Difference between revisions of "Dridder forest"

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Under construction
 
Under construction
  
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As it's name suggests, the Dridder Forest is home to the Dridders native to Felarya.  It should be noted that Naxyla Driders tend to avoid the forest if possible, as they dislike the more evil Felarya race of Dridders.
  
A vast and very ancient forest, now home to many insects and dridders. For some reasons many great trees of the area have white trunks and seems petrificated. Their foliage is full of webs and partially dim the light, giving to the place a strange and rather eerie atmosphear. The ground swells slightly here and there, producing many hills and dimples. The air is hot and damp from the nearby swamps to the east, which sometimes merge in the forest.
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A vast and very ancient forest, it is now home to many insects and dridders. For some reasons many great trees of the area have white trunks and seems petrified. It is rumored that some unseen force is literally sucking the life from them. The tree limbs and canopy are thick with webs, which obscures what little light makes its way through the tree tops.  As such, the forest is an extremely dark place and it lends to it's gloomy atmosphere. The forest borders a swamp on it's eastern edge, which causes the ground to become uneven and the air humid and oppressing in that region.  It should be noted that this area has the least concentration of Dridders, as they prefer to make their main dwellings underground and the damp soil makes tunneling nearly impossible.
  
The place is a haven for creatures liking humidity.  
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Traveling through the forest is highly advised against.  Even if you were able to avoid all dridders, the forest holds many other deadly creatures.  Massive spiders, giant insects, and monstrous worms inhabit locations throughout the area.  Furthermore, the areas that are the most free of vegetation tend to be the most dangerous, as they are frequently filled with webs intended to trap hapless victims.  This forces many people to chose the more overgrown paths through the forest, which slows travel and increases the likelihood you will run into trouble.  The swampy region likewise has many perils.  Disease ridden flying insects, such as giant mosquitoes, inhabit this area as there is less webbing.  Quick mud is another danger, sucking many a traveler to their doom.
  
Vegetation varies from thick to scarce at some place.
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Beneath the forest, there is a complex system of caves and tunnels.  Some are natural, and some are not.  The Felarya Dridder inhabit this complex labyrinth, using it not only as their main home but also as a means of quickly moving from one area to the next, often with the purpose of surprising victims passing through the woods.  Indeed, travelers are advised to avoid any cave entrance at all costs.  While dridders are the primary cause of concern, giant cave spiders can likewise lay in wait within them.
  
Wall of bramble, slippery mudstagnant pools in dimples
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There is a rumor that somewhere, deep within the forest, a powerful mage has constructed a mansion of some sort where he conducts experiments. As very few people are willing to venture into the forest, this rumor remains unconfirmed.
  
make the dridd    a difficult place to travel.  mosquitos
 
 
Treacherous ground sometimes in the swampy parts :
 
. Those who mistake the thick mud  for solid land may fall through
 
 
 
Small streams flow here and there
 
 
Rocks formations.
 
Some have openings that lead into cave systems.
 
 
wonder  whether the caves are interconnected in cav
 
 
  spiders lay in wait, hunting those foolish enough to venture close to their lairs.
 
 
dirdders insect
 
 
web
 
 
eggs  nest
 
 
treacherous footing
 
 
mansion isolated  powerful mage
 
 
legend
 
 
traps
 
  
 
[[Category:locations]]
 
[[Category:locations]]

Revision as of 19:16, 23 November 2007

Danger : Hazardous
Inhabitants : Dridders, chilotaurs, tonorions


Under construction

As it's name suggests, the Dridder Forest is home to the Dridders native to Felarya. It should be noted that Naxyla Driders tend to avoid the forest if possible, as they dislike the more evil Felarya race of Dridders.

A vast and very ancient forest, it is now home to many insects and dridders. For some reasons many great trees of the area have white trunks and seems petrified. It is rumored that some unseen force is literally sucking the life from them. The tree limbs and canopy are thick with webs, which obscures what little light makes its way through the tree tops. As such, the forest is an extremely dark place and it lends to it's gloomy atmosphere. The forest borders a swamp on it's eastern edge, which causes the ground to become uneven and the air humid and oppressing in that region. It should be noted that this area has the least concentration of Dridders, as they prefer to make their main dwellings underground and the damp soil makes tunneling nearly impossible.

Traveling through the forest is highly advised against. Even if you were able to avoid all dridders, the forest holds many other deadly creatures. Massive spiders, giant insects, and monstrous worms inhabit locations throughout the area. Furthermore, the areas that are the most free of vegetation tend to be the most dangerous, as they are frequently filled with webs intended to trap hapless victims. This forces many people to chose the more overgrown paths through the forest, which slows travel and increases the likelihood you will run into trouble. The swampy region likewise has many perils. Disease ridden flying insects, such as giant mosquitoes, inhabit this area as there is less webbing. Quick mud is another danger, sucking many a traveler to their doom.

Beneath the forest, there is a complex system of caves and tunnels. Some are natural, and some are not. The Felarya Dridder inhabit this complex labyrinth, using it not only as their main home but also as a means of quickly moving from one area to the next, often with the purpose of surprising victims passing through the woods. Indeed, travelers are advised to avoid any cave entrance at all costs. While dridders are the primary cause of concern, giant cave spiders can likewise lay in wait within them.

There is a rumor that somewhere, deep within the forest, a powerful mage has constructed a mansion of some sort where he conducts experiments. As very few people are willing to venture into the forest, this rumor remains unconfirmed.