Difference between revisions of "Sphinxes"

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Sphinxes are a proud and regal race. With the torso and head of a human fused with the lower body of a lion and great feathered wings, they are truly awe-inspiring. They often have long hair and passionate, fiery eyes. 
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Sphinxes can be surprisingly emotional, switching modes at dizzying speeds however, they are also intelligent and think very logically, albeit rather rigidly. They tend to see themselves as superior and can be quite self-righteous at times. They are largely used as symbols of justice because Sphinxes seem to hold that value dear. They often act as self-appointed judge jury and executioner in matters they see fit to preside over. Sphinxes are prone to defend causes with passions which can sometimes lead them to a certain fanatism. They are very prideful and a sure fire way to kill yourself would be to insult them or there ideals.
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Sphinxes of Felarya come in a range of sizes from 8 feet (head to ground)to 100 feet or more.  they often have golden fur, hair and eyes and walk with a strut of superiority. They are skilled warriors, especially proficient in blades, and many find a living in guarding a place, person or thing they feel is worth of their protection.
 
  
Given their size, greater specimens are not as voracious as one would think. Most sphinxes like hunting alone and will get if possible their prey from a groups rather than cornering a single victim. This is considered dishonorable and unsatisfactory to them.
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They also strongly despise sneak attacks and will always openly annouce themselves before engaging an ennemy.
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Sphinxes are dangerous on both ground and air and some of them master a powerful healing and protective magic. They tend to live near mountain ranges and open fields, where they can make good use of their great, majestic wings.
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[[Image:Nakwindwiki.jpg|thumb|right|450px|A beautiful pantaur resting on a rock. Picture by Yuni and used with artist's permission. For larger version visit [http://yuni.deviantart.com/ Yuni's gallery]]]
  
Like one could figure, sphinxes absolutely despise [[harpies]], their main rival as the dominant avian race of Felarya. The two races often waged wars in the past.
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Sphinxes are a proud race with the head and upper body of a human fused with the lower body of a winged lion. Unlike the Greek Sphinx [http://en.wikipedia.org/wiki/Sphinx], they are tauric, their human torsos being connected at the emplacement of their feline shoulders. With their great feathered wings on their backs, they are truly awe-inspiring. Sphinxes can be surprisingly emotional, and are known to quickly switch from one mood to another. In spite of this, they are intelligent and think very logically, albeit often rather rigidly. They tend to see themselves as superior to other races, and can be quite self-righteous at times.  They are often used as symbols for justice because sphinxes seem to hold that particular value strongly, often acting as self-appointed judges, jury, and executioners, in matters that they see fit to preside over.  Sphinxes are prone to defend causes with great passion, which can sometimes border on fanaticism.  They are very prideful, and insulting them or their ideals is a sure way to have them attack you.
  
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Sphinxes of Felarya come in a range of sizes from 8 feet (head to ground) to 100 feet or more.  They often have golden hair and fur, passionate, fiery eyes, and a walk with a self confident swagger.  They are skilled warriors, being especially proficient with blades, and many make a living guarding places, people, and things that they feel are worthy of their protection. In spite of their size, larger specimens are not as voracious as one would expect.  Most sphinxes like hunting alone and will, if possible, get their prey from a group rather than cornering a single victim, as they feel it is more of a fair contest if the prey is allowed to counter their physical weakness with larger numbers.  They also strongly despise sneak attacks and will always openly announce themselves before engaging an enemy.
  
[[Image:Nakwindwiki.jpg|sphinx]]
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Sphinxes store food they eat first in their human stomach, but once it becomes full, its contents are transferred to a second, much larger stomach, situated in their feline torso. Sphinxes are dangerous on both the ground and in air, and some of them master a powerful healing and protective magic.  They tend to live near mountain ranges and open fields, where they can make good use of their great, majestic wings. Like one could figure, sphinxes absolutely despise [[harpies]], their main rivals as the dominant avian race of Felarya.  The two races have often waged war in the past.
  
A beautiful pantaur resting on a rock. Picture by Akhkharu and used with artist's permission. For larger version visit [http://akhkharu.deviantart.com/ Akhkharu's gallery]
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== Sphinx Sentinels ==
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Sphinx sentinels are mostly found in dungeons, mazes, and temples. They receive very special education, learning the traditions, history, and laws of their race, as well as an impressive number of riddles. Then, at some point early in their life, young sphinxes sentinels receive the two curses that have been passed down among them since time immemorial:
  
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* The Geas of Guardianship: on their one hundredth birthday, a sphinx is given charge over a great secret, usually a treasure or extreme magical power, sometimes a gateway or passage a hero would be expected to survive.  They must guard this place for 1672 years or until an adventurer wins the prize.
  
== Blue Sphinxes ==
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* The Geas of Riddles: the second prohibition laid down upon a sphinx, given after the geas of guardianship is cast. During the 1672 years of guardianship, a sphinx is forbidden to consume any sentient being unless they have asked them a riddle and the being has failed to answer or answered incorrectly.  If the being answers correctly, they must be allowed to pass and gather treasure unmolested by the guardian.  
A species mostly found in the [[great rocky fields]]. They have blue fur, blue hair, and possess cat ears, paws instead of hands, and furred forearms.
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Blue sphinxes are fearsome creatures. Not only are they totally immune to lighning, but they can absorb it to heal themselves as well. Their body is full of electricity. They store it, a bit like [[fauna#Stormseeker|stormseekers]], except they keep it in their bones and can't blast bolts of lightning at targets. Thus, any hostile or unwanted contact with a blue sphinx results in a powerful, stunning shock. Even when the sphinx is standing iddle, small arcs of lightning can be seen coursing on the lenght of their body. In presence of a friend, however, the sphinx's touch can become perfectly normal.
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Recently, however, a lot of younger, less patient sphinxes have begun using tricks and technicalities to get around the geas. For example, if a hero answers a riddle correctly and passes the sphinx to get the treasure, but there is too much of it,he may think that he will simply make multiple trips.  Hungry and impatient, the sphinx will allow him to fill up his arms with loot, and then force him to answer another riddle to be allowed to pass again. Most adventurers are so flustered by this that they fail, and are promptly devoured by the tricky sphinx. The origins of these two curses and the reason why sphinxes pass them on to each other is an absolute mystery. They're believed to go back to a time before Sphinxes first set foot in Felarya itself. As one might imagine, sphinx sentinels are extraordinarily patient creatures.  They pass the time with mind games, solving complex mathematical problems, or conceiving new riddles.  In Felarya, some sphinx sentinels have been known to link themselves to [[dryads]], in order to keep in contact with the outside world.  Sphinx sentinels possess a formidable memory and near perfect concentration, thus making them excellent spell casters, proficient in many types of magic, from dimensional magic, to telekinesis, to transmutation. With both this magical ability and their natural physical strength, they are frighteningly powerful opponents. Once in a while, another sphinx will come to replace the one currently guarding an area, to allow them to feed if the number of adventurers has been scarce. The sphinx then gate themselves to another world where they enter a feeding frenzy.  For a few hours, the calm and composed creature turns into a ravenous and insatiable predator, engulfing prey by the dozens and stuffing themselves until their two enormous stomachs are so bloated the sphinx can barely walk.  They then come back to their post, ready to stand guard once again, and digest their copious meal.  This is the only time a sphinx sentinel doesn't ask riddles.
  
Blue sphinxes are vain, prideful, but slighty more lascivious and naughty than the rest of their kind and less inclined on the code of honor. They won't announce themselves before a fight for instance, having lost countless battles against the fierce harpies of the zone this way.
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=== Known Sphinxes ===
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*Tara
  
They are also friendly with [[nekos]] and will very rarely attack or feed on them.
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*[[Hiral]]
  
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== Sphinxes Sub-species ==
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*<b>[[Blue Sphinxes]] </b>
  
== Sphinxes Sentinels ==
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*<b>[[Pantaurs]] </b>
Sphinxes sentinels are an uncommon species of giant sphinxes, mostly found in dungeons, mazes, or temples. They receive a very special education, learning the traditions, history, and laws of their races, as well as an impressive number of riddles. Then at a point of their life, young sphinxes sentinels receive the two curses of their kind that are passed among them since time immemorial :
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* The Geas of Guardianship: on their one hundredth birthday, a sphinx is given charge over a great secret, usually a treasure or extreme magical power, sometimes a gateway or passage a hero would be expected to survive. They must guard this place for 5672 years or until an adventurer wins the prize.
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*<b>[[Stone Sphinxes]] </b>
 
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* The Geas of Riddles: the second prohibition laid down upon a sphinx once the geas of guardianship is announced. During the 5672 years of guardianship, a sphinx is forbidden to consume any sentient being unless they have asked them a riddle and the being has failed to answer. If the being answers correctly, they must be allowed to pass and gather treasure unmolested by the guardian.
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Recently, however, a lot of younger, less patient sphinx’s have begun using tricks and technicalities to get around the geas. For example, a hero answers a riddle correctly and passes to get the treasure. Well obviously there is so much he can’t do it all in one load, so he figures he can make several trips. Hungry and impatient, the young sphinx will allow him to fill up his arms with a load, and then force him to answer another riddle to be allowed to pass again. Most are so flustered at the situation that they fail. Some are quite clever and might risk answering three or four, or just simple refuse to answer and get out as fast as they can.
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The origins of this two curses and why sphinxes pass it to each other is an absolute mystery. It's believed to be far older than when Sphinxes first set foot in Felarya.
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Like one could imagine, sphinxes sentinels are extraordinarily patient creatures. They kill time with mind games, solving complex mathematic problems or searching for new riddles. In Felarya, some sphinxes sentinels has been known to link themselves to [[dryads]] to keep a contact with the outside world. Sphinxes sentinels possess a formidable memory and ability of concentration, thus they makes excellent spellcasters, proficient in many type of magic, from dimensionnal magic to telekinesis or transmutation. Added to their natural physical strenght, this makes them frighteningly powerful opponents.
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Once in a while, Another sphinx will come to replace the guarding one to allow them to feed if the number of adventurers have been scarce. The sphinx then gate to another world where they enter a feeding frenzy. For a few hours, the calm and composed creature turns into a ravenous and insatiable predator. They devour preys by dozens and stuff themselves until their two enormous stomaches ( human and feline ) are so bloated, the sphinx can barely walk anymore. They then come back to their post, ready to stand their guard again. This is the only time a sphinx sentinel don't ask riddles.
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== Canopy Pantaurs ==
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A wingless species of sphinxes also called panther-taur living in the summit of the gigantic trees of Felarya. They largely make up for their lack of wings by their great speed and extraordinary agility. Climbing a tree is as natural as walking to them.
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Pantaurs are a lot more easy going than other sphinxes. They are social creatures and usually hunt in small pack of 3-5 specimens. They don't hesitate to assault large group of ennemies or prey, confident in their combat skills and in their speed in case things turn bad. Two traits that rarely betray pantaurs despite their great recklessness.
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Pantaurs have a very curious mind and don't like to stay in the same place for very long. They love to travel, explore, and see new things.
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Pantaurs are fearsome hunters. Their senses are very developped, especially their hearing. They love to play with their preys, much like a cat with a mouse and when in group, they often sensuously feed their prizes to each others.
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[[Category:Races]]
 
[[Category:Races]]
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[[Category:Sphinxes]]

Latest revision as of 01:02, 1 November 2012

General content: | Felaryan fauna | Felaryan flora | Races | Characters | Locations | History and Lore | Science and Magic | Culture and Customs | List of all available articles


A beautiful pantaur resting on a rock. Picture by Yuni and used with artist's permission. For larger version visit Yuni's gallery

Sphinxes are a proud race with the head and upper body of a human fused with the lower body of a winged lion. Unlike the Greek Sphinx [1], they are tauric, their human torsos being connected at the emplacement of their feline shoulders. With their great feathered wings on their backs, they are truly awe-inspiring. Sphinxes can be surprisingly emotional, and are known to quickly switch from one mood to another. In spite of this, they are intelligent and think very logically, albeit often rather rigidly. They tend to see themselves as superior to other races, and can be quite self-righteous at times. They are often used as symbols for justice because sphinxes seem to hold that particular value strongly, often acting as self-appointed judges, jury, and executioners, in matters that they see fit to preside over. Sphinxes are prone to defend causes with great passion, which can sometimes border on fanaticism. They are very prideful, and insulting them or their ideals is a sure way to have them attack you.

Sphinxes of Felarya come in a range of sizes from 8 feet (head to ground) to 100 feet or more. They often have golden hair and fur, passionate, fiery eyes, and a walk with a self confident swagger. They are skilled warriors, being especially proficient with blades, and many make a living guarding places, people, and things that they feel are worthy of their protection. In spite of their size, larger specimens are not as voracious as one would expect. Most sphinxes like hunting alone and will, if possible, get their prey from a group rather than cornering a single victim, as they feel it is more of a fair contest if the prey is allowed to counter their physical weakness with larger numbers. They also strongly despise sneak attacks and will always openly announce themselves before engaging an enemy.

Sphinxes store food they eat first in their human stomach, but once it becomes full, its contents are transferred to a second, much larger stomach, situated in their feline torso. Sphinxes are dangerous on both the ground and in air, and some of them master a powerful healing and protective magic. They tend to live near mountain ranges and open fields, where they can make good use of their great, majestic wings. Like one could figure, sphinxes absolutely despise harpies, their main rivals as the dominant avian race of Felarya. The two races have often waged war in the past.

Sphinx Sentinels

Sphinx sentinels are mostly found in dungeons, mazes, and temples. They receive very special education, learning the traditions, history, and laws of their race, as well as an impressive number of riddles. Then, at some point early in their life, young sphinxes sentinels receive the two curses that have been passed down among them since time immemorial:

  • The Geas of Guardianship: on their one hundredth birthday, a sphinx is given charge over a great secret, usually a treasure or extreme magical power, sometimes a gateway or passage a hero would be expected to survive. They must guard this place for 1672 years or until an adventurer wins the prize.
  • The Geas of Riddles: the second prohibition laid down upon a sphinx, given after the geas of guardianship is cast. During the 1672 years of guardianship, a sphinx is forbidden to consume any sentient being unless they have asked them a riddle and the being has failed to answer or answered incorrectly. If the being answers correctly, they must be allowed to pass and gather treasure unmolested by the guardian.

Recently, however, a lot of younger, less patient sphinxes have begun using tricks and technicalities to get around the geas. For example, if a hero answers a riddle correctly and passes the sphinx to get the treasure, but there is too much of it,he may think that he will simply make multiple trips. Hungry and impatient, the sphinx will allow him to fill up his arms with loot, and then force him to answer another riddle to be allowed to pass again. Most adventurers are so flustered by this that they fail, and are promptly devoured by the tricky sphinx. The origins of these two curses and the reason why sphinxes pass them on to each other is an absolute mystery. They're believed to go back to a time before Sphinxes first set foot in Felarya itself. As one might imagine, sphinx sentinels are extraordinarily patient creatures. They pass the time with mind games, solving complex mathematical problems, or conceiving new riddles. In Felarya, some sphinx sentinels have been known to link themselves to dryads, in order to keep in contact with the outside world. Sphinx sentinels possess a formidable memory and near perfect concentration, thus making them excellent spell casters, proficient in many types of magic, from dimensional magic, to telekinesis, to transmutation. With both this magical ability and their natural physical strength, they are frighteningly powerful opponents. Once in a while, another sphinx will come to replace the one currently guarding an area, to allow them to feed if the number of adventurers has been scarce. The sphinx then gate themselves to another world where they enter a feeding frenzy. For a few hours, the calm and composed creature turns into a ravenous and insatiable predator, engulfing prey by the dozens and stuffing themselves until their two enormous stomachs are so bloated the sphinx can barely walk. They then come back to their post, ready to stand guard once again, and digest their copious meal. This is the only time a sphinx sentinel doesn't ask riddles.

Known Sphinxes

  • Tara

Sphinxes Sub-species


  • Credits goes to Chroias for the idea of the sphinxes sentinels.