Difference between revisions of "Evernight forest"
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− | + | This zone is shrouded in an absolute and inscrutable darkness. Unlike in Evernight forest, it's nothing like a natural darkness. It muffle sounds and render any source of light, magical or not, insignificant. The only way to see in Tenebra is to possess some sort of night vision. The air is incredibly hot and damp. When you enter Tenebra maze, you could wonder if you are entering a structure or rather a living organism. The whole place seems alive and with a conscious of its own. | |
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− | + | You can also wonder if you are in air or actually udnerwater. Basic laws of physics seems even more altered than in evernigh forest : in some place you can walk on the walls or in ceilling and the gravity is reversed. | |
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− | Basic laws of physics seems even more | + | |
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Tales tell of an ancient and powerful civilisation where the actual maze was a gigantic palace but since then it has been overrun by a mysterious force. | Tales tell of an ancient and powerful civilisation where the actual maze was a gigantic palace but since then it has been overrun by a mysterious force. |
Revision as of 18:12, 2 October 2007
Danger: Hazardous
Sub zones: Tenebra maze
Inhabitants: abyssal slugs, shadow fishes, glophorbias, shadow dryads, night anemones, solar serpents, lightseekers, flash medusas
The trees here have foliage so thick that it plunges the whole area into perpetual darkness. When you enter this zone you wonder whether it's a forest or a cavern... The only sources of light are the glowing vegetation and some very rare and dazzling spots where sunlight manages to breach the forest canopy. Very strange creatures roam this zone and some of the basic laws of physics seem to be altered, making the fauna here especially unpredictable.
Any adventurers who wish to travel through this forest will need some means of seeing in the dark, such as night vision or infrared goggles, otherwise they won't even see what eats them...
Tenebra maze
Danger: Very High
Inhabitants: abyssal slugs, shadow fishes swallower walls
under construction
This zone is shrouded in an absolute and inscrutable darkness. Unlike in Evernight forest, it's nothing like a natural darkness. It muffle sounds and render any source of light, magical or not, insignificant. The only way to see in Tenebra is to possess some sort of night vision. The air is incredibly hot and damp. When you enter Tenebra maze, you could wonder if you are entering a structure or rather a living organism. The whole place seems alive and with a conscious of its own.
You can also wonder if you are in air or actually udnerwater. Basic laws of physics seems even more altered than in evernigh forest : in some place you can walk on the walls or in ceilling and the gravity is reversed.
Tales tell of an ancient and powerful civilisation where the actual maze was a gigantic palace but since then it has been overrun by a mysterious force.
In center of the zone there is a huge treasure with a Déméchrelle, a gigantic sleeping earth elemental
Legends are very confuse on this, but for some reason, she dim port st
Walls are covered by a strange black cristal an enormous treasure
Species evolved a lot and are all deadly. Darkness elementals are nearly invincible
anticorps - sentry - swallower walls