Very High'''</font>
 
<br>
 
<br>
Inhabitants:
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Inhabitants: Unknown
Under construction
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Covered by drifting ice flows, little is known about this area.
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== Threnos island ==
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Danger: <font color = #ff9500>'''Normal'''</font>
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<br>
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Inhabitants: [[mermaids]], [[mermaids#Estuarine Mermaids|estuarine mermaids]], jade mermaids, [[dryads#Alguanes|alguanes]] ( river dryads ), [[nekos]], [[humans]], [[minor races#Miaxi|miaxi]], [[fauna3#Serpent Fly|serpent flies]], [[fairies]], [[harpies#Seagull Harpies|seagull harpies]], [[fauna3#Giant Green Catfish|giant green catfishes]], [[fauna3#Alga Pepari|alga peparis]], [[fauna3#Mirror Fish|mirror fishes]], [[fauna3#Seaweed Snake|seaweed snakes]], [[Minor races#Ichthys|ichthys]], [[elementals|Water elementals]], [[fairies#Water Sprites|water sprites]]
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A large island located in the middle of the Topazial Sea.  It is very lush and covered with forests and rivers, all connecting to the great Emerald river that runs across the land.  Also known as the "green island", it's a very damp place where the land vegetation often blends with the green algae that grows on every surface.  Even the waters of Threnos are tinted emerald green, full of harmless microscopic algae.  They also give the waters a slight but distinct taste, as well as healing properties.
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The well-named Emerald river itself is a sight to behold.  It's not very wide but its rapidly flowing waters stretch in many different branches in all directions, creating intricate and complex circuits.  [[Humans]] fish in it for the delicious [[fauna3#Alga Pepari|alga pepari]], but the area is very dangerous and many end in the stomachs of giant [[mermaids]] instead.  The shores of Threnos are a wide expanse covered in a lovely golden sand with patches of a particular species of giant seaweed that can grow very large.
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Because Threnos island isn't as large as the mainland, it's predators are generally smaller as well.  For instance, most mermaids don't reach more then 50 feet long, and [[dryads]] usually only reach heights of 70 feet.  They have evolved though, so that their maws and throats are somewhat stretchy, still allowing them to gulp humans and small creatures down with ease.  Threnos fairies also cannot grow past human size, but can still use shrinking magic.
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=== Izatem city ===
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On the northern shore of Threnos is a busy port where merchants and sailors sell many exotic goods, from rare aquatic life they have captured, to the many treasures the island provides, such as its healing waters and algae.  The people of Izatem are cautious when it comes to technology, and don't use much of it, relying more on magic instead.  Izatem is a strange sight to some, with many different species, from [[nekos]], to [[Minor races#Ichthys|ichthys]], [[minor races#Miaxi|miaxi]], or even some [[fairies]] mixed together.  The city is very accepting and welcoming of all species in general.  You can still get eaten but it's very rare.
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=== The miaxi hive ===
 
A very old [[minor races#Miaxi|miaxi]] hive is located on the southeastern part of the island.  The humans and the beegirls have had a treaty of friendship for a very long time, probably helped by the fact that the miaxi queen doesn't have much of a taste for humans, but absolutely LOVES the taste of [[fauna3#Giant Green Catfish|giant catfishes]].  Thus, every week the people of the island catch the queen one or two of these large fish, and in return get miaxi honey and, of course, aren't preyed upon.  This friendship between miaxi and humans is stronger than anywhere else in Felarya, and it's not rare at all to see a miaxa in humans town of Threnos.  Harming a miaxa without a very good reason is a very serious crime there.  The offender is likely to be taken without delay to the hive and be fed to the queen. 
 
  
Several times in the past have the bee girls helped defend humans towns against predators in a feeding frenzy, and the humans have also done the same for the miaxi hive.
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The Iceclad sea is a huge and extremely cold region of the topazial sea, further to the north. Gigantic chunks of ice as hard as metal, and enormous icebergs can be seen, endlessly drifting throughout the area, ramming into each other with formidable force, grinding, shattering, crushing, and pulverizing anything between them. Underwater volcanoes appear to be active as well, suddenly creating unpredictable and chaotic currents, adding to the impossible nightmare that is navigation there. It's widely accepted among Felaryan sailors that, to mount an expedition through Iceclad sea, you have to be either stupid, totally crazy, or both. Any sort of navigation here is downright suicidal; paths through the ice are only temporary, constantly opening and closing, and reforming themselves, stormy winds batter the sea, and a thick and persistent fog often blankets the area.
  
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The rare stable islands are often made of bare ice, with hardly any vegetation growing on. Few creatures can survive in such a harsh environment, and those who manage it are extra strong, tough and dangerous. Overall, the Iceclad sea is one of the least explored zone of Felaya, being far too isolated, remote and perilous to just navigate in.
  
*Credits goes to Moonlight pendent for the idea and design of the Threnos island, and to Fish for the Great rift.
 
  
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*Credits goes to Fish for the Great rift idea, and to Archmage Bael for his help on writting the Iceclad sea.
  
 
[[Category:locations]]
 
[[Category:locations]]

Latest revision as of 01:52, 16 March 2016

General content: | Felaryan fauna | Felaryan flora | Races | Characters | Locations | History and Lore | Science and Magic | Culture and Customs | List of all available articles


A sleeping mermaid on the ocean floor.

Danger: Hazardous
Sub zones: Reef of Ryzelm, Great Topazial Rift, Merfolk city, Iceclad sea
Inhabitants: alguanes, leptabas, mermaids, leviathan mermaids, estuarine mermaids, ichthys, seagull harpies, bejeweled serpents, gulper eels, arthronodes, airgles, humans, Chlaenas, Cecaelias, angler seaweedles, hoetres, sea apes, Sea Krait nagas


The Topazial sea is a vast expanse of water that lies east of the "main" continent, the "main continent" being the one that has the Giant tree on it. It's truly immense and most of its eastern and northern reaches have never been mapped. Very few sailors have ever crossed this sea because of its dangers, but those who have, and survived, speak of another continent beyond it, even richer and more exotic than the "main" one. The vastness of the Topazial sea is punctuated with many small isolated islands, and most of the activity going on in the sea occurs around them. Many of these islands are like little worlds unto themselves, each with their own rules and particularities. The sea is also legendary for its seabed, littered with gems, and its healthy and extremely refreshing air. The Topazial sea is very dangerous however, with many aquatic predators of all sorts roaming it, who don't hesitate to attack even large ships. It's also, like one would expect, the home of giant mermaids, and some of them can become truly gigantic. The biggest of them all, the legendary Leviathan, is living proof that there is always a bigger fish. Piracy is also an issue, especially near the Torpaline coast, where several bands have been known to attack and ransom ships. However, the peril of the sea can't even compare with what can be found underneath it. There are monstrosities surpassing what is found in even the wildest imaginations lurking in the Depths of Topazial sea.


Islands of the Topazial sea

Reef of Ryzelm

Danger: High
Inhabitants: living whirlpools, Chlaenas, Cecaelias


The Reef of Ryzelm, also known as "The Poison Sea", lies in the southern part of the Topazial sea. The ocean floor here is made of a strange stone that releases toxic gas when mixed with salt water, filling the air above the reef with noxious gases that are highly lethal to humans. Moreover, the waters here are extremely treacherous, being a succession of whirlpools, vicious reefs, and moving flotsam. Making this place even worse is the voracious fauna of the reef, which is strange and very aggressive. One would wonder why anyone would bother to travel to this hellish place, if it wasn't to access the Chlaenas'underwater city of Ryzelm’oire situated underneath it.


Great Topazial Rift

Danger: Hazardous to High
Inhabitants: living whirlpools, mermaids, Cecaelias, dimensional trappers, kraken caelia, various creatures from other worlds


Located approximately in the center of Topazial Sea, the Rift is a dimensionally hyperactive sub-zone comparable to Miragia forest in its overall dimensional activity, though it covers a larger area. Its actual appearance is normal enough, looking like another stretch of sea until it's too late to turn back. The Rift is known as the absolute bane of seafaring navigation to Felaryan natives, for many devices, even some magical ones, will often cease functioning once inside the zone. Furthermore, the weather is prone to changing dramatically, from calm seas to black storms, tidal waves, and aggressive whirlpools in an alarmingly short period of time. The Rift only seems to connect to the seas and oceans of other worlds, meaning that the most common things to appear inside of it are sea vessels, aircraft, various sea creatures, and sometimes entire islands (though islands typically phase back out of Felarya rather quickly). Despite the sheer potential danger of the zone, there are wild claims that, similar to the Great Dimensional Gate of Ur-Sagol, it is possible to navigate to an entirely different world altogether if one wills it strongly enough, or otherwise enters a random portal. This keeps a small amount of traffic coming into the Rift from Felarya itself, though the effort is widely considered mad and suicidal.

There are many, both speculators and survivors, that believe the dimensional activity and fickle weather are two separate phenomenons, and that a resident kraken caelia is to blame for the weather, merely taking advantage of the zone's dimensional qualities in order to play with what appears, and fill her immense stomach.

The Rift is not an entirely static location. Its boundaries change in shape, though the exact center is stationary. The Rift's flexible and ever changing borders can lead to situations where a navigational chart will tell you that you're at a safe distance from it, but then it unexpectedly expands in one direction, possibly placing you inside the Rift. Often when this happens the opposite side of the Rift will have no activity. Obviously, if you want to stay out of it for sure, give it a very wide berth.


Iceclad sea

Danger: Very High
Inhabitants: Unknown


The Iceclad sea is a huge and extremely cold region of the topazial sea, further to the north. Gigantic chunks of ice as hard as metal, and enormous icebergs can be seen, endlessly drifting throughout the area, ramming into each other with formidable force, grinding, shattering, crushing, and pulverizing anything between them. Underwater volcanoes appear to be active as well, suddenly creating unpredictable and chaotic currents, adding to the impossible nightmare that is navigation there. It's widely accepted among Felaryan sailors that, to mount an expedition through Iceclad sea, you have to be either stupid, totally crazy, or both. Any sort of navigation here is downright suicidal; paths through the ice are only temporary, constantly opening and closing, and reforming themselves, stormy winds batter the sea, and a thick and persistent fog often blankets the area.

The rare stable islands are often made of bare ice, with hardly any vegetation growing on. Few creatures can survive in such a harsh environment, and those who manage it are extra strong, tough and dangerous. Overall, the Iceclad sea is one of the least explored zone of Felaya, being far too isolated, remote and perilous to just navigate in.


  • Credits goes to Fish for the Great rift idea, and to Archmage Bael for his help on writting the Iceclad sea.