Difference between revisions of "Fairy kingdom"

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[[Image:Fairykingdomwiki.jpg|Fairy Kingdom]]
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Danger: <font color = #ff0000>'''High'''</font>
 
Danger: <font color = #ff0000>'''High'''</font>
 
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The fairy kingdom is an enormous zone situated west of [[Negav]], encircled by a wide and seemingly bottomless chasm.  There are several bridges and passageways that connect the kingdom to the rest of Felarya, but the best way to reach it is to travel by air.  When you enter the Fairy kingdom, you have the impression that you've somehow walked into another world... or maybe a dream.  The ambient light is slightly blueish, some of the laws of physics are altered, and the air feels... different.  The kingdom is a vast woodland teeming with [[fairies]] of all varieties.  It's full of magic and the sheer beauty of the place is awe-inspiring.
 
The fairy kingdom is an enormous zone situated west of [[Negav]], encircled by a wide and seemingly bottomless chasm.  There are several bridges and passageways that connect the kingdom to the rest of Felarya, but the best way to reach it is to travel by air.  When you enter the Fairy kingdom, you have the impression that you've somehow walked into another world... or maybe a dream.  The ambient light is slightly blueish, some of the laws of physics are altered, and the air feels... different.  The kingdom is a vast woodland teeming with [[fairies]] of all varieties.  It's full of magic and the sheer beauty of the place is awe-inspiring.
  
However, the zone is extremely dangerous as there are fairies everywhere and they are widely known on Felarya for their voracious appetite.  Aside from the fairies, lots of spirits and [[minor races#Ghosts|ghosts]] wander the land, attracted by the magic.  This is one of the great dangers of the fairy kingdom: a whole segment of its predatory inhabitants are simply invisible to mortals.
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However, the zone is extremely dangerous as there are fairies everywhere and they are widely known on Felarya for their voracious appetite.  Aside from the fairies, lots of spirits and [[minor races#Ghosts|ghosts]] wander the land, attracted by the magic.  This is one of the great dangers of the fairy kingdom: a whole segment of its predatory inhabitants are simply invisible to mortals. This zone is full of portals and warp zones of all sorts.  Most of them are of the wild type though, constantly popping in and out at random, lasting for only a couple of minutes.
 
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This zone is full of portals and warp zones of all sorts.  Most of them are of the wild type though, constantly popping in and out at random, lasting for only a couple of minutes.
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This vast expanse of low lying, thick vegetation is in a perpetual night.  It's not darkness magic that causes it, as there is moonlight, which allows people to see decently, and a beautiful starry sky.  This anomaly has led many scientists to theorize that, while Sunfall thicket belongs to the fairy kingdom, its sky might be from another world, for totally unknown reasons.
 
This vast expanse of low lying, thick vegetation is in a perpetual night.  It's not darkness magic that causes it, as there is moonlight, which allows people to see decently, and a beautiful starry sky.  This anomaly has led many scientists to theorize that, while Sunfall thicket belongs to the fairy kingdom, its sky might be from another world, for totally unknown reasons.
  
The thicket is a pleasant place for all sort of [[minor races#Ghosts|spirits]] who don't like daylight much.
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The thicket is a pleasant place for all sort of [[minor races#Ghosts|spirits]] who don't like daylight much. Many spirits are not aggressive and dangerous, but the big problem for humans is that most spirits are invisible anyway, and so they can't see the dangerous ones to avoid them.  Humans venturing into Sunfall thicket are basically sitting ducks for the first ghost that passes by and feels a bit peckish. Ironically though, one of the main danger of the thicket comes from [[plant life#Dusk Lilies|dusk lilies]], small and harmless looking flowers growing in great number in the area.  This rare plant, however, is known on many worlds as the absolute bane of spell casters as it sucks mana from them when they are close.
 
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Many spirits are not aggressive and dangerous, but the big problem for humans is that most spirits are invisible anyway, and so they can't see the dangerous ones to avoid them.  Humans venturing into Sunfall thicket are basically sitting ducks for the first ghost that passes by and feels a bit peckish.
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Ironically though, one of the main danger of the thicket comes from [[plant life#Dusk Lilies|dusk lilies]], small and harmless looking flowers growing in great number in the area.  This rare plant, however, is known on many worlds as the absolute bane of spell casters as it sucks mana from them when they are close.
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Revision as of 16:31, 16 February 2010

Fairy Kingdom


Danger: High
Sub zones: Nemyra's palace, Kortiki town, Sunfall thicket
Inhabitants: fairies, dryads, echydins, deerataurs, genies, ghosts, magic elementals


The fairy kingdom is an enormous zone situated west of Negav, encircled by a wide and seemingly bottomless chasm. There are several bridges and passageways that connect the kingdom to the rest of Felarya, but the best way to reach it is to travel by air. When you enter the Fairy kingdom, you have the impression that you've somehow walked into another world... or maybe a dream. The ambient light is slightly blueish, some of the laws of physics are altered, and the air feels... different. The kingdom is a vast woodland teeming with fairies of all varieties. It's full of magic and the sheer beauty of the place is awe-inspiring.

However, the zone is extremely dangerous as there are fairies everywhere and they are widely known on Felarya for their voracious appetite. Aside from the fairies, lots of spirits and ghosts wander the land, attracted by the magic. This is one of the great dangers of the fairy kingdom: a whole segment of its predatory inhabitants are simply invisible to mortals. This zone is full of portals and warp zones of all sorts. Most of them are of the wild type though, constantly popping in and out at random, lasting for only a couple of minutes.


Kortiki town

Danger: Low
Inhabitants: Fairies, humans, nekos, elves


The town of Kortiki is an exception in the fairy kingdom. For some reason it has been declared neutral ground and so, even though it's a fairy town, it's a relatively safe place for a human. You can still end up in the stomach of one of its fairy inhabitants but it's seen as impolite, and so long as you don't act foolishly then the risk of that happening is pretty low. Some humans and nekos have been living in this safe haven for dozens of years without the slightest problem. Reaching Kortiki can be tricky though, as it is situated deep in the core of the kingdom.


Sunfall thicket

Danger: High
Inhabitants: ghosts, magic elementals, phantom elves, dusk nymphs, earth mouths


This vast expanse of low lying, thick vegetation is in a perpetual night. It's not darkness magic that causes it, as there is moonlight, which allows people to see decently, and a beautiful starry sky. This anomaly has led many scientists to theorize that, while Sunfall thicket belongs to the fairy kingdom, its sky might be from another world, for totally unknown reasons.

The thicket is a pleasant place for all sort of spirits who don't like daylight much. Many spirits are not aggressive and dangerous, but the big problem for humans is that most spirits are invisible anyway, and so they can't see the dangerous ones to avoid them. Humans venturing into Sunfall thicket are basically sitting ducks for the first ghost that passes by and feels a bit peckish. Ironically though, one of the main danger of the thicket comes from dusk lilies, small and harmless looking flowers growing in great number in the area. This rare plant, however, is known on many worlds as the absolute bane of spell casters as it sucks mana from them when they are close.


Nemyra's palace

Danger: Legendary
Inhabitants: unknown

Nemyra is the queen of all the fairies of Felarya and a guardian as well, meaning that she is a being with tremendous powers. As you would expect, her palace is a very, very mysterious place.

Nobody has ever entered Nemyra's palace through the front door without being invited, although intruders have entered it via other routes. Even finding the palace is difficult: it is hidden somewhere in the fairy kingdom and is actually tiny, no bigger than a doll house. To enter it you need some size-changing abilities, which usually means being a fairy. The inside of the palace is infinitely bigger than its outside dimensions, and this is just one example of the crazy and absurd rules that govern this place. Various mythical and dangerous creatures guard the place, which actually looks more like a world than a palace. Indeed, the palace in Felarya is actually just one of the numerous entrances to Nemyra's personnel universe.

The place is alive and infused with the will of Nemyra herself. You don't quite know what to expect when opening a door, and intruders are in for very bad surprises everywhere: your worst fear could suddenly become alive and appear in front of you, or you could suddenly begin to age as you walk down a hallway, or you could enter a room only to end inside the stomach of Nemyra herself! Or more simply: find yourself forever lost in this ever changing labyrinth, with no hope of escape...