Difference between revisions of "Negav"

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To the [[humans]] that live in Felarya, Negav City is more or less their current capital.  An oddity in wilds, so far Negav City has withstood whatever dangers the jungles have thrown at it. It has been partially destroyed, then rebuilt, conquered, flooded, striken by fire and disease... but it's still here. While most humans settlements in Felarya play the card of being hidden or discrete, Negav shows itself like a challenge to the face of Felarya and its voracious inhabitants.
 
To the [[humans]] that live in Felarya, Negav City is more or less their current capital.  An oddity in wilds, so far Negav City has withstood whatever dangers the jungles have thrown at it. It has been partially destroyed, then rebuilt, conquered, flooded, striken by fire and disease... but it's still here. While most humans settlements in Felarya play the card of being hidden or discrete, Negav shows itself like a challenge to the face of Felarya and its voracious inhabitants.
  
Due to this perceived invincibility, Negav serves as a crossroads and oasis to the many would-be travelers, adventurers, mages, or traders that find themselves within this realm. This has caused the city to rapidly grow, which allows it to encompass over 90 square miles. An important community of [[nekos]] lives in Negav as well as many humanoid species from many worlds. Typically the only predator you will find in this city is the criminal type.
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Due to this perceived invincibility, Negav serves as a crossroads and oasis to the many would-be travelers, adventurers, mages, or traders that find themselves within this realm. With the nearby [[Ascarlin mountains#Ascarlin mines|Ascarlin mines]], this has caused the city to rapidly grow, which allows it to encompass over 90 square miles. An important community of [[nekos]] lives in Negav as well as many humanoid species from many worlds. Typically the only predator you will find in this city is the criminal type.
 
    
 
    
 
The city itself is surrounded by a massive wall, a marvel of science and magic combined.  It towers hundreds of feet tall and is covered throughout by powerful cannons and weaponry.  The entry ways into the city are few, and far too small for something like a giant [[nagas|naga]] to fit through.  Despite this, these entryways are heavily guarded by not only weapons, but also all manner of detection hardware or identification spells that ensures nothing sneaks in that isn't welcome.  The entryways can also be sealed off in an emergency, the massive reinforced doors able to close in the blink of an eye.  The architects chose not to reveal all of the wall's secrets, but it is believed to be made from almost pure Xy'Thium, an incredibly rare metal.  
 
The city itself is surrounded by a massive wall, a marvel of science and magic combined.  It towers hundreds of feet tall and is covered throughout by powerful cannons and weaponry.  The entry ways into the city are few, and far too small for something like a giant [[nagas|naga]] to fit through.  Despite this, these entryways are heavily guarded by not only weapons, but also all manner of detection hardware or identification spells that ensures nothing sneaks in that isn't welcome.  The entryways can also be sealed off in an emergency, the massive reinforced doors able to close in the blink of an eye.  The architects chose not to reveal all of the wall's secrets, but it is believed to be made from almost pure Xy'Thium, an incredibly rare metal.  
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The city is currently governed by the Ps'isol magiocrats, a counsil of very poweful mages. A power struggle exist however, between them and a part of the military which remain in hand of the Vishmithals, an advanced race that conquered the city soon after the Great destruction.   
 
The city is currently governed by the Ps'isol magiocrats, a counsil of very poweful mages. A power struggle exist however, between them and a part of the military which remain in hand of the Vishmithals, an advanced race that conquered the city soon after the Great destruction.   
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 +
So far, plans to expand the city toward the Ascarlin mountains to the west have been regulary postponned, as the ground is crumbly in this area and some ( wise ) magiocrats worries it would be the red line that would bring the city the same doom that has befallen to [[Ur-Sagol]] long ago...
  
  
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* credits to Servomoore for the base idea of Negav.
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For nekos who can't stand too much proximity with humans
 +
 
 +
( two communties are uneasy )
 +
 
 +
Village devastated by predators several time
 +
 
 +
defense fall one after another.
 +
 
 +
Now they possess another crystal given by the magiocrats.
 +
 
 +
it seems to work but barely as
 +
 
 +
It's far smaller however : 5 feet
 +
 
 +
Must be recharged.  Tribute to magiocrats for them to recharge it.
 +
 
 +
 
 +
* credits to Servomoore for the base idea and design of Negav and to Veeshan 123 for the
  
  
 
[[Category:locations]]
 
[[Category:locations]]

Revision as of 07:43, 1 December 2007

Danger : Very Low
Sub zones : neko village
Inhabitants : humans, nekos


To the humans that live in Felarya, Negav City is more or less their current capital. An oddity in wilds, so far Negav City has withstood whatever dangers the jungles have thrown at it. It has been partially destroyed, then rebuilt, conquered, flooded, striken by fire and disease... but it's still here. While most humans settlements in Felarya play the card of being hidden or discrete, Negav shows itself like a challenge to the face of Felarya and its voracious inhabitants.

Due to this perceived invincibility, Negav serves as a crossroads and oasis to the many would-be travelers, adventurers, mages, or traders that find themselves within this realm. With the nearby Ascarlin mines, this has caused the city to rapidly grow, which allows it to encompass over 90 square miles. An important community of nekos lives in Negav as well as many humanoid species from many worlds. Typically the only predator you will find in this city is the criminal type.

The city itself is surrounded by a massive wall, a marvel of science and magic combined. It towers hundreds of feet tall and is covered throughout by powerful cannons and weaponry. The entry ways into the city are few, and far too small for something like a giant naga to fit through. Despite this, these entryways are heavily guarded by not only weapons, but also all manner of detection hardware or identification spells that ensures nothing sneaks in that isn't welcome. The entryways can also be sealed off in an emergency, the massive reinforced doors able to close in the blink of an eye. The architects chose not to reveal all of the wall's secrets, but it is believed to be made from almost pure Xy'Thium, an incredibly rare metal.

Within the walls, the city of Negav is a sight to behold. It's not especially beautiful but it's swarming with life. The congested and busy streets, full of noises, shouts and buzzing with thousands of conversations offer a striking contrast with the rest of Felarya and its untamed wilderness.

After the Great destruction that took place under the reign of king Micolon, Negav has been rebuilt in all of its glory and excess. All manner of gleaming towers, imposing temples, bustling markets, noisy taverns, mage academy, and archives of artifacts can be found within this busy metropolis. There is even activity beneath the ground, as there are many levels of subterranean dwellings.

In the center of the city on the top of a large tower stands a large purple crystal (roughly 20' tall) known only as the Eye of Felarya. It has been built by the magiocrats that currently rule the city, as a testimony to their formidable power. Very few understand how it works, but what is known of it is the fact it seems to keep many gargantuan monsters at bay through some unknown magic. Infact, the larger the creature, the more pronounced the warding effect is. The crystal is guarded constantly. Should it be damaged, destroyed, or stolen, then the entire city could potentially be overrun by ravenous giants.

The city is currently governed by the Ps'isol magiocrats, a counsil of very poweful mages. A power struggle exist however, between them and a part of the military which remain in hand of the Vishmithals, an advanced race that conquered the city soon after the Great destruction.

So far, plans to expand the city toward the Ascarlin mountains to the west have been regulary postponned, as the ground is crumbly in this area and some ( wise ) magiocrats worries it would be the red line that would bring the city the same doom that has befallen to Ur-Sagol long ago...


Neko village

Danger : Very Low
Inhabitants : nekos


For nekos who can't stand too much proximity with humans

( two communties are uneasy )

Village devastated by predators several time

defense fall one after another.

Now they possess another crystal given by the magiocrats.

it seems to work but barely as

It's far smaller however : 5 feet

Must be recharged. Tribute to magiocrats for them to recharge it.


  • credits to Servomoore for the base idea and design of Negav and to Veeshan 123 for the