Dridder Culture

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Bridgette, an elegant and venerable dridder. Picture by Lyiba-MoonEyes and used with artist's permission. For larger version visit lyiba-mooneyes' gallery .

Now largely gone, the dridder culture used to be one of the most rich, developed and refined of the continent, second only to the elven one. It displayed an impressive artistic creativity and sophistication, as well as a lot of scientific ingenuity.

The dridder society was essentially a matriarchal one, with complex hierarchies of social order. The Dridder Kingdom was aggressive and warlike, not hesitating to conquer weaker neighbors and subdue them. Dridders enjoyed stability though, and once conquered, a weaker race wouldn't necessarily get a bad deal, provided they stayed obedient. Should they dare to rise against their masters though, they would be swiftly put down, often with astonishing brutality. In the same manner, during the Kingdom time, dridders were used to state very clearly their social rank in signs and way of speaking, and how they class themselves compared to their interlocutor. If the interlocutor disagreed, then conflict would likely ensue, resulting most of the time in a duel. Thus, saluting another dridder as an equal when you were of a lower social status would put you in serious troubles.

Since the fall of the Kingdom and the destruction of their capital Supprozad, most dridders in Felarya have returned to a tribal lifestyle, besides some of them clinging desperately to a long gone past.


Architecture

Dridder architecture has, of course, varied over the long history of the race, however, certain themes and styles seem to be recurrent. Dridders have built their capital Supprozad up in a style similar to Gothic and Neo-Gothic, with towering, ornate spires and spiraling stairways with delicately sculpted bannisters. Dridders are said to have even built an underground capital in this manner. They enjoy details and intricacies, with very finely carved bas-reliefs - spider webs are a favored motif - and majestic statues. Some excavations of Supprozad shows it to have been an amazingly precisely planned city, with public parks and elegant, intricate walkways.

Arts

Dridders considered themselves a cultured race and music was one of many pursuits they found pleasing. They focused on string instruments, with particular ones comparative to human cellos, violins and guitars. The strings of these instruments seem to have been made of specially treated silk, the making of which was a secret. Besides the strings of instruments, dridders were very skilled tailors and seamstresses. Their clothing became more and more ornate and detailed overtime as they developed more and more skills in this area.

Metalworking

Metalworking was also a skill that dridders developed, much faster and better than other races who relied more on magic. Dridders, as a whole, generally are not as proficient at magic (Aside from certain noble lineage) as other race and prefer fighting prowess and craftsmanship. At their peak, dridders created amazing clockwork marvels and inventions. Even today, their blacksmiths are very renowned on Felarya.

Customs

Matriarchy

Duels

Dueling was an integrate part of the Dridder culture, wether it was to settle a different, affirm one's superiority, or as a trial by combat to determine one's right. Dridder duels were ruthless and, most of the time, deadly. For dridders, dealing death to their opponent was as much a way to draw a final closure on a dispute, than to spare shame to the vanquished. Throughout the dridder history, many strife between rival clans or families, and sometimes entire wars, were resolved by a duel between the two enemy leaders.


  • Credits to Jaette-troll for his ideas to help develop the Dridder culture.