Difference between revisions of "Elementals"

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The only sure ways to get rid of an elemental is to either devour its spirit (but creatures able to perform that trick are rare) or use a banish spell once the spirit is separated from the body, to take the spirit away.  Using opposite elemental magic is also a good way to damage them (water vs fire for example).  There is no existing spellcaster strong enough to harm an elemental using its own element (aside from the Coldfire used by some very rare beings, among them the [[succubi|succubus]] [[Arale]]).
 
The only sure ways to get rid of an elemental is to either devour its spirit (but creatures able to perform that trick are rare) or use a banish spell once the spirit is separated from the body, to take the spirit away.  Using opposite elemental magic is also a good way to damage them (water vs fire for example).  There is no existing spellcaster strong enough to harm an elemental using its own element (aside from the Coldfire used by some very rare beings, among them the [[succubi|succubus]] [[Arale]]).
  
How intelligent and conscious an elemental is varies enormously from one specimen to another.  There are some spirits barely aware of themselves, and some with a mind closer to a gods than a humans. There is also a wide range of personalities as well, from a grumpy earth elemental to an impish and friendly lightning one, and many others in between.
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How intelligent and conscious an elemental is varies enormously from one specimen to another.  There are some spirits barely aware of themselves, and some with a mind closer to a gods than a human. Some use very animalistic appearances, while some prefer to shape their body just like a human.  
  
  
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==== Nature ====
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=== Nature Elementals===
Nature Elementals are primal spirits who have chosen to construct physical bodies out of Felaryan flora rather than raw elemental forces. while Nature Elementals often develop a preference for a certain plant/form, they are capable of reconstituting bodies from other types of plants when neccessary.
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They are primal spirits who have chosen to construct physical bodies out of Felaryan flora rather than raw elemental forces. while Nature Elementals often develop a preference for a certain plant, they are capable of reconstituting bodies from another type when neccessary.
  
There are three loosely defined types of Nature Elementals: Wood Elementals, Flora Elementals, and Vine Elementals. All Nature Elementals that physically manifest are classified under these categories.
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There are three loosely defined types of Nature Elementals: Wood Elementals, Flora Elementals, and Vine Elementals, each including a wide variety of forms.
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* Wood Elementals : They have inhabited and shaped a tree, shrub, or other woody plant into their physical body. The two most known forms of Wood Elementals are Treants and Bramblewolves.
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Treants are elementals that resemble mobile, humanoid trees. Unlike [[Dryads]] however, Treants usually don't have a human body, but some of them possess a large human visage in their trunks. Treants can commonly be found in the presence of Dryads, who are said to enjoy their company and treat them as trusted confidants.
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Bramblewolves are small wood elementals, about 15 feet tall,  with vaguely canid bodies, which are formed out of thorny bushes and shrubbery. They often have leafy manes or "socks" around their feet, and long, branch-like bushy tails. They have long, thin spines protruding from their manes and along their bodies for defense, and their teeth and claws are formed from thick, wickedly sharp large thorns. Bramblewolves are sightless and hunt entirely by vibration, travelling in packs of 3-5. They are nonsentient and of animal intelligence, vicious and nearly fearless when it comes to running down prey. Pretty much the only thing they fear is fire, since they are as vulnerable to it as most wood elementals are.
  
  

Revision as of 13:45, 28 July 2008

Elementals can roughly be defined as spirits inhabiting nonliving matter, though they are infinitely more complex than that. For example, a water elemental isn't just moving water with a mind of its own! Once the matter is possessed by an elemental, it becomes the body of the creature and forms complex organs just like in a regular organic creature's body. It take days or weeks for an elemental to properly develop its body when it first inhabits it.

Because of Felarya's magical nature, most elementals are able to animate huge masses of matter, making them gigantic. And because a large elemental needs a lot of energy to maintain its form, they need to eat a lot too. They hunt pretty much anything that is living and that they can consume. Their body is malleable, which means that their throat, mouth and stomach can stretch quite a bit, allowing them to swallow large prey.

Elementals are extremely hard to kill. If you fight one in its own element, the task can become all but impossible because the elemental will use the surroundings to sustain itself. Even if you manage to severely damage its body, the elemental will just leave it and search for another chunk of matter to animate in a quieter place. However, once an elemental spirit has chosen a type of matter to inhabit, it will never be able to use another type. A fire elemental will never become an ice elemental, for example.

The only sure ways to get rid of an elemental is to either devour its spirit (but creatures able to perform that trick are rare) or use a banish spell once the spirit is separated from the body, to take the spirit away. Using opposite elemental magic is also a good way to damage them (water vs fire for example). There is no existing spellcaster strong enough to harm an elemental using its own element (aside from the Coldfire used by some very rare beings, among them the succubus Arale).

How intelligent and conscious an elemental is varies enormously from one specimen to another. There are some spirits barely aware of themselves, and some with a mind closer to a gods than a human. Some use very animalistic appearances, while some prefer to shape their body just like a human.


List of elements

Nature Elementals

They are primal spirits who have chosen to construct physical bodies out of Felaryan flora rather than raw elemental forces. while Nature Elementals often develop a preference for a certain plant, they are capable of reconstituting bodies from another type when neccessary.

There are three loosely defined types of Nature Elementals: Wood Elementals, Flora Elementals, and Vine Elementals, each including a wide variety of forms.


  • Wood Elementals : They have inhabited and shaped a tree, shrub, or other woody plant into their physical body. The two most known forms of Wood Elementals are Treants and Bramblewolves.

Treants are elementals that resemble mobile, humanoid trees. Unlike Dryads however, Treants usually don't have a human body, but some of them possess a large human visage in their trunks. Treants can commonly be found in the presence of Dryads, who are said to enjoy their company and treat them as trusted confidants.

Bramblewolves are small wood elementals, about 15 feet tall, with vaguely canid bodies, which are formed out of thorny bushes and shrubbery. They often have leafy manes or "socks" around their feet, and long, branch-like bushy tails. They have long, thin spines protruding from their manes and along their bodies for defense, and their teeth and claws are formed from thick, wickedly sharp large thorns. Bramblewolves are sightless and hunt entirely by vibration, travelling in packs of 3-5. They are nonsentient and of animal intelligence, vicious and nearly fearless when it comes to running down prey. Pretty much the only thing they fear is fire, since they are as vulnerable to it as most wood elementals are.


fire

lava

earth - sand - rock

air

water - fog - ice

lightning

darkness

Known Elementals

Déméchrelle ( darkness )

King Trazix ( Lava )

  • Credits goes to TheQuantumMechanic and Sean Okotami for the design and idea of nature elemental.