Difference between revisions of "Evernight forest"
(Grammer stuff, and I reworded a sentence to make it feel less "clunky" to me.) |
(WIP) |
||
Line 14: | Line 14: | ||
− | Danger: <font color = #ff0000>'''High'''</font> | + | Danger: <font color = #ff0000>'''Very High'''</font> |
<br> | <br> | ||
− | Inhabitants: [[Fauna#Abyssal Slug|abyssal slugs]], [[Fauna#Shadow Fish|shadow fishes]] | + | Inhabitants: [[Fauna#Abyssal Slug|abyssal slugs]], [[Fauna#Shadow Fish|shadow fishes]] swallower walls |
+ | |||
+ | under construction | ||
+ | |||
+ | The deepest darkness | ||
+ | It's magical. Anything to dissipate it will givve ridiculous result only thing that owrk : night vision. | ||
+ | |||
+ | When you enter Tenebra maze, you could wonder if you are entering a structure or rather a living organism. The air is incredibly hot and damp and sounds are muffled | ||
+ | |||
+ | fear | ||
+ | |||
+ | And if yo uare in air or actually udnerwater | ||
+ | |||
+ | Basic laws of physics seems even more latered than in evernigh forest, and in some place you can walk on the walls or in ceilling | ||
+ | |||
+ | The whole place seems alive and with a conscious of its own. | ||
+ | |||
+ | Tales tell of an ancient and powerful civilisation where the actual maze was a gigantic palace but since then it has been overrun by a mysterious force. | ||
+ | |||
+ | In center of the zone there is a huge treasure with a Déméchrelle, a gigantic sleeping earth elemental | ||
+ | |||
+ | Legends are very confuse on this, but for some reason, she dim port st | ||
+ | |||
+ | Walls are covered by a strange black cristal an enormous treasure | ||
+ | |||
+ | Species evolved a lot and are all deadly. Darkness elementals are nearly invincible | ||
+ | |||
+ | anticorps - sentry - swallower walls | ||
+ | |||
− | |||
[[Category:locations]] | [[Category:locations]] |
Revision as of 18:15, 1 October 2007
Danger: Hazardous
Sub zones: Tenebra maze
Inhabitants: abyssal slugs, shadow fishes, glophorbias, shadow dryads, night anemones, solar serpents, lightseekers, flash medusas
The trees here have foliage so thick that it plunges the whole area into perpetual darkness. When you enter this zone you wonder whether it's a forest or a cavern... The only sources of light are the glowing vegetation and some very rare and dazzling spots where sunlight manages to breach the forest canopy. Very strange creatures roam this zone and some of the basic laws of physics seem to be altered, making the fauna here especially unpredictable.
Any adventurers who wish to travel through this forest will need some means of seeing in the dark, such as night vision or infrared goggles, otherwise they won't even see what eats them...
Tenebra maze
Danger: Very High
Inhabitants: abyssal slugs, shadow fishes swallower walls
under construction
The deepest darkness It's magical. Anything to dissipate it will givve ridiculous result only thing that owrk : night vision.
When you enter Tenebra maze, you could wonder if you are entering a structure or rather a living organism. The air is incredibly hot and damp and sounds are muffled
fear
And if yo uare in air or actually udnerwater
Basic laws of physics seems even more latered than in evernigh forest, and in some place you can walk on the walls or in ceilling
The whole place seems alive and with a conscious of its own.
Tales tell of an ancient and powerful civilisation where the actual maze was a gigantic palace but since then it has been overrun by a mysterious force.
In center of the zone there is a huge treasure with a Déméchrelle, a gigantic sleeping earth elemental
Legends are very confuse on this, but for some reason, she dim port st
Walls are covered by a strange black cristal an enormous treasure
Species evolved a lot and are all deadly. Darkness elementals are nearly invincible
anticorps - sentry - swallower walls