Difference between revisions of "Forest of Whispers"

From Felarya
Jump to: navigation, search
(So, if you complete one course you can never do any of the other courses? It's nice to be back, by the way. All work and no play make Oldman40k2003 a dull boy. :))
m (Great work ! well yes once you finish one, you may never re-enter so the temple is not easily mapped ^^ By the way could you have a look at both fauna sections when you get the chance ? ^_^)
Line 23: Line 23:
 
Millenia ago Lataran, the god of trickery, illusion, and puzzles is said to have come to Felarya and created this place for adventurers and other reckless people to participate in deadly games for fabulous rewards and the enjoyment of Lataran.  This temple is one of the rare places in Felarya where you have a relatively low chance of being eaten, although that doesn't mean that it's actually any safer here.  Far from it!  This gigantic underground maze is full of dangers, puzzles, riddles and traps, built to test the limits of the intelligence, strength, craftiness, and agility of those who enter.  The temple is divided in to several themed courses: "The way of the monkey ", "The trial of true humility", "The path of transcendence", "The test of the tranquil spirit", etc...
 
Millenia ago Lataran, the god of trickery, illusion, and puzzles is said to have come to Felarya and created this place for adventurers and other reckless people to participate in deadly games for fabulous rewards and the enjoyment of Lataran.  This temple is one of the rare places in Felarya where you have a relatively low chance of being eaten, although that doesn't mean that it's actually any safer here.  Far from it!  This gigantic underground maze is full of dangers, puzzles, riddles and traps, built to test the limits of the intelligence, strength, craftiness, and agility of those who enter.  The temple is divided in to several themed courses: "The way of the monkey ", "The trial of true humility", "The path of transcendence", "The test of the tranquil spirit", etc...
  
As soon as you pass through the gates, you are unable to leave unless you manage to finish one of the courses, and once you finished that course, you may never re-enter the temple again (although that should be the least of your concerns).  This temple is famed for the incredible treasures that are scattered through its halls.  All of these test, however, are very hard, and some have actually never been passed.  All the puzzles and traps are incredibly vicious and diabolic, often not what they seem to be, such as traps within traps.  From this springs the popular Felaryan expression: "twisted as Lataran."
+
As soon as you pass through the gates, you are unable to leave unless you manage to finish one of the courses, and once you finished it, you may never re-enter the temple again (although that should be the least of your concerns).  This temple is famed for the incredible treasures that are scattered through its halls.  All of these test, however, are very hard, and some have actually never been passed.  All the puzzles and traps are incredibly vicious and diabolic, often not what they seem to be, such as traps within traps.  From this springs the popular Felaryan expression: "twisted as Lataran."
 +
 
 +
[[Religions#Seekers of Sineria|Seekers of Sineria]] are said to use the easier courses as proving grounds for their recruits.  The temple is inhabited by various creatures and a few predators that permanently reside here.  Among them is the arch-priestess Theodorine who was left in in charge of this place and its secrets after Lataran left Felarya.
  
[[Religions#Seekers of Sineria|Seekers of Sineria]] are said to use the easiest courses as proving grounds for their recruits.  The temple is inhabited by various creatures and a few predators that permanently reside here.  Among them is the arch-priestess Theodorine who was left in in charge of this place and its secrets after Lataran left Felarya.
 
  
 
== Great hive ==
 
== Great hive ==

Revision as of 03:09, 7 February 2008

Danger: Normal
Sub zones: Great hive, Lataran temple
Inhabitants: fairies, kensha beasts, echydins, doormat plants, dryads, tonorions, noghdongs, glouteux


The Forest of Whispers is situated east of the fairy kingdom and is home to various tribes of Fairies. It's by their actions that this zone has been named "The Forest of Whispers". You see, being as mischievous as they are, the fairies often stalk anyone who enters it, whether they want to devour them or not. It's not long, however, before the fairies become so giddy that they begin to whisper amongst themselves, whether it's about how they plan to toy with their prey, or just joking and gossiping. Because the canopy is very thick a natural vault is created which reflects and reverberates every noise, making the forest itself seem to whisper.

Understandably this tends to makes adventurers very nervous. Imagine listening to two unseen fairies pondering if they should swallow you head first or feet first...

Amazingly, even with so many fairies around there is a huge hive of tonorions underground here. The fairies have never managed to get rid of them because the hive runs very deep under the surface of the Forest of Whispers, and on top of that tonorions naturally nullify magic, preventing the fairies from being very effective against them in the first place.


Lataran temple

Danger: Hazardous
Inhabitants: sphinx sentinel, genies, humans


All that can be seen of the Lataran temple is its majestic dome that emerges from earth, west of the Giant tree. The rest of the structure is buried deep underground.

Millenia ago Lataran, the god of trickery, illusion, and puzzles is said to have come to Felarya and created this place for adventurers and other reckless people to participate in deadly games for fabulous rewards and the enjoyment of Lataran. This temple is one of the rare places in Felarya where you have a relatively low chance of being eaten, although that doesn't mean that it's actually any safer here. Far from it! This gigantic underground maze is full of dangers, puzzles, riddles and traps, built to test the limits of the intelligence, strength, craftiness, and agility of those who enter. The temple is divided in to several themed courses: "The way of the monkey ", "The trial of true humility", "The path of transcendence", "The test of the tranquil spirit", etc...

As soon as you pass through the gates, you are unable to leave unless you manage to finish one of the courses, and once you finished it, you may never re-enter the temple again (although that should be the least of your concerns). This temple is famed for the incredible treasures that are scattered through its halls. All of these test, however, are very hard, and some have actually never been passed. All the puzzles and traps are incredibly vicious and diabolic, often not what they seem to be, such as traps within traps. From this springs the popular Felaryan expression: "twisted as Lataran."

Seekers of Sineria are said to use the easier courses as proving grounds for their recruits. The temple is inhabited by various creatures and a few predators that permanently reside here. Among them is the arch-priestess Theodorine who was left in in charge of this place and its secrets after Lataran left Felarya.


Great hive

Danger: High
Inhabitants: tonorions, abyssal tonorions

A immense and intricate network of underground tunnels,dark caverns, and bottomless pits teeming with tonorions and other charming inhabitants. Very little is known about it because few creatures are foolish enough to venture far into this underground abyss. Not even the greediest or most reckless adventurers will attempt to explore here, as there is very little reward for so much risk. Indeed, because of the natural magic nullifying abilities of the tonorions no magic of any sort is possible inside the Great Hive.

In the deepest layers lives Q'Tada'x'silath , the queen of the hive. Besides the insectoid inhabitants of the hive no one has ever seen her, but she is undoubtedly a being of enormous power. One legend holds that Q'Tada'x'silath guards a deactivated portal in the deepest layers of the hive, but both the reason for the portal's deactivation and the reason why Q'Tada'x'silath guards it have been lost, or were never known at all.


  • credits to diablodevil2 for the base idea of the forest and to Kat for the base idea of the Lataran temple.