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'''FELARYA'''
  
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== Getting started ==
 
  
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Felarya is covered by 55% of jungle and forest, 40% of sea and 5% of other types of land.
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The world is situated just at a crossroad between dimensions which make it dimensionally unstable. Lot of strange things happens there.
 +
For one, random worlds very often connect themselves to Felarya for no apparent reasons.
 +
 
 +
For example, let's imagine you see a desert in the middle of the Felaryan jungle... You step on it and as you do, you change world without even noticing. If you step back, you return instantly to Felarya which make the thing even more difficult to detect. Most people would just believe the desert is a part of Felarya that wasn't here yesterday for whatever reasons. However when you come back one day later, there is nothing any more but jungle : the world has "unconnected" itself and has returned to its previous state. Chance are high its inhabitants didn't even noticed the process unless they saw this strange jungle that wasn't there yesterday..
 +
 
 +
The connection time is very random but rarely exceed a few hours.
 +
However there are also some place in Felarya that are originally not from this world. They have been "absorbed" during their connections and never returned afterward. Still these places can return to their original state at any moment, much like a volcano could awaken, and so vanish suddenly.
 +
 
 +
However Felarya itself rarely fickle. The world stay somewhat stable. What usually change is that out of nowhere some world connect / unconnect to it. Original part of Felarya has very few chance to suddenly vanish to another world. It CAN happen but that's a 1 chance on several billions.
 +
In theory no spellcaster could cast an absolute anti-dimensional fickle barrier... that's something even a god would have trouble to do...
 +
 
 +
 
 +
 
 +
-PORTALS : There is a whole class of spellcasters specialized in dimensional magic. While it's a very hard and dangerous magic,  portal crafting is a basic task for them.
 +
Basically a portal is like a double way door from a place to another.
 +
However the maker of the portal can place some sort of restrictions on it ( if King Quetzoal III ever cross this gate, send him to hell, send other users at the normal destination )
 +
And the portal close if the maker die ( unless the maker was powerful enough but that's very rare )
 +
 
 +
 
 +
 
 +
-FELARYA GROUND : Felarya is widely known across dimensions for this strange particularity. But also for its legendary treasures, its dangers, and above all : its ground.
 +
The ground of Felarya cure all known diseases by simple contact. It revitalize living beings and make them grow, though the amount depends of the specie, and grant a sort of immortality ( not invincibility of course ). In short you won't age, your body won't register any damage caused by time and you won't die from illness as long as you are on Felarya.
 +
Any non-lethal wound would completely heal in just a matter of weeks or days.
 +
 
 +
 
 +
 
 +
-DANGERS : This fabulous property is the reason why countless adventurers and explorers from many worlds keep coming and why many have attempted to conquer and colonize Felarya. they all failed though because of its extremely dangerous environment :
 +
 
 +
There is all sort of animals and beasts that are almost all dangerous : Carnivorous apes, steel hornets, flying squid, dimensional trappers, dragons, Kensha beasts, stormseekers, Tonorions, vortex tiger, knifecrows ... to name a few.
 +
Some of these species werent't from this world originally wich make the felaryan fauna very varied and strange.
 +
Lot of vegetables life are deadly as well, from poisonous creepers to a huge variety of carnivorous plants...
 +
Top predators are comprised of giant and voracious hybrids creatures such as : harpies, nagas, dridders, centaurs, dryads, fairies, mermaids...
 +
 
 +
The vast majority of felaryan forms of life are carnivorous and seem to have developped a liking in swallowing their preys ( mostly adventurers ) whole and alive.
 +
 
 +
 
 +
 
 +
-GUARDIANS : Then there is the guardians of Felarya. They are several creatures with god-like powers capable of wiping entire armies in one instant. They are the main reason why Felarya hasn't been conquered yet.
 +
NOTE : I don't really really consider guardians as actual characters, they are more of a mysterious background force that come in light during time of crisis so they don't need to be very developped and appears very rarely.
 +
 
 +
Very little is known about them, including their numbers but among them there is :
 +
 
 +
Mercreti - human : a normal looking young girl (10-12 ) whose magic can obliterate entire worlds. She can change her aspect at will and is believed to have often walked anonymously in some of the human cities on Felarya and even have jobs here. The only thing that never change and can reveal her true nature if you look closely are her eyes which are those of a very old being.
 +
 
 +
Trejal - naga : a very old giant naga. His body lies into a temple deep underground guarded by creatures that even a god would have troubles to deal with. He barely find the need to move any more, using mostly his spirit to travel, talk and even feed. He is known as the negociator of the guardians.
 +
 
 +
Nemyra - fairy : the queen of all Felaryan fairies. She hears all, and knows all. Like all Felaryan fairies, she can change her size at will; however her own range goes from bug size, to ten time Crisis's size...
 +
 
 +
Quaz - scorpion : The king of all insects on Felarya. He is wild and very aggressive and sometimes pose problems even to other guardians. His insectoid intelligence and chaotic nature make him very unpredictable. At 20 feet long he may not seem so impressive, but his shell is harder than the hardest diamond, and no weapons of any kind has ever been able to make a scratch on it. He can gather, in one instant, every species of felaryan insect; which are ALL deadly...
 +
 
 +
Notys - dimensional chimera : Very little is known about her. Her behavior is half way between that of an animal, and one of a very foreign form of intelligence. Her origins are totally unknown even to other guardians. Only one thing is sure: Every time she appears, very strange things happens in her wake...
 +
 
 +
 
 +
 
 +
-FELARYA PLANE : An assault launched by some advanced races who would decide to nuke Felarya from space wouldn't work either.
 +
Felarya has actually no "space".
 +
 
 +
The world is contained into a "self-plane". If you fired a rocket from Felarya ground to space, the rocket would exit Felarya at a point of its course and enter a regular but random dimension of the universe. The dimension which is connected to Felarya at the moment.
 +
So you can't target Felarya from space because it is just not here. The only way to do it would be to fire randomly in space and hope the shot would pass through an universe connected to Felarya at the moment and land directly on it. And assuming the universe is infinite, this would be 1 chance on well ... infinity.
 +
 
 +
 
 +
 
 +
-SURVIVING IN FELARYA : some humans or semi-humans manage to lives very long and almost normally in Felarya despite all its perils.
 +
You have to find either a quiet place or a city...big enough to defend against predators, but not to big to not draw the attention of a guardian.
 +
Ur-Sagol, the city in ruin in the map was that: a city that grew too large and too powerful and which began to colonize its surrounding... Until a guardian razed it in one night.
 +
 
 +
To live in the jungle "safely", the best way is to make a zone "safe". The jungle has many predators but they don't roam much. They tend to respect each other territories. The trick is to manage to become "part" of a zone by taking care of dangerous foes living there either by fighting them or, in some case, befriending them and knowing the zone at perfect.
 +
Very few manage it, only the strongest or smartest, but if you do, you can live relatively well

Revision as of 13:26, 4 May 2007

FELARYA


Felarya is covered by 55% of jungle and forest, 40% of sea and 5% of other types of land.

The world is situated just at a crossroad between dimensions which make it dimensionally unstable. Lot of strange things happens there. For one, random worlds very often connect themselves to Felarya for no apparent reasons.

For example, let's imagine you see a desert in the middle of the Felaryan jungle... You step on it and as you do, you change world without even noticing. If you step back, you return instantly to Felarya which make the thing even more difficult to detect. Most people would just believe the desert is a part of Felarya that wasn't here yesterday for whatever reasons. However when you come back one day later, there is nothing any more but jungle : the world has "unconnected" itself and has returned to its previous state. Chance are high its inhabitants didn't even noticed the process unless they saw this strange jungle that wasn't there yesterday..

The connection time is very random but rarely exceed a few hours. However there are also some place in Felarya that are originally not from this world. They have been "absorbed" during their connections and never returned afterward. Still these places can return to their original state at any moment, much like a volcano could awaken, and so vanish suddenly.

However Felarya itself rarely fickle. The world stay somewhat stable. What usually change is that out of nowhere some world connect / unconnect to it. Original part of Felarya has very few chance to suddenly vanish to another world. It CAN happen but that's a 1 chance on several billions. In theory no spellcaster could cast an absolute anti-dimensional fickle barrier... that's something even a god would have trouble to do...


-PORTALS : There is a whole class of spellcasters specialized in dimensional magic. While it's a very hard and dangerous magic, portal crafting is a basic task for them. Basically a portal is like a double way door from a place to another. However the maker of the portal can place some sort of restrictions on it ( if King Quetzoal III ever cross this gate, send him to hell, send other users at the normal destination ) And the portal close if the maker die ( unless the maker was powerful enough but that's very rare )


-FELARYA GROUND : Felarya is widely known across dimensions for this strange particularity. But also for its legendary treasures, its dangers, and above all : its ground. The ground of Felarya cure all known diseases by simple contact. It revitalize living beings and make them grow, though the amount depends of the specie, and grant a sort of immortality ( not invincibility of course ). In short you won't age, your body won't register any damage caused by time and you won't die from illness as long as you are on Felarya. Any non-lethal wound would completely heal in just a matter of weeks or days.


-DANGERS : This fabulous property is the reason why countless adventurers and explorers from many worlds keep coming and why many have attempted to conquer and colonize Felarya. they all failed though because of its extremely dangerous environment :

There is all sort of animals and beasts that are almost all dangerous : Carnivorous apes, steel hornets, flying squid, dimensional trappers, dragons, Kensha beasts, stormseekers, Tonorions, vortex tiger, knifecrows ... to name a few. Some of these species werent't from this world originally wich make the felaryan fauna very varied and strange. Lot of vegetables life are deadly as well, from poisonous creepers to a huge variety of carnivorous plants... Top predators are comprised of giant and voracious hybrids creatures such as : harpies, nagas, dridders, centaurs, dryads, fairies, mermaids...

The vast majority of felaryan forms of life are carnivorous and seem to have developped a liking in swallowing their preys ( mostly adventurers ) whole and alive.


-GUARDIANS : Then there is the guardians of Felarya. They are several creatures with god-like powers capable of wiping entire armies in one instant. They are the main reason why Felarya hasn't been conquered yet. NOTE : I don't really really consider guardians as actual characters, they are more of a mysterious background force that come in light during time of crisis so they don't need to be very developped and appears very rarely.

Very little is known about them, including their numbers but among them there is :

Mercreti - human : a normal looking young girl (10-12 ) whose magic can obliterate entire worlds. She can change her aspect at will and is believed to have often walked anonymously in some of the human cities on Felarya and even have jobs here. The only thing that never change and can reveal her true nature if you look closely are her eyes which are those of a very old being.

Trejal - naga : a very old giant naga. His body lies into a temple deep underground guarded by creatures that even a god would have troubles to deal with. He barely find the need to move any more, using mostly his spirit to travel, talk and even feed. He is known as the negociator of the guardians.

Nemyra - fairy : the queen of all Felaryan fairies. She hears all, and knows all. Like all Felaryan fairies, she can change her size at will; however her own range goes from bug size, to ten time Crisis's size...

Quaz - scorpion : The king of all insects on Felarya. He is wild and very aggressive and sometimes pose problems even to other guardians. His insectoid intelligence and chaotic nature make him very unpredictable. At 20 feet long he may not seem so impressive, but his shell is harder than the hardest diamond, and no weapons of any kind has ever been able to make a scratch on it. He can gather, in one instant, every species of felaryan insect; which are ALL deadly...

Notys - dimensional chimera : Very little is known about her. Her behavior is half way between that of an animal, and one of a very foreign form of intelligence. Her origins are totally unknown even to other guardians. Only one thing is sure: Every time she appears, very strange things happens in her wake...


-FELARYA PLANE : An assault launched by some advanced races who would decide to nuke Felarya from space wouldn't work either. Felarya has actually no "space".

The world is contained into a "self-plane". If you fired a rocket from Felarya ground to space, the rocket would exit Felarya at a point of its course and enter a regular but random dimension of the universe. The dimension which is connected to Felarya at the moment. So you can't target Felarya from space because it is just not here. The only way to do it would be to fire randomly in space and hope the shot would pass through an universe connected to Felarya at the moment and land directly on it. And assuming the universe is infinite, this would be 1 chance on well ... infinity.


-SURVIVING IN FELARYA : some humans or semi-humans manage to lives very long and almost normally in Felarya despite all its perils. You have to find either a quiet place or a city...big enough to defend against predators, but not to big to not draw the attention of a guardian. Ur-Sagol, the city in ruin in the map was that: a city that grew too large and too powerful and which began to colonize its surrounding... Until a guardian razed it in one night.

To live in the jungle "safely", the best way is to make a zone "safe". The jungle has many predators but they don't roam much. They tend to respect each other territories. The trick is to manage to become "part" of a zone by taking care of dangerous foes living there either by fighting them or, in some case, befriending them and knowing the zone at perfect. Very few manage it, only the strongest or smartest, but if you do, you can live relatively well