Difference between revisions of "Dridders"

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[[Image:Dridderwiki.jpg|Dridder]]
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A huge dridder gorging herself from unfortunate captured elves in her underground cave.
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Dridders are half human, half spider people. Their size varies a lot. Some measure 3 feet while others easily reach 100 feet.
 
Little is known about them, but dridders in general carry a grim and dark reputation. Many of them display a cruel and ruthless behavior in the frenzy of combat which has gotten their whole race wrongfully labeled as evil. Dridders are fierce fighters and a war-like society that place their warriors in very high regards.
 
  
Their natural weapons are their claws and their venom which is often lethal, even at small doses. They actually possess a wide variety of poisons, some of them which will only make the bitten creature sleepy. Dridders also often use weapons and armor, and it's not uncommon to see their legs reinforced by spiked plates. Their blacksmith are very skilled, and among the best in Felarya.
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[[Image:Dridderwiki.jpg|thumb|right|450px|A huge dridder gorging herself on unfortunate captured elves in her underground cave.]]
  
Dridders love to ambush travelers and, when in a group, they don't hesitate to assault human settlements. They have two methods of feeding. Like most felaryan predators, they swallow bite-sized prey whole, but if the prey is their size, they immobilize their victims and slowly liquefy their internal organs, sucking them out much like a normal spider.  Needless to say this last fact contributes a lot to their sinister reputation.
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Dridders are half [[humans|human]], half spider creatures, who come in a large variety of sizes on Felarya, some measuring 3 feet tall while others easily reach 100 feet in height. They are dangerous and patient predators, possessing deadly venom, acute reflexes, and an uncanny ability to lay traps.  
  
Many dridders hate [[nagas]], being taught to see them as inferior. A long standing and bloody feud exists between the two species and shows no signs of abating. Legend foretells that one day Sineria, Queen of the dridders, will return and destroy the nagas once and for all. In return many nagas, are taught to never trust a dridder , and some of them are actively searching for clues to the location of Sineria’s tomb. So far little has been found.
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In general, dridders in Felarya can be divided in two types:  The Wanderers and the Weavers. That's not an absolute rule however, and some dridders manage to blur the line between the two remarkably well.
  
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*<b>Wanderers</b> are usually visually more acute than the weavers, with thicker, more muscular spider legs. They are more adept at navigation through all types of terrain, able to run faster and jump for longer distances. They can steadily chase after prey for long distances and are capable of impressive short bursts of speed, although they still tend to prefer ambush tactics. While they can produce silk, they are generally much less adept than the weavers at it and typically don't build complex webs.
  
=== Known Dridders ===
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*<b>Weavers</b> tend to possess less heightened senses and less endurance overall, but their legs are extremely sensitive to the faintest touches and vibrations of their web and some of them possess special claws allowing them to grasp silk and weave it with unparalleled agility. They can use it not only to hunt but also to craft clothes and even buildings. They typically hunt in a smaller territory than the wanderers, but it's lined with countless strands of silk that allow them to sense even the tiniest movement caused by someone disturbing one of the security web-lines. The intensity of the vibration quickly gives a good indication of the size or strength of the creature, and with webs spread out all over, a dridder can monitor an intruder or potential prey's movement through their territory as it hits different signal lines. If it is not heading for their den, the dridder will have more then enough information on the intruder to know its general location and whether or not it would be worth going to investigate it.
Eshka
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[[Violet]]
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With their ambushes, giant dridders pose a big danger to travelers in Felarya and small groups of them have been seen raiding human settlements. Little is known about them in general, but they tend to carry a grim and dark reputation. Indeed, many of them display a cruel and ruthless behavior in the frenzy of combat which has gotten their whole race wrongfully labeled as evil. Dridders are fierce fighters and have a war-like society that holds their warriors in very high regard. As a race, they are not very proficient at magic in general, although some exceptions exist of course. They largely make up for it with their natural weapons though, such as their claws and, above all, their venom which is often lethal, even at small doses. They actually possess a wide variety of venoms, some of which will only make the bitten creature sleepy. They have two methods of feeding. Like most Felaryan predators, they simply swallow bite-sized prey whole and alive, but if the prey is their size, they immobilize their victims and slowly liquefy their internal organs into a soup, sucking them out much like a normal spider. Needless to say this last fact contributes a lot to their sinister reputation and creates incomprehension, as Dridders themselves see it as perfectly normal and by no means disgusting.
  
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Dridders often use weapons and armor, and it's not uncommon to see their legs reinforced by spiked plates. Their blacksmiths are very skilled, and among the best in Felarya. Many dridders have a deep distrust of [[nagas]], the result of a long-standing and bloody feud existing between the two species. Some legend among dridders foretells that one day, [[Queen Sineria|Sineria]], Queen of the dridders, will return and destroy the nagas once and for all. In return many nagas are taught to never trust a dridder. Some dridders are actively searching for clues to the location of Sineria’s tomb.  So far little has been found. There is much proof that dridders once formed a sophisticated, rich and powerful civilization building intricate structures and wearing refined clothes. Nowadays most dridders in Felarya have a much more primitive look to them though but, if you encounter a spider lady dressed in elegant attire, you may be facing a survivor from the era of Sineria's reign.
== Gerridis ==
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Gerridis don't actually have the lower half of an arachnid, but in spite of this everyone classifies them as dridders anyway, which annoys them to no end. Gerridis do not get along well with their half arachnid cousins, as they are far more interested in music, dancing, and arts than honing their fighting skills. They always avoid fighting whenever possible, as their body is not well suited to it.  Gerridis possess a slender and fragile frame, with delicate features that are closer to [[fairies|fairy's]] than a dridder's.  They are generally about twelve feet high.
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They have six very long and thin legs, each of which is covered in a liquid that allows them to walk on the surface of water, much like a water strider.
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==[[Dridder Culture|Culture]] ==
They are extremely fast and agile when on the water, able to silently travel over large expanses of still water faster than a jet ski.  These thin legs are obviously weak points as well, but a gerridi is able grow back severed legs in a few hours, though this is very taxing on them.
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Gerridis live in swamp zones and use blow darts as weapons, often coating their darts with various types of venoms.  Their preferred venom is a shrinking one, effective against small animal and sometimes [[humans]].  Some gerridis are known for their excellent mastery of water magic as well, and the leader of a gerridi pack will often be a shaman.
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=== Known Dridders ===
 
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*[[Nikita]]
 
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== Trapdoor Dridders ==
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Sometimes referred to as leaper dridders, they are a secretive species who hide in the dark corners of [[Giant tree#Bulvon wood|Bulvon wood]] and the [[dridder forest]].  They have a particular way of hunting that consists of digging themselves burrows, and standing inside, concealed behind a thin wall of some sort, usually silk with dirt, leaves, and plants glued to it.  When prey is close enough to the mouth of the burrow, they leap at lightning speeds to snatch it.  They also possess excellent hearing to help them locate their prey from underground and the ability to recognize each prey item by their distinctive sound and vibrations.
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Trapdoors dridders have extremely strong legs to help them dig and leap.  It must be noted that this allows them to jump to impressive heights or lengths as well, with no momentum needed, similar to [[fauna4#Sandfall Lurker|sandfall lurkers]], although to a lesser extent.  This means that if you avoided being caught when the creature leapt from its burrow, you are not off the hook yet.
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Trapdoors dridders are often reclusive, solitary, and rather grumpy too.  They don't share the hatred for [[nagas]] that the rest of their kind has though.
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== Bolas Dridders ==
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This particular species of dridders can mostly be found in [[Giant tree#Bulvon wood|Bulvon wood]].  They are a giant species, about 80 feet high, but unlike the rest of their kind, their venom is rather weak and rarely lethal.  This makes Bolas dridders more cautious in general, less boastful and less prone to seek confrontation than their cousins.  They are not fierce warriors and prefer stealth and guile over might.
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Bolas dridders have an easygoing reputation and befriending them is not too hard, as long as you are not prey.  They live mostly in the canopy of the giant trees where they jump from one branch to another with amazing agility.  They are very skilled with their silk, that they can use as a sticky lasso or as a bungee cord.  It's as natural as breathing for them, and most of the time a bolas dridder will use it without even thinking.
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Bolas dridders have an original way of hunting.  They stalk travelers from high above, and "fish" for them with long lines of silk with sticky globules on the end.  It's not uncommon for a Bolas to successfully decimate a party of travelers one by one without them ever seeing their companions disappear.
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=== Known Bolas Dridders ===
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[[Alestor]]
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== Naxyla Dridders ==
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While not native to Felarya, due to their habit of inter-dimensional exploring they frequently find themselves passing through this world or residing here for short periods of time. Naxyla dridders are not a natural species. They were artificially created by an advanced civilization thousands years ago on the world of Naxyla as a means of information extraction and for use in covert ops. However, with the sudden end of that civilization, the Naxyla dridders came into their own and became the planet's dominant lifeform. Despite their new role on the planet, their growth is still restricted by the genetic shackles placed on them countless eons ago.
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Only one male is born per hundred females, considerably slowing population growth. Furthermore, female Naxyla dridders are actually created from a "Host Mother" and not born naturally. This is a humanoid prey who, rather then being consumed, is instinctively deemed to be worthy of transformation and is converted into a dridder through a semi-lengthy process. This means that while the dridder's lower half is like a spider, the upper half is the same type as the host species. For example, if the host mother was an elf, the resulting dridder will have an upper half that is also elven. If the host mother was a neko, then the upper half of the resulting dridder will be a neko, and likewise for all humanoid species.
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Naxyla dridders also have unique feeding needs. While they need sustenance for their bodies, they also need sustenance for their minds.
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*[[Artemia]]
  
Naxyla dridders, when consuming their prey whole (this is achieved via a special shrinking venom), also absorb the memories and thoughts of their victim. This allows the dridder, in theory, to know everything the ingested prey knows... however to get all of the information involves a much slower digestion phase and potentially opens up the Naxyla dridder to what is know as Personality Imprint... in other words, a risk that the absorbed thoughts and memories could overwrite or merge with the existing personality. This can be avoided with training, but still this method is generally avoided by most Naxyla dridders.
 
  
Naxyla dridders usually display much less cruelty than their Felaryan counterparts and turn themselves more toward arts and studies than war.
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==Dridders Sub-species==
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*<b>[[Trapdoor Dridders]]</b>
  
[http://www.deviantart.com/deviation/45275670 Full description]
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*<b>[[Gerridis]]</b>
  
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*<b>[[Naxyla Dridders]]</b>
  
=== Known Naxyla Dridders ===
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*<b>[[Bolas Dridders]]</b>
[[Artemia]]
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*<b>[[Argyrones]]</b>
  
* Credits goes to Veeshan123 for all the design and the idea of Naxyla dridders, to Zoekin for the Trapdoor and Bolas dridders and to MukatKiKaarn for the base idea of Gerridis.
 
  
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* Credits goes to Rcs619 and Aethernavale for various ideas to help develop the dridders.
  
 
[[Category:Races]]
 
[[Category:Races]]
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[[Category:Dridders]]

Latest revision as of 09:48, 12 October 2014

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A huge dridder gorging herself on unfortunate captured elves in her underground cave.

Dridders are half human, half spider creatures, who come in a large variety of sizes on Felarya, some measuring 3 feet tall while others easily reach 100 feet in height. They are dangerous and patient predators, possessing deadly venom, acute reflexes, and an uncanny ability to lay traps.

In general, dridders in Felarya can be divided in two types: The Wanderers and the Weavers. That's not an absolute rule however, and some dridders manage to blur the line between the two remarkably well.

  • Wanderers are usually visually more acute than the weavers, with thicker, more muscular spider legs. They are more adept at navigation through all types of terrain, able to run faster and jump for longer distances. They can steadily chase after prey for long distances and are capable of impressive short bursts of speed, although they still tend to prefer ambush tactics. While they can produce silk, they are generally much less adept than the weavers at it and typically don't build complex webs.
  • Weavers tend to possess less heightened senses and less endurance overall, but their legs are extremely sensitive to the faintest touches and vibrations of their web and some of them possess special claws allowing them to grasp silk and weave it with unparalleled agility. They can use it not only to hunt but also to craft clothes and even buildings. They typically hunt in a smaller territory than the wanderers, but it's lined with countless strands of silk that allow them to sense even the tiniest movement caused by someone disturbing one of the security web-lines. The intensity of the vibration quickly gives a good indication of the size or strength of the creature, and with webs spread out all over, a dridder can monitor an intruder or potential prey's movement through their territory as it hits different signal lines. If it is not heading for their den, the dridder will have more then enough information on the intruder to know its general location and whether or not it would be worth going to investigate it.

With their ambushes, giant dridders pose a big danger to travelers in Felarya and small groups of them have been seen raiding human settlements. Little is known about them in general, but they tend to carry a grim and dark reputation. Indeed, many of them display a cruel and ruthless behavior in the frenzy of combat which has gotten their whole race wrongfully labeled as evil. Dridders are fierce fighters and have a war-like society that holds their warriors in very high regard. As a race, they are not very proficient at magic in general, although some exceptions exist of course. They largely make up for it with their natural weapons though, such as their claws and, above all, their venom which is often lethal, even at small doses. They actually possess a wide variety of venoms, some of which will only make the bitten creature sleepy. They have two methods of feeding. Like most Felaryan predators, they simply swallow bite-sized prey whole and alive, but if the prey is their size, they immobilize their victims and slowly liquefy their internal organs into a soup, sucking them out much like a normal spider. Needless to say this last fact contributes a lot to their sinister reputation and creates incomprehension, as Dridders themselves see it as perfectly normal and by no means disgusting.

Dridders often use weapons and armor, and it's not uncommon to see their legs reinforced by spiked plates. Their blacksmiths are very skilled, and among the best in Felarya. Many dridders have a deep distrust of nagas, the result of a long-standing and bloody feud existing between the two species. Some legend among dridders foretells that one day, Sineria, Queen of the dridders, will return and destroy the nagas once and for all. In return many nagas are taught to never trust a dridder. Some dridders are actively searching for clues to the location of Sineria’s tomb. So far little has been found. There is much proof that dridders once formed a sophisticated, rich and powerful civilization building intricate structures and wearing refined clothes. Nowadays most dridders in Felarya have a much more primitive look to them though but, if you encounter a spider lady dressed in elegant attire, you may be facing a survivor from the era of Sineria's reign.

Culture

Known Dridders


Dridders Sub-species


  • Credits goes to Rcs619 and Aethernavale for various ideas to help develop the dridders.