Difference between revisions of "Air Elementals"
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− | These [[elementals]] have chosen to inhabit and shape the ambient air and wind of Felarya. They | + | These [[elementals]] have chosen to inhabit and shape the ambient air and wind of Felarya. They are typically the fastest and most agile of elementals and can fly or float. They tend to be rather weak physically though and rely a lot on magic, creating whirlwinds of air to suck up prey and deflecting attacks with armor made of wind. Most of them are also able to move in almost total silence and this, combined with their speed, makes them fearsome predators. |
===Brizz=== | ===Brizz=== | ||
− | Brizzs are nasty creature made out of malevolent spirits that possesses air. With their intangible look they are often mistaken for [[minor races#Ghosts|ghosts]], but they actually do possess a body, in the form of a small, transparent, floating nexus, enveloped by raging winds carrying dust | + | Brizzs are nasty creature made out of malevolent spirits that possesses air. With their intangible look they are often mistaken for [[minor races#Ghosts|ghosts]], but they actually do possess a body, in the form of a small, transparent, floating nexus, enveloped by raging winds carrying dust, small stones, and pebbles. They dwell on mountaintops, in deserts, and in plains, wandering aimlessly and seeking to rend anything that comes near with cruel claws of wind. Brizzs vary widely in size and present varied threats, but most of them are not very smart, with a simple but very hostile nature. They are hard to destroy through any means but magic; throwing things into a brizz just gives it missiles to throw back at the attacker, and approaching its vulnerable nexus within striking range is dangerous. Even magic is not that helpful, with some chance of it backfiring. Fire, in particular, is to be avoided at all cost, for a brizz set ablaze will incinerate whatever it envelopes. Generally speaking, brizzs are best avoided altogether. Technically, one can neutralize a brizz by simply inhaling it whole and digesting the nexus, which is said to also have the benefit of giving the inhaler the temporary ability of flight. |
=== Murmuras=== | === Murmuras=== | ||
− | Murmuras are strange bell-shaped creatures, mostly found in [[Imoreith Tundra]]. They are made of constantly vibrating air and any contact with them will give you the strange feeling of vibrations propagating throughout your body, a bit like if you were holding a running pneumatic drill. Murmuras are intelligent beings that can actually talk, but their voice is constantly changing. Over the course of a single discussion a murmura's voice can vary widely: for example a normal but loud voice at first, diminishing to a whisper, then shouting, then changing to either a male's or female's voice, then taking an angry tone, | + | Murmuras are strange bell-shaped creatures, mostly found in [[Imoreith Tundra]]. They are made of constantly vibrating air and any contact with them will give you the strange feeling of vibrations propagating throughout your body, a bit like if you were holding a running pneumatic drill. Murmuras are intelligent beings that can actually talk, but their voice is constantly changing. Over the course of a single discussion a murmura's voice can vary widely: for example a normal but loud voice at first, diminishing to a whisper, then shouting, then changing to either a male's or female's voice, then taking an angry tone, then finishing with animal cries or even your own voice. It results in a strange cacophony that can be quite painful to the ears. Like many creatures of the zone, murmuras hunt by using sound as a weapon, either to draw prey to them, or to stun it with a violent sound wave. Once close enough, the murmuras will provoke a very violent detonation that literally throws the prey in to the air and knocks it out before they swallow it. Murmuras are not very resistant though, and their body can be destroyed by a violent enough shock. |
Latest revision as of 06:16, 26 February 2013
- General content: | Felaryan fauna | Felaryan flora | Races | Characters | Locations | History and Lore | Science and Magic | Culture and Customs | List of all available articles
- Elemental Types: | Nature Elementals | Air Elementals | Darkness Elementals | Water Elementals | Earth Elementals | Magic Elementals | Fire Elementals | Lava Elementals | Lightning Elementals
These elementals have chosen to inhabit and shape the ambient air and wind of Felarya. They are typically the fastest and most agile of elementals and can fly or float. They tend to be rather weak physically though and rely a lot on magic, creating whirlwinds of air to suck up prey and deflecting attacks with armor made of wind. Most of them are also able to move in almost total silence and this, combined with their speed, makes them fearsome predators.
Brizz
Brizzs are nasty creature made out of malevolent spirits that possesses air. With their intangible look they are often mistaken for ghosts, but they actually do possess a body, in the form of a small, transparent, floating nexus, enveloped by raging winds carrying dust, small stones, and pebbles. They dwell on mountaintops, in deserts, and in plains, wandering aimlessly and seeking to rend anything that comes near with cruel claws of wind. Brizzs vary widely in size and present varied threats, but most of them are not very smart, with a simple but very hostile nature. They are hard to destroy through any means but magic; throwing things into a brizz just gives it missiles to throw back at the attacker, and approaching its vulnerable nexus within striking range is dangerous. Even magic is not that helpful, with some chance of it backfiring. Fire, in particular, is to be avoided at all cost, for a brizz set ablaze will incinerate whatever it envelopes. Generally speaking, brizzs are best avoided altogether. Technically, one can neutralize a brizz by simply inhaling it whole and digesting the nexus, which is said to also have the benefit of giving the inhaler the temporary ability of flight.
Murmuras
Murmuras are strange bell-shaped creatures, mostly found in Imoreith Tundra. They are made of constantly vibrating air and any contact with them will give you the strange feeling of vibrations propagating throughout your body, a bit like if you were holding a running pneumatic drill. Murmuras are intelligent beings that can actually talk, but their voice is constantly changing. Over the course of a single discussion a murmura's voice can vary widely: for example a normal but loud voice at first, diminishing to a whisper, then shouting, then changing to either a male's or female's voice, then taking an angry tone, then finishing with animal cries or even your own voice. It results in a strange cacophony that can be quite painful to the ears. Like many creatures of the zone, murmuras hunt by using sound as a weapon, either to draw prey to them, or to stun it with a violent sound wave. Once close enough, the murmuras will provoke a very violent detonation that literally throws the prey in to the air and knocks it out before they swallow it. Murmuras are not very resistant though, and their body can be destroyed by a violent enough shock.
- Credits goes to Silent-eric for the Brizz, and to Shaman for the Murmuras