Difference between revisions of "Dridder Culture"
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==== Metalworking ==== | ==== Metalworking ==== | ||
Metalworking was also a skill that dridders developed, much faster and better than other races who relied more on magic. Dridders, as a whole, generally are not as proficient at magic (Aside from certain noble lineage) as other race and prefer fighting prowess and craftsmanship. At their peak, dridders created amazing clockwork marvels and inventions. Even today, their blacksmiths are very renowned on Felarya. | Metalworking was also a skill that dridders developed, much faster and better than other races who relied more on magic. Dridders, as a whole, generally are not as proficient at magic (Aside from certain noble lineage) as other race and prefer fighting prowess and craftsmanship. At their peak, dridders created amazing clockwork marvels and inventions. Even today, their blacksmiths are very renowned on Felarya. | ||
+ | |||
+ | == Customs == | ||
+ | ====Duels==== | ||
+ | Dueling was an integrate part of the Dridder culture, wether it was to settle a different, affirm one's superiority, or as a trial by combat to determine one's right. Dridder duels are ruthless and, most of the time, deadly. For dridders, dealing death to their opponent is as much a way to draw a final closure on a dispute, than to spare shame to the vanquished. Many strife between rival dridder clans and families, and sometimes wars, were resolved by a duel between the two enemy leaders | ||
*Credits to Jaette-troll for his ideas to help develop the Dridder culture. | *Credits to Jaette-troll for his ideas to help develop the Dridder culture. |
Revision as of 06:22, 2 July 2011
- General content: | Felaryan fauna | Felaryan flora | Races | Characters | Locations | History and Lore | Science and Magic | Culture and Customs | List of all available articles
Now largely gone, the Dridder culture used to be one of the most rich, developed and refined of the continent, second only to the elven one. It displayed an impressive artistic creativity and sophistication, as well as a lot of scientific ingenuity.
Contents
Architecture
Dridder architecture has, of course, varied over the long history of the race, however, certain themes and styles seem to be recurrent. Dridders have built their capital Supprozad up in a style similar to Gothic and Neo-Gothic, with towering, ornate spires and spiraling stairways with delicately sculpted bannisters. Dridders are said to have even built an underground capital in this manner. They enjoy details and intricacies, with very finely carved bas-reliefs - spider webs are a favored motif - and majestic statues. Some excavations of Supprozad shows it to have been an amazingly precisely planned city, with public parks and elegant, intricate walkways.
Arts
Dridders considered themselves a cultured race and music was one of many pursuits they found pleasing. They focused on string instruments, with particular ones comparative to human cellos, violins and guitars. The strings of these instruments seem to have been made of specially treated silk, the making of which was a secret. Besides the strings of instruments, dridders were very skilled tailors and seamstresses. Their clothing became more and more ornate and detailed overtime as they developed more and more skills in this area.
Metalworking
Metalworking was also a skill that dridders developed, much faster and better than other races who relied more on magic. Dridders, as a whole, generally are not as proficient at magic (Aside from certain noble lineage) as other race and prefer fighting prowess and craftsmanship. At their peak, dridders created amazing clockwork marvels and inventions. Even today, their blacksmiths are very renowned on Felarya.
Customs
Duels
Dueling was an integrate part of the Dridder culture, wether it was to settle a different, affirm one's superiority, or as a trial by combat to determine one's right. Dridder duels are ruthless and, most of the time, deadly. For dridders, dealing death to their opponent is as much a way to draw a final closure on a dispute, than to spare shame to the vanquished. Many strife between rival dridder clans and families, and sometimes wars, were resolved by a duel between the two enemy leaders
- Credits to Jaette-troll for his ideas to help develop the Dridder culture.