Difference between revisions of "Green hell"

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Danger: <font color = #ff0000>'''Very High'''</font> to <font color = #cc00cc>'''Legendary'''</font>
 
Danger: <font color = #ff0000>'''Very High'''</font> to <font color = #cc00cc>'''Legendary'''</font>
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The "Green hell", "the Green abyss", "the Death jungle" ( or the "Beautifully savage and untamed Rainforest of the North" for the  [[Negav's Lower Tier#Felaryan tourism Guild|Felaryan tourism Guild]] ) are names given to an enormous zone north of the charted map. This huge land has been only scarcely mapped, as it is both perilous in the extreme and quite confusing. For some strange reasons, casting dimensional magic in the Green Hell often leads to unpredictable and potentially disastrous consequences, making the use of portals and gating almost impossible. Thus, very little can be said on this place besides that it's very very hostile, even on Felaryan standards, and that, the more you go up to the North, the more dangerous it seems to become, as absurd as it sounds when you are already familiar with the regions close to the borders.
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The "Green hell", "the Green abyss", "the Death jungle" ( or the "Beautifully savage and proud, pristine, untamed Rainforest of the North" for the  [[Negav's Lower Tier#Felaryan tourism Guild|Felaryan tourism Guild]] ) are names given to an enormous zone north of the charted map. This huge land has been very scarcely mapped at all, as it is both perilous in the extreme and quite confusing. For some strange reasons, casting dimensional magic in the Green Hell often leads to unpredictable and potentially disastrous consequences, making the use of portals and gating almost impossible. Thus, very little can be said on this place besides that it's very very hostile, even by Felaryan standards, and that, the more you go up to the North, the more dangerous it seems to become, as absurd as it sounds when you are already familiar with the regions close to the borders.
 
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Not only plenty of giant hybrids such as[[nagas]] can be found there, but plenty of monsters that eat them as well. Small creatures like [[humans]] find themselves desperately low on the food chain here. Even what passes for herbivores in this place seem to have evolved into bizarre, tough, armored creatures adapted for extreme survival, and more than capable of running into a tank and topple it. Plenty of those so-called herbivores are highly destructive and while they're mainly green eaters, many of them are perfectly capable of processing more tightly-packed energy, which they do at the slightest provocation, for they're extremely aggressive as well.
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The Green Hell's landscape changes quite often, due to frequent and strange green forest fires that sweep through the landscape. As a result, many trees have developed some sort of defense against it, and the forest soil possesses a thick layer of rich ash-fortified humus. Combined with Felarya's vitalizing soil, it allows plants to grow much faster than they should, creating a staggering rate of renewal after every forest fire. In Felarya, proposing a deal involving going in the green hell is
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The brutality of the land seems to come from the ground up here, and trees are amongst the victims of the hungry herbivores- or what passes for an herbivore in this place.
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native predators
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Not only plenty of giant hybrids such as,[[nagas]] can be found there, but plenty of monsters that eat them as well. Small creatures like [[humans]] find themselves desperately low on the food chain here. Even what passes for herbivores in this terrible place seem to have evolved into bizarre, tough, armored creatures adapted for extreme survival, and more than capable of running into a tank and topple it. Plenty of those so-called herbivores are highly destructive and while they're mainly green eaters, most of them are perfectly capable of processing more tightly-packed energy food, which they do at the slightest provocation. The Green Hell's landscape changes quite often, due to frequent and strange green forest fires that sweep through the landscape. As a result, many trees have developed some sort of defense against it, and the forest soil possesses a thick layer of rich ash-fortified humus. Combined with Felarya's vitalizing soil, it allows plants to grow much faster than they should, creating a staggering rate of renewal after every forest fire. There is many swamps regions across the the Green hell as well.  Where the trees are cleared, water tends to promptly gather, pool, and then swiftly stagnate, to the benefit of numerous varieties of insects and fungi. Even the trees seem to exude a greenish vapor that extends far above the canopy, coloring the lower clouds and partly giving this land its name.
  
the area north of the dimensional unstability spike at [[Deeper Felarya]]. The dimensional unstability manifests differently here, with the consequence that using dimensional magic in it becomes somewhat difficult, if not outright pointless for the least persistent.
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In Felarya, proposing a deal to a party of adventurers or mercenaries involving entering the green hell is most often seen as a joke that will give your assistance a good laugh... and make them avoid you like plague once they realize you are actually being serious.  
Despite its fecundity, large patches of the Green Hell are and stay clean of any trees for months. When it isn't forest fires, there's creatures that bring them down. It's only the swift rate of renewal that allows for a consistently forested zone. Where the trees are cleared, water tends to promptly gather, pool, and then swiftly stagnate, to the benefit of numerous varieties of insects and fungi. Even the trees seem to exude a greenish vapor that extends far above the canopy, coloring the lower clouds and giving this land its name.
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*Credits to Stabs for helping with the description .
 
*Credits to Stabs for helping with the description .

Revision as of 05:31, 11 October 2011

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Danger: Very High to Legendary
Inhabitants:

The "Green hell", "the Green abyss", "the Death jungle" ( or the "Beautifully savage and proud, pristine, untamed Rainforest of the North" for the Felaryan tourism Guild ) are names given to an enormous zone north of the charted map. This huge land has been very scarcely mapped at all, as it is both perilous in the extreme and quite confusing. For some strange reasons, casting dimensional magic in the Green Hell often leads to unpredictable and potentially disastrous consequences, making the use of portals and gating almost impossible. Thus, very little can be said on this place besides that it's very very hostile, even by Felaryan standards, and that, the more you go up to the North, the more dangerous it seems to become, as absurd as it sounds when you are already familiar with the regions close to the borders.

Not only plenty of giant hybrids such as,nagas can be found there, but plenty of monsters that eat them as well. Small creatures like humans find themselves desperately low on the food chain here. Even what passes for herbivores in this terrible place seem to have evolved into bizarre, tough, armored creatures adapted for extreme survival, and more than capable of running into a tank and topple it. Plenty of those so-called herbivores are highly destructive and while they're mainly green eaters, most of them are perfectly capable of processing more tightly-packed energy food, which they do at the slightest provocation. The Green Hell's landscape changes quite often, due to frequent and strange green forest fires that sweep through the landscape. As a result, many trees have developed some sort of defense against it, and the forest soil possesses a thick layer of rich ash-fortified humus. Combined with Felarya's vitalizing soil, it allows plants to grow much faster than they should, creating a staggering rate of renewal after every forest fire. There is many swamps regions across the the Green hell as well. Where the trees are cleared, water tends to promptly gather, pool, and then swiftly stagnate, to the benefit of numerous varieties of insects and fungi. Even the trees seem to exude a greenish vapor that extends far above the canopy, coloring the lower clouds and partly giving this land its name.

In Felarya, proposing a deal to a party of adventurers or mercenaries involving entering the green hell is most often seen as a joke that will give your assistance a good laugh... and make them avoid you like plague once they realize you are actually being serious.


  • Credits to Stabs for helping with the description .