Difference between revisions of "Isolon University of Magic"

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The Isolon University of Magic allows several courses for their students. The advanced one is for people who are here to become actual mages and it's a difficult and harsh one that quickly make the untalented or unmotivated drop. To become a mage would require years of training.  
 
The Isolon University of Magic allows several courses for their students. The advanced one is for people who are here to become actual mages and it's a difficult and harsh one that quickly make the untalented or unmotivated drop. To become a mage would require years of training.  
  
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The university is mostly open to humans, nekos and elves. There are instance of students from other races but they are rare and the process to enter become suddenly very difficult if you 
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Courses
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-Theory
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-Practice
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Admission in the university is relatively easy. You start with an exam to determine your potential in magic. Once you are deemed worthy, you are directed toward several courses that fit your potential.
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The most basic course are cheap. They are here to develop latent talent through practice and a bit of theory.  The aim is for the student to become a reliable magic user, able to perform a few spells well.
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Normal courses see a big jump in admittance fees. The work is intensive and the theory much more important. The objective for students is to become mages, not only capable of using spells but understanding them and thus being able to adapt them to different situations.
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Surprisingly, advanced courses are not that expensive. Well they are but a student promising enough see themselves offered generous scholarship grants that effectively make the advanced courses cheaper than the normal ones. 
  
  

Revision as of 16:48, 11 January 2014

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The Isolon university is the place where new mages are formed, under the strict supervision of Ps'isol magiocrats. It's an extremely powerful institution, largely built on revenues from the Ascarlin extraction.


Magic in Negav

Magic is found in abundance in Felarya and is quite a familiar sight in Negav as well. A significant number of individuals display a natural talent for magic, able to cast minor spells after some training by a mentor or dedicated studying from books.

However things become quickly increasingly complicated from there and to become relevant at magic, one have to take studies in a school and spend long years of steady work. And even then, in then end some students might just end up with the ability to cast average spells at best, helpful in a pinch but not really qualifying them as "mage".

The Isolon University of Magic allows several courses for their students. The advanced one is for people who are here to become actual mages and it's a difficult and harsh one that quickly make the untalented or unmotivated drop. To become a mage would require years of training.


The university is mostly open to humans, nekos and elves. There are instance of students from other races but they are rare and the process to enter become suddenly very difficult if you

Courses

-Theory

-Practice

Admission in the university is relatively easy. You start with an exam to determine your potential in magic. Once you are deemed worthy, you are directed toward several courses that fit your potential. The most basic course are cheap. They are here to develop latent talent through practice and a bit of theory. The aim is for the student to become a reliable magic user, able to perform a few spells well.

Normal courses see a big jump in admittance fees. The work is intensive and the theory much more important. The objective for students is to become mages, not only capable of using spells but understanding them and thus being able to adapt them to different situations.

Surprisingly, advanced courses are not that expensive. Well they are but a student promising enough see themselves offered generous scholarship grants that effectively make the advanced courses cheaper than the normal ones.


The inside of the university is truly majestic. Once you pass throught the tall, thick doors, you are greeted by the imposing statue of Archmage Tedomes Teraph, the founder of the university, standing proudly in the middle of the reception hall and landing a stern look at those who walk by. From there radiate large hallways with glittering marble floors and oppulent ornaments leading to vast and busy class rooms. The place is literally bursting with magic everywhere ; any person with even a slight affinity to magic will almost feel it coursing around them. You also quickly realize that the inside of the buidling is much larger than it should be, with halls that seem to stretch endlesly, and some darker sections as well with intricate hallways, winding staircases leading to hidden places, shady research labs or storage areas. Venturing in those parts without knowing where you are going is dangerous and unadvised and, over the years, several students have simply disappeared there without leaving a trace.

A large network of portals allows easier navigation through that gigantic -and sometimes maze-like- place. The university is divided into many sections and sub-sections, each dedicated to a specific aspect or school of magic.

  • The Decelratum is a large room where the walls are lined with a special material in order to damper spells, and used for intensive training ( so a fireball won't blow out the room for example ).
  • The Trial room is in fact a network of portals leading to various small pocket worlds used by mages to put their magic into practical use, or for duels. There is even one of those where a corner of the Felaryan jungle has been recreated ; probably the only place in the university where you run a genuine risk of being eaten.
  • The Isolon fist training grounds is the place where the battlemages and shock troops of the magiocrats receive military training.
  • The legendary Dreamstone chamber is a room made entirely of Ascarlin ! Any spells cast here will be increased to monstruous proportions. It's essentially used for research and theorizing on the full potential of a given spell.