Difference between revisions of "Imoreith Tundra"

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Danger: <font color = #ff9500>'''Hazardous'''</font>
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Sub zones: Efisga valley, Direwind hills, Canyon
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Inhabitants:
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Under construction
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Cold zone. North west
 
  
Strange sound phenomenon in this zone. Every sound seem to resonnate. The sky is strange, with some light patterns seen.
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[[Image:Imoreithwiki.jpg|right|thumb|700px|Imoreith Tundra]]
  
In some areas there is no sounds at all. Creatures use acoustic properties by supressingthe the noises they make when they hunt, or in the contrary use noises to attack
 
  
 
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Danger: <font color = #ff9500>'''Hazardous'''</font>  
== Elifga valley ==
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Danger: <font color = #ff9500>'''normal'''</font>
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Inhabitants: [[minor races#Jotuns|jotuns]], nagas, elves, snow dryads
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Inhabitants: [[fauna8#Snowstalker|snowstalkers]], [[fauna8#Nopsid|nopsids]], [[fauna8#Taranei|taraneis]], [[fauna8#Flat Back Frost Turtle |flat back frost turtles]]   
  
The Elifga Valley lies in the north west of the continent, past the [[Chordoni waterfalls]], and forms a triangular zone, bordered by the Shimmering sea in the west.    It's difficult to access, separated as it is from the central part of the continent by a large and impassable canyon in the south, and bordered by massive mountains in the east. Some narrow passes lead to the dangerous[[Evernight forest]] past them. Elifga valley has a flora and fauna similar in ways to the regular Felaryan jungle, but with certain differences because the Valley is colder due to its altitude, and regulary get snow. Thus, pine trees are more numerous here than in the regular jungle, making the valley closer to a Boreal forest.
 
  
Generally, mammals are more populous than reptilian species, being a bit more suited to the cooler temperatures. There are [[nagas]], like in all other parts of Felarya, but in lesser number. An interesting fact is that a large percentage of these naga develop fire-based magic – it is believed this is a genetic trait passed through generations to help deal with cooler temperature. An equal amount simply adapt into ice elemental nagas. [[minor races#Jotuns|Jotuns]] could be considered the dominant predator of Elifga Valley
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The Imoreith Tundra is a vast expanse of snow and ice, located in the north-west of the continent. It's situated at a high elevation in the grip of a perpetually cold climate. So far, the only known way to reach it is by taking dangerous passes up from the [[Myrodia coast#Elifga valley|Elifga valley]]. The tundra is always covered in a thick layer of snow with a few small scrubs and grasses. It's generally desolate and rocky, with the white patched ground stretching in all directions. There are a few low hills and sometimes mysterious piles of massive rocks, the purpose of which is unknown. The air seems thinner and more frigid here, and has a very strange feeling too it, which people have a hard time describing. The whole of Imoreith tundra is well known for being enveloped in bizarre phenomenon involving sounds. In general, every sound seems to resonate here, echoing long across the snows; though in some areas there are no sounds at all.  These areas appear to be distributed entirely randomly; one could suddenly have conversations cut off or amplified to a painfully loud volume by simply walking a few feet.  Sometimes sound will carry only a short distance, other times it will literally drift across the entire zone. One has to learn to stop trusting their ears in this place.  The creatures here often use the acoustic properties by suppressing the noises they make when they hunt, creating confusing and misleading noises, or even using loud sounds as sonic attacks.  Many predators of the tundra seem to have developed ways to pinpoint noises despite the large aural confusion, giving them an edge over any adventurers. At night, the entire sky fills with strange, colourful, eerie lights and complex patterns not visible in other parts of Felarya, perhaps due to the altered atmosphere here. Some people claim that if you listen close enough, you can hear the bizarre music of this place in these dancing lights.  Others claim the lights can show you the way through this zone... if they want to. It is believed that the Tundra leads to further lands of ice and snow, though very few have traversed the tundra and returned.
 
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== Direwind hills ==
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Danger: <font color = #ff9500>'''normal'''</font>
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Inhabitants: Under construction
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*credits to Jaette-troll for the Elifga valley idea.
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*credits to Jaette-troll for helping with the description of Imoreith Tundra.
  
 
[[Category:locations]]
 
[[Category:locations]]

Latest revision as of 00:31, 17 March 2013

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Imoreith Tundra


Danger: Hazardous
Inhabitants: snowstalkers, nopsids, taraneis, flat back frost turtles


The Imoreith Tundra is a vast expanse of snow and ice, located in the north-west of the continent. It's situated at a high elevation in the grip of a perpetually cold climate. So far, the only known way to reach it is by taking dangerous passes up from the Elifga valley. The tundra is always covered in a thick layer of snow with a few small scrubs and grasses. It's generally desolate and rocky, with the white patched ground stretching in all directions. There are a few low hills and sometimes mysterious piles of massive rocks, the purpose of which is unknown. The air seems thinner and more frigid here, and has a very strange feeling too it, which people have a hard time describing. The whole of Imoreith tundra is well known for being enveloped in bizarre phenomenon involving sounds. In general, every sound seems to resonate here, echoing long across the snows; though in some areas there are no sounds at all. These areas appear to be distributed entirely randomly; one could suddenly have conversations cut off or amplified to a painfully loud volume by simply walking a few feet. Sometimes sound will carry only a short distance, other times it will literally drift across the entire zone. One has to learn to stop trusting their ears in this place. The creatures here often use the acoustic properties by suppressing the noises they make when they hunt, creating confusing and misleading noises, or even using loud sounds as sonic attacks. Many predators of the tundra seem to have developed ways to pinpoint noises despite the large aural confusion, giving them an edge over any adventurers. At night, the entire sky fills with strange, colourful, eerie lights and complex patterns not visible in other parts of Felarya, perhaps due to the altered atmosphere here. Some people claim that if you listen close enough, you can hear the bizarre music of this place in these dancing lights. Others claim the lights can show you the way through this zone... if they want to. It is believed that the Tundra leads to further lands of ice and snow, though very few have traversed the tundra and returned.


  • credits to Jaette-troll for helping with the description of Imoreith Tundra.