Difference between revisions of "Elementals"
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==== Nature ==== | ==== Nature ==== | ||
+ | Nature Elementals are primal spirits who have chosen to construct physical bodies out of Felaryan flora rather than raw elemental forces. while Nature Elementals often develop a preference for a certain plant/form, they are capable of reconstituting bodies from other types of plants when neccessary. | ||
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+ | There are three loosely defined types of Nature Elementals: Wood Elementals, Flora Elementals, and Vine Elementals. All Nature Elementals that physically manifest are classified under these categories. | ||
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==== fire ==== | ==== fire ==== |
Revision as of 13:05, 28 July 2008
Elementals can roughly be defined as spirits inhabiting nonliving matter, though they are infinitely more complex than that. For example, a water elemental isn't just moving water with a mind of its own! Once the matter is possessed by an elemental, it becomes the body of the creature and forms complex organs just like in a regular organic creature's body. It take days or weeks for an elemental to properly develop its body when it first inhabits it.
Because of Felarya's magical nature, most elementals are able to animate huge masses of matter, making them gigantic. And because a large elemental needs a lot of energy to maintain its form, they need to eat a lot too. They hunt pretty much anything that is living and that they can consume. Their body is malleable, which means that their throat, mouth and stomach can stretch quite a bit, allowing them to swallow large prey.
Elementals are extremely hard to kill. If you fight one in its own element, the task can become all but impossible because the elemental will use the surroundings to sustain itself. Even if you manage to severely damage its body, the elemental will just leave it and search for another chunk of matter to animate in a quieter place. However, once an elemental spirit has chosen a type of matter to inhabit, it will never be able to use another type. A fire elemental will never become an ice elemental, for example.
The only sure ways to get rid of an elemental is to either devour its spirit (but creatures able to perform that trick are rare) or use a banish spell once the spirit is separated from the body, to take the spirit away. Using opposite elemental magic is also a good way to damage them (water vs fire for example). There is no existing spellcaster strong enough to harm an elemental using its own element (aside from the Coldfire used by some very rare beings, among them the succubus Arale).
How intelligent and conscious an elemental is varies enormously from one specimen to another. There are some spirits barely aware of themselves, and some with a mind closer to a gods than a humans. There is also a wide range of personalities as well, from a grumpy earth elemental to an impish and friendly lightning one, and many others in between.
Contents
List of elements
Nature
Nature Elementals are primal spirits who have chosen to construct physical bodies out of Felaryan flora rather than raw elemental forces. while Nature Elementals often develop a preference for a certain plant/form, they are capable of reconstituting bodies from other types of plants when neccessary.
There are three loosely defined types of Nature Elementals: Wood Elementals, Flora Elementals, and Vine Elementals. All Nature Elementals that physically manifest are classified under these categories.
fire
lava
earth - sand - rock
air
water - fog - ice
lightning
darkness
Known Elementals
Déméchrelle ( darkness )
King Trazix ( Lava )
- Credits goes to TheQuantumMechanic and Sean Okotami for the design and idea of nature elemental.