Difference between revisions of "Imoreith Tundra"

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The Imoreith Tundra is a vast expanse of snow and ice, located in the north west of the continent. It is at a very high elevation, which means it's much, much colder than the surrounding lands. So far, the only known way to reach it is by taking dangerous passes up from the [[Imoreith Tundra#Elifga valley|Elifga valley]]. The tundra is always covered in a thin layer of snow with a few small scrubs and grasses. Generally it's desolate and rocky, with the white patched ground stretching in all directions. There are a few low hills and sometimes mysterious piles of massive rocks, the purpose of which is unknown. The air seems thinner and more frigid here - as well as having a very strange feeling too it, which people have a hard time describing.
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The Imoreith Tundra is a vast expanse of snow and ice, located in the north-west of the continent. It is at a very high elevation, which means it's much, much colder than the surrounding lands. So far, the only known way to reach it is by taking dangerous passes up from the [[Imoreith Tundra#Elifga valley|Elifga valley]]. The tundra is always covered in a thin layer of snow with a few small scrubs and grasses. Generally it's desolate and rocky, with the white patched ground stretching in all directions. There are a few low hills and sometimes mysterious piles of massive rocks, the purpose of which is unknown. The air seems thinner and more frigid here, as well as having a very strange feeling too it, which people have a hard time describing.
  
This is probably somehow connected to the strange sound phenomenon in this zone, what the Imoreith Tundra is most famous for. In general, every sound seem to resonate here, echoing across the snows - though in some areas there are no sounds at all. The distribution of these areas appears to be entirely random - one could suddenly have conversations cut off or amplified to a painfully loud volume. Sometimes sound will carry only a short distance, other times it will literally drift across the entire zone! One has to learn to stop trusting their ears in this place. The creatures here often use the acoustic properties by suppressing the noises they make when they hunt, creating confusing and misleading noises, or even using loud sounds as sonic attacks. Many predators here seem to have developed ways to pinpoint noises despite the large aural confusion, giving them an edge over any adventurers.
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This is probably somehow connected to the strange phenomenon involving sounds in this zone, what the Imoreith Tundra is most famous for. In general, every sound seems to resonate here, echoing across the snows; though in some areas there are no sounds at all. These areas appear to be distributed entirely randomly; one could suddenly have conversations cut off or amplified to a painfully loud volume by simply walking a few feet. Sometimes sound will carry only a short distance, other times it will literally drift across the entire zone! One has to learn to stop trusting their ears in this place. The creatures here often use the acoustic properties by suppressing the noises they make when they hunt, creating confusing and misleading noises, or even using loud sounds as sonic attacks. Many predators here seem to have developed ways to pinpoint noises despite the large aural confusion, giving them an edge over any adventurers.
  
At night, the entire sky fills with strange, colourful, eerie lights not visible in other parts of Felarya, perhaps due to the altered atmosphere here. Some people claim that if you listen close enough, you can hear the bizarre music of this place in these dancing lights. Others claim the lights can show you the way through this zone - if they want to. It is believed that the Tundra leads to further lands of ice and snow, though very few have traversed the tundra and returned.  
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At night, the entire sky fills with strange, colourful, eerie lights not visible in other parts of Felarya, perhaps due to the altered atmosphere here. Some people claim that if you listen close enough, you can hear the bizarre music of this place in these dancing lights. Others claim the lights can show you the way through this zone... if they want to. It is believed that the Tundra leads to further lands of ice and snow, though very few have traversed the tundra and returned.  
  
  
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Characters : <font color = #660066>'''[[Fenja]]''', '''[[Grip]]'''</font>  
 
Characters : <font color = #660066>'''[[Fenja]]''', '''[[Grip]]'''</font>  
  
The Elifga Valley lies in the north west of the continent, past the [[Chordoni waterfalls]], and forms a triangular zone, bordered by the Shimmering sea in the west.  It's difficult to access, separated as it is from the central part of the continent by a large and impassable canyon in the south, and bordered by massive mountains in the east. Some narrow passes lead to the dangerous [[Evernight forest]] past them. Elifga valley has a flora and fauna similar in ways to the regular Felaryan jungle, but with certain differences because the Valley is colder due to its altitude, and regulary get snow. Thus, pine trees are more numerous here than in the regular jungle, making the valley closer to a Boreal forest. Generally, mammals are more populous than reptilian species, being a bit more suited to the cooler temperatures. [[minor races#Jotuns|Jotuns]] could be considered the dominant predator of Elifga Valley.
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The Elifga Valley lies in the north-west of the continent, past the [[Chordoni waterfalls]], and is triangular in shape, bordered by the Shimmering sea on the west.  It's difficult to access, separated as it is from the central part of the continent by a large and impassable canyon in the south, and bordered by massive mountains in the east. Some narrow passes lead to the dangerous [[Evernight forest]. Elifga valley has a flora and fauna similar in ways to the regular Felaryan jungle, but with certain differences because the valley is colder due to its altitude; it regularly get snow. Thus, pine trees are more numerous here than in the regular jungle, making the valley closer to a Boreal forest. Generally, mammals are more populous here than reptilian species, being a bit more suited to the cooler temperatures. [[minor races#Jotuns|Jotuns]] could be considered the dominant predator of Elifga Valley.
  
  
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Inhabitants: [[fauna8#Idarik|idariks]]  
 
Inhabitants: [[fauna8#Idarik|idariks]]  
  
Direwind Hills is an area that's situated south of the Elifga Valley. As its name suggests, it is an area almost completely covered by steep hills and crags of many shapes and sizes. Wooded areas are often small and isolated compared to other parts of Felarya. These wooded areas are mostly located in the valleys and spaces between the hills, where they are sheltered from the wind.
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Direwind Hills is an area that's situated south of the Elifga Valley. As its name suggests, it is an area almost completely covered by steep hills and crags of many shapes and sizes. Wooded areas are often small and isolated compared to other parts of Felarya. These wooded areas are mostly located in the valleys and spaces between the hills, where they are sheltered from the wind.
  
The wind here is known for being continuously strong. At the top of the highest hills, it's strong enough to blow humans away! As it travels through the valleys, trees, and ruts in the hills, it creates a bizarre wailling that echoes throughout the zone that can send shivers down even the most hardened spine. These lower levels also have a more erratic wind pattern. The lower levels are difficult to traverse due to their random layout and the hills form a sort of large natural maze because of this. Because of the wind, only the hardiest trees can survive on top of the hills, and those animals that live here often use the wind to their advantage to stay alive. Another remarkable feature of Direwind hills is the series of tunnels and burrows underneath the land. Various animals and other beings make their homes in these caves, coming out at night or where the wind isn't as strong. For those not familiar with them, getting lost in those tunnels can be very easy, and some people can wander forever in them. In the lowest layers are said to live some [[nagas#Pit Nagas|Pit nagas]].
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The wind here is known for being continuously strong. At the top of the highest hills, it's strong enough to blow humans away! As it travels through the valleys, trees, and ruts in the hills, it creates a bizarre wailing that echoes throughout the zone that can send shivers down even the most hardened spine. The lower levels have more erratic wind patterns. The lower levels are difficult to traverse due to their random layout and the hills form a sort of large natural maze because of this. Because of the wind, only the hardiest trees can survive on top of the hills, and those animals that live here often use the wind to their advantage to stay alive. Another remarkable feature of Direwind hills is the series of tunnels and burrows underneath the land. Various animals and other beings make their homes in these caves, coming out at night or where the wind isn't as strong. For those not familiar with them, getting lost in those tunnels can be very easy, and some people can wander forever in them. In the lowest layers are said to live some [[nagas#Pit Nagas|Pit nagas]].
  
  

Revision as of 04:46, 20 November 2010

Danger: Hazardous
Sub zones: Efisga valley, Direwind hills, Canyon
Inhabitants: snowstalkers, nopsids


The Imoreith Tundra is a vast expanse of snow and ice, located in the north-west of the continent. It is at a very high elevation, which means it's much, much colder than the surrounding lands. So far, the only known way to reach it is by taking dangerous passes up from the Elifga valley. The tundra is always covered in a thin layer of snow with a few small scrubs and grasses. Generally it's desolate and rocky, with the white patched ground stretching in all directions. There are a few low hills and sometimes mysterious piles of massive rocks, the purpose of which is unknown. The air seems thinner and more frigid here, as well as having a very strange feeling too it, which people have a hard time describing.

This is probably somehow connected to the strange phenomenon involving sounds in this zone, what the Imoreith Tundra is most famous for. In general, every sound seems to resonate here, echoing across the snows; though in some areas there are no sounds at all. These areas appear to be distributed entirely randomly; one could suddenly have conversations cut off or amplified to a painfully loud volume by simply walking a few feet. Sometimes sound will carry only a short distance, other times it will literally drift across the entire zone! One has to learn to stop trusting their ears in this place. The creatures here often use the acoustic properties by suppressing the noises they make when they hunt, creating confusing and misleading noises, or even using loud sounds as sonic attacks. Many predators here seem to have developed ways to pinpoint noises despite the large aural confusion, giving them an edge over any adventurers.

At night, the entire sky fills with strange, colourful, eerie lights not visible in other parts of Felarya, perhaps due to the altered atmosphere here. Some people claim that if you listen close enough, you can hear the bizarre music of this place in these dancing lights. Others claim the lights can show you the way through this zone... if they want to. It is believed that the Tundra leads to further lands of ice and snow, though very few have traversed the tundra and returned.


Elifga valley

Danger: normal
Inhabitants: jotuns, elves, snow dryads , idariks, snowstalkers
Characters : Fenja, Grip

The Elifga Valley lies in the north-west of the continent, past the Chordoni waterfalls, and is triangular in shape, bordered by the Shimmering sea on the west. It's difficult to access, separated as it is from the central part of the continent by a large and impassable canyon in the south, and bordered by massive mountains in the east. Some narrow passes lead to the dangerous [[Evernight forest]. Elifga valley has a flora and fauna similar in ways to the regular Felaryan jungle, but with certain differences because the valley is colder due to its altitude; it regularly get snow. Thus, pine trees are more numerous here than in the regular jungle, making the valley closer to a Boreal forest. Generally, mammals are more populous here than reptilian species, being a bit more suited to the cooler temperatures. Jotuns could be considered the dominant predator of Elifga Valley.


Direwind hills

Danger: normal
Inhabitants: idariks

Direwind Hills is an area that's situated south of the Elifga Valley. As its name suggests, it is an area almost completely covered by steep hills and crags of many shapes and sizes. Wooded areas are often small and isolated compared to other parts of Felarya. These wooded areas are mostly located in the valleys and spaces between the hills, where they are sheltered from the wind.

The wind here is known for being continuously strong. At the top of the highest hills, it's strong enough to blow humans away! As it travels through the valleys, trees, and ruts in the hills, it creates a bizarre wailing that echoes throughout the zone that can send shivers down even the most hardened spine. The lower levels have more erratic wind patterns. The lower levels are difficult to traverse due to their random layout and the hills form a sort of large natural maze because of this. Because of the wind, only the hardiest trees can survive on top of the hills, and those animals that live here often use the wind to their advantage to stay alive. Another remarkable feature of Direwind hills is the series of tunnels and burrows underneath the land. Various animals and other beings make their homes in these caves, coming out at night or where the wind isn't as strong. For those not familiar with them, getting lost in those tunnels can be very easy, and some people can wander forever in them. In the lowest layers are said to live some Pit nagas.


  • credits to Jaette-troll for the Elifga valley idea, to Jaette-troll and AisuKaiko for writting the description of Direwind hills, and to Jaette-troll for writting the description of Imoreith Tundra.