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Note: English is not my primary language (although the wiki is being edited for correctness), so please don't mind the sometimes clumsy phrasing and typos (or report it to me if you wish. ^^ ).
And WARNING: this document contains strong vore references and some pictures depicting nudity.
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General content:
Contents
The World of Felarya
A good portion of the only known continent of Felarya. The full picture can be seen here: [1]
NEW! The map can now be explored through a clickable, interactive map, made by E-akahele. You can view it here.
Basis
Felarya is a strange and immense jungle world, situated at a crossroads between dimensions, which makes it unstable. Lots of odd things happen there. For one, random worlds often connect themselves to Felarya for no apparent reason.
For example, let's imagine you see a desert in the middle of the Felaryan jungle. You step on it and as you do, you change worlds without even noticing. If you step back, you are instantly returned to Felarya, making the change even more difficult to detect. However, when you come back one day later there is nothing left but jungle; the world has "disconnected" itself and returned to its previous state. Chances are high its inhabitants didn't even notice the process unless they saw this strange jungle that wasn't there yesterday.
The lenghth of time a connection stays is very random, but rarely exceeds a few hours. However, some places exist in Felarya that are originally not from this world; they have been "absorbed" during their connections and never returned afterward. Still, these places can return to their original state at any moment, much like how a volcano could awaken, and so vanish suddenly. Felarya itself is rarely fickle, though, and stays somewhat stable. There is still a chance that an original part of Felarya might suddenly vanish to another world, but it's a low probability, one in several billions.
Felaryan Ground
Felarya is known across many dimensions not only for its strange dimensional particularities, but also for its legendary treasures and its greatest wealth: its soil.
The ground of Felarya is a wonder that cures most diseases through simple contact. It revitalizes living beings and grants a sort of immortality to them, though not invincibility. In short, you won't age, and your body won't be damaged by the passage of time. Moreover it acts as a greatly boosting supplement to an organism's own immune system. It is practically impossible for microbes such as bacteria and viruses to infect living tissue. Thus you won't die from illness as long as you are on Felarya, and any non-lethal wound you sustain will completely heal in just a matter of weeks or days ! Likewise, creatures who have spent a long time on Felarya or were born there tend to grow taller than their off world counterparts.
However, while the soil can help guard against some types of harmful things, there are those it cannot. Among these are parasitic and fungal infections, poisons, venom, curses, hexes, and morning breath. Rumors of some drawbacks to these effects circulate as well. For some reasons, the Felaryan soil prevents the use of any form of necromancy. Interestingly, the soil of Felarya will loose 80% of its regenerative ability when outside of Felarya, no longer granting immortality. Fragments of the soil are still powerful healing ingredients though, keeping their healing properties for years or even decades depending how long they were in contact with the rest of the soil.
The water in Felarya is magical as well, as flowing rivers dissolve a lot of their bed, which means that a good part of the magical soil is a component of the water. Thus it possesses a similar healing effect, although to a lesser extent. An interesting implication is that it means humanoids drinking water in Felarya become, in a sense, magical as well. That's because of the fact that the human body is mostly made of water, so if you drink some magical water, then you are partially made of it somehow. Moreover, the human body incorporates minerals from the food and water consumed into bones and teeth. Because of this, people who lived on Felarya for any length of time start getting magical elements incorporated into their bones and teeth, and the longer they live, the more magical they become. Some of the longest living humanoid beings in Felarya have bones that are totally made of magical elements. The consequence of this are unknown, but it's safe to assume it makes such creatures more magically potent. A common theory is that Sagolians became a mage people because they lived long enough on the bank of the Shard river and Jadong lake which are both heavily charged in magic.
Dangers
This fabulous property of Felarya, along with the fantastic treasures it holds, is the reason why countless adventurers and explorers from many worlds keep coming to try their luck, and why many have attempted to conquer and colonize it. They all failed though, because of Felarya's extremely dangerous environment. Indeed, Felarya is classified as a category 9/10 world on the the Galfam-Abh MURCOWIH scale (Multiversal Research Center on Worlds Inhabited by Humans), making it even more dangerous than, for example, the Insectomorph-infested mining colonies of Tau Borghula V!
Felarya is home to a wide variety of wild animals and dangerous beasts: carnivorous apes, flying squids, dimensional trappers, crystal dragons, kensha beasts, stormseeker, tonorions, and vortex tigers, to name a few. Most of these species weren't originally from this world, making the Felaryan fauna very varied, strange, and often unpredictable. A good portion of vegetation and plant life is deadly as well; from poisonous creepers to a huge variety of carnivorous plants.
The main danger though, comes from giant hybrid creatures such as: nagas, dridders, centaurs, harpies, and etc.. They are voracious, intelligent, and are used to feeding on humans; some of them, such as fairies, are even organized. Lastly there are the guardians of Felarya: mythical creatures with god-like powers capable of wiping out entire armies in an instant. They are the main reason why Felarya hasn't been conquered yet, but they appear extremely rarely, only when something is threatening the very balance of the world.
The vast majority of Felaryan forms of life are carnivorous and, for some reason, seem to have developed a liking for swallowing their prey (mostly adventurers) whole and alive!
Felarya's dimensional plane
Because of Felarya's strange nature, an assault launched by some advanced race trying to nuke it from space wouldn't work, as Felarya actually has no "space." The world is contained within a "self-plane," meaning that if you fired a rocket from Felarya's ground into space, the rocket would exit Felarya at a certain point and enter a regular, but random, dimension of the universe, probably one with which Felarya is currently connected. In short, you can't target Felarya from space because it is just not there. The only way to do it would be to fire randomly into space and hope the shot would pass through a dimension currently connected to Felarya and hit it from there. Assuming that the universe is infinite, the chance of this would be one in... infinity. Needless to say this particular feature of Felarya has generated a vast amount of different, and sometimes fancy, theories on the physics of the world among scientists.
Dimensional Portals
There is an entire class of spellcasters who specialize in dimensional magic. While it can be a hard and dangerous discipline, portal-crafting is an easy task for them. Basically, a portal is like a two-way door from on place to another. However, the maker of the portal can place certain restrictions on it. For example, "If King Quetzoal III ever crosses this gate, send him to Hell, but send all others to their normal destination," is a viable command a portal maker could place on their portal!
Moreover, if the portal maker were to die then the portal would close, aside from a handful of cases where the maker was powerful enough to keep their portals open after death. One peculiar portal is the great dimensional gate near Ur-Sagol. This portal is so perfect that it's a real enigma in and of itself.
Surviving in Felarya
Some humans or semi-humans manage to live long and almost normal lives in Felarya despite all of its perils. You have to find either a quiet place, or a city big enough to defend against predators, but not so big as to draw the attention of a guardian. Ur-Sagol, the city in ruin on the map was just that: a city that grew too large and too powerful and then which began to colonize its surroundings... until a guardian razed it in a single night.
Currently, most humans on Felarya live in the city of Negav. Living in the jungle would be, of course, incredibly difficult and dangerous. It can be done only through perfect knowledge of the fauna, constant danger-awareness, and sometimes by befriending a predator. Needless to say very few manage it.
Miscellaneous
Magic
Efforts to characterize magic in Felarya are often difficult, due to the fact that many people from a variety of worlds have their own ways of drawing upon this force. What is certain, however, is that Felarya is extremely magic-rich, allowing powerful spells to be cast and summoned beings to remain indefinitely.
Physics
The physical nature of Felarya, its origins, are a highly controversial topic, subject to much debating and heated discussions among mages and scientists alike. Phony theories and far-fetched speculations are rife.
Culture and Customs
Mineralogy
Felarya possesses a wide variety of metals, stones, or gems found only there. The unstability of this world and the strange physical phenomena that occur there sometimes grant these materials very strange and unique properties.
Religions
In such a dangerous world, many adventurers seek the protection of a deity to aid them on their journey. Thus many temples have been raised and many cults have appeared and prospered. In the city of Negav alone you can count no less than 227 different religions! From stern warrior monk orders, self-righteous zealots, fiery preachers, and holy war fanatics to greedy crooks and humble and peaceful religions, you can find pretty much anything.
Lore
Being a world at a crossroad between dimensions, full of treasure, magic, and strange creatures, Felarya is teeming with legends and tales. Gathered from ancient books, adventurer's stories, and rumors, there are more than enough tales to hear. However, bragging to increase one's fame is common practice among journeyers, so how many of them are actually true is anyone's guess.
Treasures and artefacts
One of the main reasons why a steady flow of adventurers keep coming to Felarya is the richness, fabulous treasures, and powerful ancient artefacts that are scattered all over the world. Many of them came from previous unlucky adventurers though...
Currency
The first problem an adventurer can run into when traveling through Felarya is finding out their money is worth nothing. Felarya uses its own currency, as well as several of the most common types found in the universe such as gols, platalis, skevols, Kejdoran shkings, Faldong gems, yolems, rainbow pearls, and tetros.
Most normal transactions on Felarya are made in skevols, with larger ones in Faldong gems or various local gemstones, and the greatest exchanges (such as buying a space battle cruiser or an imperial palace) being negotiated in pure ascarlin. This goes for most humanoid races, although some neko tribes possess their own currency as well. Most of the sentient predators have little interest in money.
Calendar
The time on this part of Felarya is calculated based on the fall of Ur-Sagol, believed to have taken place some 2068 years ago and marked as A.U. Of course, things could get complicated if another continent is eventually discovered that has never heard of Ur-Sagol and uses its own calender to calculate time.
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- Credits to Oldman40k2003 and AisuKaiko for the explanation on magical water.