Difference between revisions of "Floating field"

From Felarya
Jump to: navigation, search
(Grammer, some fairly minor rewriting, etc.)
m (if I understand well the field is not a particulary rich hunting ground as it's not really a zone .. I admit I have a bit of trouble with this whole sentence ^^; Besides that, nice work ^_^)
Line 4: Line 4:
  
  
In Felarya there are times when the tearing of the dimensions caused by the vanishing lands leaves permanent scars upon the land.  Sometimes the scars aren't visible, yet they still have an effect.  One such instance is the cause of the Floating field, the name not referring to any grass, but instead to the unstable gravitational field.  It is the result of a brief but destructive warp shift in which a section of space was shifted inside gravitational field of Felarya.
+
In Felarya there are times when the tearing of the dimensions caused by the vanishing lands leaves permanent scars upon the land.  Sometimes the scars aren't visible, yet they still have an effect.  One such instance is the cause of the Floating field, the name not referring to any grass, but instead to an unstable gravitational field.  It is the result of a brief but destructive warp shift in which a section of space was shifted inside the gravitational field of Felarya.
  
Normally this would result in a gravitational shock wave as the forces balanced, but in this case the rift, though not physically accessible, has never fully closed.  As a result the zero g field remains, drifting slowly throughout the world of Felarya.  Measuring several square kilometers in size, anyone entering this zone becomes becomes weightless, a side effect of the conflicting gravities from Felarya and the rift.  People find find moving in the field to be much more difficult unless they move by leaping, or fly like [[harpies]].  Unlike creatures that fly, Nagas find themselves unable to move if they don't remain in contact with the ground, and so they avoid these rich hunting grounds like the plague.
+
Normally this would have resulted in a gravitational shock wave as the forces balanced, but in this case the rift, though not physically accessible, has never fully closed.  As a result the zero g field remains, drifting slowly throughout the world of Felarya.  Measuring several square kilometers in size, anyone entering this zone becomes weightless, a side effect of the conflicting gravities from Felarya and the rift.  People find find moving in the field to be much more difficult unless they move by leaping, or fly like [[harpies]], who find the field to be an ideal hunting ground. [[Nagas]] however avoid the zone like the plague, as their movement relies on gravity to connect their scales with the ground. When they enter the zone they find themselves practically immobile unless they use their hands to claw themselves along.
  
 
Fortunately, the field is constantly shifting, and so no naga could ever be trapped there for more than a few hours.
 
Fortunately, the field is constantly shifting, and so no naga could ever be trapped there for more than a few hours.

Revision as of 06:33, 19 December 2007

Danger: Special
Inhabitants: Various


In Felarya there are times when the tearing of the dimensions caused by the vanishing lands leaves permanent scars upon the land. Sometimes the scars aren't visible, yet they still have an effect. One such instance is the cause of the Floating field, the name not referring to any grass, but instead to an unstable gravitational field. It is the result of a brief but destructive warp shift in which a section of space was shifted inside the gravitational field of Felarya.

Normally this would have resulted in a gravitational shock wave as the forces balanced, but in this case the rift, though not physically accessible, has never fully closed. As a result the zero g field remains, drifting slowly throughout the world of Felarya. Measuring several square kilometers in size, anyone entering this zone becomes weightless, a side effect of the conflicting gravities from Felarya and the rift. People find find moving in the field to be much more difficult unless they move by leaping, or fly like harpies, who find the field to be an ideal hunting ground. Nagas however avoid the zone like the plague, as their movement relies on gravity to connect their scales with the ground. When they enter the zone they find themselves practically immobile unless they use their hands to claw themselves along.

Fortunately, the field is constantly shifting, and so no naga could ever be trapped there for more than a few hours.


  • Credits to Rythmear for the idea and concept.