Difference between revisions of "Floating field"

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(finished floating field)
(Grammer, some fairly minor rewriting, etc.)
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Danger : <font color = #00000>'''Special'''</font>
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Danger: <font color = #00000>'''Special'''</font>
 
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Inhabitants : varies
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Inhabitants: Various
  
  
There come instances in Felarya where the tear of the dimensions can leave permanent scars upon the land. Sometimes however, the scar isn't always visible. As is the instance of the Floating field, which is not so much a field of grass as it is a field of gravitational instability. It came as a result of a brief and rather destructive warp shift in which a section of space was shifted inside the gravity zone of Felarya.
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In Felarya there are times when the tearing of the dimensions caused by the vanishing lands leaves permanent scars upon the land. Sometimes the scars aren't visible, yet they still have an effect. One such instance is the cause of the Floating field, the name not referring to any grass, but instead to the unstable gravitational field. It is the result of a brief but destructive warp shift in which a section of space was shifted inside gravitational field of Felarya.
  
Normally this would result in a shockwave of gravity as it re-dispersed itself and moved on. However, this was not so in this instance. The rift, though not physically accessible, never fully closed - and as a result the anti-gravity remains, drifting slowly throughout the world of Felarya. Roughly several kilometers square, anyone entering this zone becomes subject to almost no gravitational pull as the gravity of the field struggles with the gravity of Felarya. As a result, people will find movement much more difficult in this field unless they are leaping, the exception being winged creatures such as [[harpies]], who find the field to be an ideal hunting ground. [[Nagas]] however avoid the zone like the plague, as their movement relies on gravity to connect their scales with the ground. When they enter the zone they find themselves practically immobile unless they use their hands to claw themselves along.
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Normally this would result in a gravitational shock wave as the forces balanced, but in this case the rift, though not physically accessible, has never fully closed.  As a result the zero g field remains, drifting slowly throughout the world of Felarya. Measuring several square kilometers in size, anyone entering this zone becomes becomes weightless, a side effect of the conflicting gravities from Felarya and the rift. People find find moving in the field to be much more difficult unless they move by leaping, or fly like [[harpies]].  Unlike creatures that fly, Nagas find themselves unable to move if they don't remain in contact with the ground, and so they avoid these rich hunting grounds like the plague.
  
Fortunately, the field is constantly shifting, and no naga could ever be trapped there for more than a few hours or so.
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Fortunately, the field is constantly shifting, and so no naga could ever be trapped there for more than a few hours.
  
  

Revision as of 17:37, 18 December 2007

Danger: Special
Inhabitants: Various


In Felarya there are times when the tearing of the dimensions caused by the vanishing lands leaves permanent scars upon the land. Sometimes the scars aren't visible, yet they still have an effect. One such instance is the cause of the Floating field, the name not referring to any grass, but instead to the unstable gravitational field. It is the result of a brief but destructive warp shift in which a section of space was shifted inside gravitational field of Felarya.

Normally this would result in a gravitational shock wave as the forces balanced, but in this case the rift, though not physically accessible, has never fully closed. As a result the zero g field remains, drifting slowly throughout the world of Felarya. Measuring several square kilometers in size, anyone entering this zone becomes becomes weightless, a side effect of the conflicting gravities from Felarya and the rift. People find find moving in the field to be much more difficult unless they move by leaping, or fly like harpies. Unlike creatures that fly, Nagas find themselves unable to move if they don't remain in contact with the ground, and so they avoid these rich hunting grounds like the plague.

Fortunately, the field is constantly shifting, and so no naga could ever be trapped there for more than a few hours.


  • Credits to Rythmear for the idea and concept.