Difference between revisions of "Fairy kingdom"
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Danger : <font color = #ff0000>'''High'''</font> | Danger : <font color = #ff0000>'''High'''</font> | ||
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− | Inhabitants : [[minor races#Ghosts|ghosts]], [[minor races#Elementals|magic elementals]], phantom elves, dusk nymphs | + | Inhabitants : [[minor races#Ghosts|ghosts]], [[minor races#Elementals|magic elementals]], [[elves#Phantom Elves|phantom elves]], dusk nymphs, [[Carnivorous_plants#Earth Mouth|earth mouths]] |
− | For some reasons, this expanse of low and thick vegetation is plunged into a perpetual night. It's not dark magic however, as the moonlight allows a good enough visibility and the starry sky is beautiful. It's a great and pleaseant place for spirits who don't like much daylight. | + | For some reasons, this expanse of low and thick vegetation is plunged into a perpetual night. It's not dark magic however, as the moonlight allows a good enough visibility and the starry sky is beautiful. It's a great and pleaseant place for [[minor races#Ghosts|spirits]] who don't like much daylight. |
Spirits are by no mean all agressive and dangerous but the problem is the majority of them is invisible. Humans venturing in Sunfall thicket are basically sitting ducks for the first ghost passing by and feeling a bit peckish. | Spirits are by no mean all agressive and dangerous but the problem is the majority of them is invisible. Humans venturing in Sunfall thicket are basically sitting ducks for the first ghost passing by and feeling a bit peckish. | ||
− | Moreover some spirits are clearly hostile and very dangerous. | + | Moreover some spirits are clearly hostile and very dangerous. Also dusk lilies grow in great number in the thicket. This rare plant is known in many worlds as the absolute bane of mages as it sucks mana from every avaiable nearby sources... |
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Revision as of 15:07, 4 November 2007
Danger : High
Sub zones : Nemyra's palace, Kortiki town, Sunfall thicket
Inhabitants : fairies, dryads, echydins, deerataurs, genies, ghosts, magic elementals
The Fairy kingdom is situated west from the map and don't appears on it. It's an enormous zone circled by a wide and seemingly bottomless chasm. There is several bridges and passages that attach the land to the rest of Felarya but the best way to reach it is to travel through air. When entering the Fairy kingdom, you somehow have the impression to walk into another world - or a dream. The ambient light is slighty blueish, some laws of physics are altered, and the air feel.. different. The kingdom is a vast woodland teeming with fairies of all variety. It's full of magic and the sheer beauty of the place is awe-inspiring.
The zone is extremely dangerous, though, as there is fairies everywhere and they are widely known on Felarya for their voracious appetite. Besides fairies, lot of spirits and ghosts wander the land, attracted by magic. This is one of the great danger of the fairy kingdom : a whole part of its inhabitants - and predators - is simply invisible to mortals.
The zone is full of portals and warp zones of sort. Most or them are of the wild type though, constantly poping at random to disappears after a couple of minutes.
Kortiki town
Danger : Low
Inhabitants Fairies, humans, nekos, elves
The town of Kortiki is an exception in the fairy kingdom. For some reasons it has been declared a neutral ground and eventhough it's a fairy town, it's relatively safe for a human. You can still end in the stomach of one of its fairy inhabitant but it's seen as impolite, and as long as you don't act foolishly, the risk is pretty low. Some humans or nekos have been living in this safehaven for dozen of years without the slightiest problem. Reaching Kortiki can be tricky though, as it is situated deep in the core of the kingdom...
Sunfall thicket
Danger : High
Inhabitants : ghosts, magic elementals, phantom elves, dusk nymphs, earth mouths
For some reasons, this expanse of low and thick vegetation is plunged into a perpetual night. It's not dark magic however, as the moonlight allows a good enough visibility and the starry sky is beautiful. It's a great and pleaseant place for spirits who don't like much daylight.
Spirits are by no mean all agressive and dangerous but the problem is the majority of them is invisible. Humans venturing in Sunfall thicket are basically sitting ducks for the first ghost passing by and feeling a bit peckish.
Moreover some spirits are clearly hostile and very dangerous. Also dusk lilies grow in great number in the thicket. This rare plant is known in many worlds as the absolute bane of mages as it sucks mana from every avaiable nearby sources...
Nemyra's palace
Danger : Legendary
Inhabitants : unknown
Nemyra is the queen of all fairies of Felarya and a guardian as well, meaning she is a being with tremendous powers. Like one could expect, her palace is a very very mysterious place.
Nobody ever entered Nemyra's palace without being invited. To start with, the palace is hidden somewhere in fairy kingdom and is actually tiny, not bigger than a dollhouse... To enter it you need some size-changing abilities, which means usually being a fairy. However, the inside of the palace don't match at all its exterior and this is a perfect illustration of what this place is, ruled as it is by crazy or absurd rules. Various mythical and dangerous creatures guard the place, which actually looks like more a world than a palace. Indeed, the palace in Felarya is actually all but just one entrance to Nemyra's personnal universe.
The place is alive and infused from the will of Nemyra herself. You don't know quite what to expect when opening a door, and intruders are in for very bad surprises everywhere : your worst fear could suddenly become alive and appear in front of you, or you could suddenly begin to age as you walk a hall, or you could enter a room only to end inside the stomach of Nemyra herself, or more simply, find yourself lost in this everchanging labyrinth...