Difference between revisions of "Versology"

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===Londore===
 
===Londore===
Londore is a small world made  
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Londore is a small world made of two large continental masses with a vast number of smaller islands in between them. Climate ranges from tropical to subarctic. Originally seen as a refuge for mages fleeing persecution, this backwater world has prospered and grown into a quiet little community. Londorean people are very isolationist and, above everything else, fear being invaded by an outside world. They strive to avoid being noticed, to the point where inter-dimensional travel is illegal and punishable by harsh sentences
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 Londore has a strict isolationist policy and endeavours to lock it'self away from the outside world.  Mages hold authoriety over the common folk and many magic schools exist.
  
-orignally a refuge for mages fleeing persecution this backwater world has prospered and grown into a quiet little community.  Consisting of many small island kingdoms and two larger continents, Londore has a strict isolationist policy and endeavours to lock it'self away from the outside world.  Mages hold authoriety over the common folk and many magic schools exist.
 
  
Londoreans above all else fear being invaded by an outside world and strive to avoid notice at all times to the point where interworld travel is illegal and punishable by hard methods.
 
 
Ah-climate ranges from tropical to subartic.  Londore has two large continental masses with a vast number of smaller islands in between them. (I was inspired by Ursula Le Guins "Earthsea" books)
 
  
  

Revision as of 13:14, 6 November 2011

General content: | Felaryan fauna | Felaryan flora | Races | Characters | Locations | History and Lore | Science and Magic | Culture and Customs | List of all available articles


Versology is a magical or scientific discipline about studying the multiverse and its workings, other worlds, and different planes of existence. Usually little known and marginal on most worlds, this discipline is, unsurprisingly, very important in Felarya and extensively studied. Sagolians are said to have been master at it, gathering an encyclopedic knowledge on the subject.


Dimensional Portals

In the universe in general, dimensional magic is seen as a rare and strange type of magic, that few beings can use due to its difficulty. After all, we are speaking of forces capable of twisting and distorting the fabric of reality. In Felarya however, this type of magic is much more common and, admitedly, easier to use due to the world being at such a crossroads between dimensions and thus, more malleable. An entire class of spellcasters specialize in dimensional magic. While it's still a hard and dangerous discipline, portal-crafting is an easy task for them. A portal is like a two-way door from one place to another, that cross the boundaries of time and distances. Using a portal is the most common way to enter or exit Felarya and is generally safe, although the maker of the portal could place certain restrictions on it. For example, "If King Quetzoal III ever crosses this gate, send him to Hell, but send all others to their normal destination," is a viable command a portal maker could place on their portal ! However, if the portal maker were to die then the portal would close, aside from a handful of cases where the maker was powerful enough to keep their portals open even after their death. One peculiar portal is the great dimensional gate near Ur-Sagol. This portal is so perfect that it's a real enigma in and of itself.


Galfam-Abh MURCOWIH

The famous Galfam-Abh MURCOWIH (MUltiversal Research Center on Worlds Inhabited by Humans) is an incredibly extensive list of thousands and thousands of worlds, very meticulously classed, ranked and graded. Not only does it offers an encyclopedic database for each of those places, but it also provides the reader with many useful advices on to how live - or survive - on them. The MURCOWIH has quickly become a mandatory tool for any dimensional traveller, human or not.

Known Worlds

Spiritual Worlds

Hell

Heaven

Lydus

Physical Worlds

Balfrezagg

Londore

Londore is a small world made of two large continental masses with a vast number of smaller islands in between them. Climate ranges from tropical to subarctic. Originally seen as a refuge for mages fleeing persecution, this backwater world has prospered and grown into a quiet little community. Londorean people are very isolationist and, above everything else, fear being invaded by an outside world. They strive to avoid being noticed, to the point where inter-dimensional travel is illegal and punishable by harsh sentences

 Londore has a strict isolationist policy and endeavours to lock it'self away from the outside world.  Mages hold authoriety over the common folk and many magic schools exist.



Mebron

Mebron is the home world of the Ps'isol Magiocrat Balthazar Gramon. It's a small, serene world of green plains, gentle hills and lush forests. The Galfam-Abh MURCOWIH archives describe Mebron as an "Agrisphere B-20 type"  : a world almost entirely devoted to agriculture. Its lack of any mineral resources made it pretty backward in technology, and the world is a lot more known for its excellent cuisine than for any sort of scientific prowess. Life here would be idyllic if it wasn't for the occasional raids from the Telks pirates, a violent group of inter-dimensional bandits plundering prosperous worlds. Since Gramon's accession to the council, Mebron has become closer and closer to Negav, receiving help from the powerful city to defend itself against the Telks, and trading in return its large surplus of food to help feed it.