Difference between revisions of "Criminality"
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The NPD tries hard to keep the streets clean, but Negav's criminals are typically well organized and hardened. You can find many veterans or former mercenaries among them, adventurers of all sort who felt into disparity or, for whatever reason, take up a life of crime as well trained and resourceful individuals. For the police force, maintaining order in places like [[Negav's Lower Tier#Cremona maze|Cremona maze]] and the [[Negav's Underground|Underground]] is especially nightmarish. Walking in those areas leaves oneself at the risk of being robbed, pick-pocketed, kidnapped, or worse if they have done something to stir the anger of the wrong crime lord. | The NPD tries hard to keep the streets clean, but Negav's criminals are typically well organized and hardened. You can find many veterans or former mercenaries among them, adventurers of all sort who felt into disparity or, for whatever reason, take up a life of crime as well trained and resourceful individuals. For the police force, maintaining order in places like [[Negav's Lower Tier#Cremona maze|Cremona maze]] and the [[Negav's Underground|Underground]] is especially nightmarish. Walking in those areas leaves oneself at the risk of being robbed, pick-pocketed, kidnapped, or worse if they have done something to stir the anger of the wrong crime lord. | ||
− | Naturally, Many malefactors chose to associate with others to form gangs in order to grow stronger and to be able to expand the scope of their activities and their reach | + | Naturally, Many malefactors chose to associate with others to form gangs in order to grow stronger and to be able to expand the scope of their activities and their reach. The size of those organizations varies widely from a few individuals gathering in a member's home to huge groups of dozens of members with their own hideout, complete with a safehouse, training grounds, gathering halls, prisons and secret passages. Some of those groups have grown very powerful and have even developed unofficial links with the authorities for bribing, "smoothing things out" behind the scene and looking the other way or for information trading. Most criminal organizations tend to specialize in one type of crime. |
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− | The size of those organizations varies widely | + | |
Sometimes the line between the legal and the illegal can be rather blurry in Negav and some seemingly respectable business might have a less savory side beneath the surface. | Sometimes the line between the legal and the illegal can be rather blurry in Negav and some seemingly respectable business might have a less savory side beneath the surface. | ||
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Latest revision as of 08:23, 26 October 2018
- General content: | Felaryan fauna | Felaryan flora | Races | Characters | Locations | History and Lore | Science and Magic | Culture and Customs | List of all available articles
- Negav content: | Negav main | Negav's Lower Tier | Negav's Middle Tier | Negav's Higher Tier | Negav's Underground | Negav's surrounding area | Negavian factions
Although the city is largely protected from the local fauna, the most common predator one might typically find in Negav is the criminal type. Being a city that regularly receives a large influx of adventurers, a good number of them are shady people, well armed, with questionable morality and prone to violence. You can find many con artists in Negav, or smugglers selling illegal or fake goods. Others may come to get involved within the Black Market or the assassination business, which are both big, since Negav connects dozens of important worlds. In its poorest and most violent districts, where streets are dark and narrow, one's life expectancy don't go much higher at night than, say the calmer parts of the Felaryan jungle.
The NPD tries hard to keep the streets clean, but Negav's criminals are typically well organized and hardened. You can find many veterans or former mercenaries among them, adventurers of all sort who felt into disparity or, for whatever reason, take up a life of crime as well trained and resourceful individuals. For the police force, maintaining order in places like Cremona maze and the Underground is especially nightmarish. Walking in those areas leaves oneself at the risk of being robbed, pick-pocketed, kidnapped, or worse if they have done something to stir the anger of the wrong crime lord.
Naturally, Many malefactors chose to associate with others to form gangs in order to grow stronger and to be able to expand the scope of their activities and their reach. The size of those organizations varies widely from a few individuals gathering in a member's home to huge groups of dozens of members with their own hideout, complete with a safehouse, training grounds, gathering halls, prisons and secret passages. Some of those groups have grown very powerful and have even developed unofficial links with the authorities for bribing, "smoothing things out" behind the scene and looking the other way or for information trading. Most criminal organizations tend to specialize in one type of crime.
Sometimes the line between the legal and the illegal can be rather blurry in Negav and some seemingly respectable business might have a less savory side beneath the surface.
Contents
Black market and illegal goods
Illegal substances / goods ( drugs / dangerous ) Fence network ( stolen goods ) Tinies trafficking
Smuggling
Cecilia Fangs - the Guëlbaf Trade Association
Thievery and pickpocketting
Robbery and banditism
Sicarites of PashaTul - Darkalley boys - Cremona kings
Assassination
Protection racket and mafias
Derjavät syndicate
The Suave family
Pit Keepers
Brotherhood of the maze
- credits to