Difference between revisions of "Dridders"

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[[Image:Dridderwiki.jpg|Dridder]]
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A huge dridder gorging herself from unfortunate captured elves in her underground cave.
 
  
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[[Image:Dridderwiki.jpg|thumb|right|450px|A huge dridder gorging herself on unfortunate captured elves in her underground cave.]]
  
== Felaryan Dridders ==
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Dridders are half [[humans|human]], half spider creatures, who come in a large variety of sizes on Felarya, some measuring 3 feet tall while others easily reach 100 feet in height. They are dangerous and patient predators, possessing deadly venom, acute reflexes, and an uncanny ability to lay traps.
  
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In general, dridders in Felarya can be divided in two types:  The Wanderers and the Weavers. That's not an absolute rule however, and some dridders manage to blur the line between the two remarkably well.
  
Dridders are half human, half spider people. Their size varies a lot. Some measure 3 feet while others easily reach 100.
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*<b>Wanderers</b> are usually visually more acute than the weavers, with thicker, more muscular spider legs. They are more adept at navigation through all types of terrain, able to run faster and jump for longer distances. They can steadily chase after prey for long distances and are capable of impressive short bursts of speed, although they still tend to prefer ambush tactics. While they can produce silk, they are generally much less adept than the weavers at it and typically don't build complex webs.
Little is known about them but dridders in general carry a grim and dark reputation.
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For instance, many of them display a cruel and sadistic behavior in combat which has gotten the whole race labeled as evil.
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*<b>Weavers</b> tend to possess less heightened senses and less endurance overall, but their legs are extremely sensitive to the faintest touches and vibrations of their web and some of them possess special claws allowing them to grasp silk and weave it with unparalleled agility. They can use it not only to hunt but also to craft clothes and even buildings. They typically hunt in a smaller territory than the wanderers, but it's lined with countless strands of silk that allow them to sense even the tiniest movement caused by someone disturbing one of the security web-lines. The intensity of the vibration quickly gives a good indication of the size or strength of the creature, and with webs spread out all over, a dridder can monitor an intruder or potential prey's movement through their territory as it hits different signal lines. If it is not heading for their den, the dridder will have more then enough information on the intruder to know its general location and whether or not it would be worth going to investigate it.
They are fierce fighters and a war-like race and they enjoy extracting every ounce of agony out of their enemies.
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Their natural weapons are their claws and the venom of their fangs which is often lethal, even at small doses. Though they actually possess a wide variety of poisons, some of them which will only make the bitten creature sleepy.
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With their ambushes, giant dridders pose a big danger to travelers in Felarya and small groups of them have been seen raiding human settlements. Little is known about them in general, but they tend to carry a grim and dark reputation. Indeed, many of them display a cruel and ruthless behavior in the frenzy of combat which has gotten their whole race wrongfully labeled as evil. Dridders are fierce fighters and have a war-like society that holds their warriors in very high regard. As a race, they are not very proficient at magic in general, although some exceptions exist of course. They largely make up for it with their natural weapons though, such as their claws and, above all, their venom which is often lethal, even at small doses. They actually possess a wide variety of venoms, some of which will only make the bitten creature sleepy. They have two methods of feeding. Like most Felaryan predators, they simply swallow bite-sized prey whole and alive, but if the prey is their size, they immobilize their victims and slowly liquefy their internal organs into a soup, sucking them out much like a normal spider. Needless to say this last fact contributes a lot to their sinister reputation and creates incomprehension, as Dridders themselves see it as perfectly normal and by no means disgusting.
Dridders also love to forge weapons and you will often see their legs reinforced by some spiked piece of armor.
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Dridders love to ambush travelers and, when in a group, they don't hesitate to assault human towns.  
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Dridders often use weapons and armor, and it's not uncommon to see their legs reinforced by spiked plates. Their blacksmiths are very skilled, and among the best in Felarya. Many dridders have a deep distrust of [[nagas]], the result of a long-standing and bloody feud existing between the two species. Some legend among dridders foretells that one day, [[Queen Sineria|Sineria]], Queen of the dridders, will return and destroy the nagas once and for all. In return many nagas are taught to never trust a dridder. Some dridders are actively searching for clues to the location of Sineria’s tomb.  So far little has been found. There is much proof that dridders once formed a sophisticated, rich and powerful civilization building intricate structures and wearing refined clothes. Nowadays most dridders in Felarya have a much more primitive look to them though but, if you encounter a spider lady dressed in elegant attire, you may be facing a survivor from the era of Sineria's reign.
They have two methods of feeding. Like most felaryan predators, they swallow whole bite-sized prey, but if their prey is their size, they immobilize their victims and slowly liquefy their internal organs and suck them out much like a normal spider. Needless to say this last fact weighs a lot in their sinister reputation.
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Dridders hate [[nagas]], seeing them as inferior. A long standing feud exists between the two species and shows no signs of abating. Legend foretells that one day Sineria, Queen of the dridders, will return and destroy the nagas once and for all. All nagas take a vow to destroy any dridders they find, as well as to search for clues to the location of Sineria’s tomb. So far little has been found.
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==[[Dridder Culture|Culture]] ==
  
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=== Known Dridders ===
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*[[Nikita]]
  
=== Known dridders ===
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*[[Artemia]]
  
  
[[Eshka]]
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==Dridders Sub-species==
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*<b>[[Trapdoor Dridders]]</b>
  
Garideb
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*<b>[[Gerridis]]</b>
  
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*<b>[[Naxyla Dridders]]</b>
== Naxyla Driders ==
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*<b>[[Bolas Dridders]]</b>
  
While not native to Felarya, due to their habits of inter-dimensional exploring they frequently find themselves passing through this world or residing here for short periods of time.  Naxyla driders are not a natural species. They were artificially created by an advanced civilization thousands years ago on the world of Naxyla as a means of information extraction and for use in covert ops.  However, with the sudden end of the civilization, the Naxyla driders came into their own and became the planet's dominant form of life.  Despite this new role on the planet, their growth is still restricted by the genetic shackles placed on them countless years ago. 
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*<b>[[Argyrones]]</b>
  
Only one male is born per hundred females, considerably slowing population growth.  Furthermore, female Naxyla driders are actually created from a "Host Mother" and not born naturally.  This is a humanoid prey who, rather then being consumed, is instinctively deemed to be worthy of transformation and is converted into a Drider through a semi-lengthy process.  Naxyla driders also have unique feeding needs.  While they need sustenance for their bodies, they also need sustenance for their minds.
 
 
Naxyla driders, when consuming their prey whole (this is achieved via a special shrinking venom), also absorb the memories and thoughts of their victim.  This allows the drider, in theory, the ability to know everything the ingested prey knows... however to get all of the information involves a much slowed digestion phase and potentially opens up the Naxyla drider to what is know as Personality Imprintment... in other words, a risk that the absorbed thoughts and memories could overwrite or merge with the existing personality.  This can be avoided with training, but is generally avoided by most Naxyla driders.
 
 
Naxyla driders usually display much less cruelty than their felaryan counterpart and turn themselves more toward arts and studies than war.
 
 
[http://www.deviantart.com/deviation/45275670 Full description]
 
 
 
=== Known Naxyla dridders ===
 
 
 
[[Artemia]]
 
 
 
* Credits goes to Veeshan123 for all the design and the idea of Naxyla dridders
 
  
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* Credits goes to Rcs619 and Aethernavale for various ideas to help develop the dridders.
  
 
[[Category:Races]]
 
[[Category:Races]]
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[[Category:Dridders]]

Latest revision as of 08:48, 12 October 2014

General content: | Felaryan fauna | Felaryan flora | Races | Characters | Locations | History and Lore | Science and Magic | Culture and Customs | List of all available articles


A huge dridder gorging herself on unfortunate captured elves in her underground cave.

Dridders are half human, half spider creatures, who come in a large variety of sizes on Felarya, some measuring 3 feet tall while others easily reach 100 feet in height. They are dangerous and patient predators, possessing deadly venom, acute reflexes, and an uncanny ability to lay traps.

In general, dridders in Felarya can be divided in two types: The Wanderers and the Weavers. That's not an absolute rule however, and some dridders manage to blur the line between the two remarkably well.

  • Wanderers are usually visually more acute than the weavers, with thicker, more muscular spider legs. They are more adept at navigation through all types of terrain, able to run faster and jump for longer distances. They can steadily chase after prey for long distances and are capable of impressive short bursts of speed, although they still tend to prefer ambush tactics. While they can produce silk, they are generally much less adept than the weavers at it and typically don't build complex webs.
  • Weavers tend to possess less heightened senses and less endurance overall, but their legs are extremely sensitive to the faintest touches and vibrations of their web and some of them possess special claws allowing them to grasp silk and weave it with unparalleled agility. They can use it not only to hunt but also to craft clothes and even buildings. They typically hunt in a smaller territory than the wanderers, but it's lined with countless strands of silk that allow them to sense even the tiniest movement caused by someone disturbing one of the security web-lines. The intensity of the vibration quickly gives a good indication of the size or strength of the creature, and with webs spread out all over, a dridder can monitor an intruder or potential prey's movement through their territory as it hits different signal lines. If it is not heading for their den, the dridder will have more then enough information on the intruder to know its general location and whether or not it would be worth going to investigate it.

With their ambushes, giant dridders pose a big danger to travelers in Felarya and small groups of them have been seen raiding human settlements. Little is known about them in general, but they tend to carry a grim and dark reputation. Indeed, many of them display a cruel and ruthless behavior in the frenzy of combat which has gotten their whole race wrongfully labeled as evil. Dridders are fierce fighters and have a war-like society that holds their warriors in very high regard. As a race, they are not very proficient at magic in general, although some exceptions exist of course. They largely make up for it with their natural weapons though, such as their claws and, above all, their venom which is often lethal, even at small doses. They actually possess a wide variety of venoms, some of which will only make the bitten creature sleepy. They have two methods of feeding. Like most Felaryan predators, they simply swallow bite-sized prey whole and alive, but if the prey is their size, they immobilize their victims and slowly liquefy their internal organs into a soup, sucking them out much like a normal spider. Needless to say this last fact contributes a lot to their sinister reputation and creates incomprehension, as Dridders themselves see it as perfectly normal and by no means disgusting.

Dridders often use weapons and armor, and it's not uncommon to see their legs reinforced by spiked plates. Their blacksmiths are very skilled, and among the best in Felarya. Many dridders have a deep distrust of nagas, the result of a long-standing and bloody feud existing between the two species. Some legend among dridders foretells that one day, Sineria, Queen of the dridders, will return and destroy the nagas once and for all. In return many nagas are taught to never trust a dridder. Some dridders are actively searching for clues to the location of Sineria’s tomb. So far little has been found. There is much proof that dridders once formed a sophisticated, rich and powerful civilization building intricate structures and wearing refined clothes. Nowadays most dridders in Felarya have a much more primitive look to them though but, if you encounter a spider lady dressed in elegant attire, you may be facing a survivor from the era of Sineria's reign.

Culture

Known Dridders


Dridders Sub-species


  • Credits goes to Rcs619 and Aethernavale for various ideas to help develop the dridders.