Difference between revisions of "Versology"

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== Dimensional Portals ==
 
== Dimensional Portals ==
In the universe in general, dimensional magic is seen as a rare and strange type of magic, that few beings can use due to its difficulty. After all, we are speaking of forces capable of twisting and distorting the fabric of reality. In Felarya however, this type of magic is much more common and, admittedly, easier to use due to the world being a crossroads between dimensions and dimensionally unstable, thus, more malleable. An entire class of spellcasters actually specialize in dimensional magic. While it's still a hard and dangerous discipline, portal-crafting is an easy task for them. A portal is like a two-way door from one place to another, conveniently crossing the boundaries of time and distances through the Astral Sea in [[Lydus]]. Using a portal is the most common way to enter or exit Felarya and is generally safe, although the maker of the portal could place certain restrictions on it. For example, "If King Quetzoal III ever crosses this gate, send him to [[Hell and Heaven|Hell]], but send all others to their normal destination," is a viable command a portal maker could place on their portal ! However, if the portal maker were to die then the portal would close, aside from a handful of cases where the maker was powerful enough to keep their portals open even after their death. One peculiar portal is the [[Ur-Sagol#Great dimensional gate|great dimensional gate]] near [[Ur-Sagol]].  This portal is so perfect that it's a real enigma in and of itself.
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In the universe in general, dimensional magic is seen as a rare and strange type of magic, that few beings can use due to its difficulty. After all, we are speaking of forces capable of twisting and distorting the fabric of reality. In Felarya however, this type of magic is much more common and, admittedly, easier to use due to the world being a crossroads between dimensions and dimensionally unstable, thus, much more malleable. An entire class of spellcasters actually specialize in dimensional magic. While it's still a hard and dangerous discipline, portal-crafting is an easy task for them. A portal is like a two-way door from one place to another, conveniently crossing the boundaries of time and distances through the Astral Sea in [[Lydus]]. Using a portal is the most common way to enter or exit Felarya and is generally safe, although the maker of the portal could place certain restrictions on it. For example, "If King Quetzoal III ever crosses this gate, send him to [[Hell]], but send all others to their normal destination." is a viable command a portal maker could place on their portal ! However, if the portal maker was to die then their portal would close, aside from a handful of cases where the maker was powerful enough to keep their portals open even after their death. One peculiar portal is the [[Ur-Sagol#Great dimensional gate|great dimensional gate]] near [[Ur-Sagol]].  This portal is so perfect that it's a real enigma in and of itself.
  
  
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=== Mebron ===
 
=== Mebron ===
Mebron is the home world of the [[Negavian factions#Ps'isol Magiocrats|Ps'isol Magiocrat]] Balthazar Gramon. It's a small, serene world of green plains, gentle hills and lush forests. The Galfam-Abh MURCOWIH archives describe Mebron as an "Agrisphere B-20 type" : a world almost entirely devoted to agriculture. Its lack of any mineral resources made it pretty backward in technology, and the world is a lot more known for its excellent cuisine than for any sort of scientific prowess. Life here would be idyllic if it wasn't for the occasional raids from the Telks pirates, a violent group of inter-dimensional bandits plundering  prosperous worlds. Since Gramon's accession to the council, Mebron has become closer and closer to [[Negav]], receiving help from the powerful city to defend itself against the Telks, and trading in return its large surplus of food to help feed it.
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Mebron is the home world of the [[Negavian factions#Ps'isol Magiocrats|Ps'isol Magiocrat]] Balthazar Gramon. It's a small, serene world of green plains, gentle hills and lush forests. The Galfam-Abh MURCOWIH archives describe Mebron as an "Agrisphere B-20 type" : a world almost entirely devoted to agriculture. Its lack of any mineral resources made it pretty backward in technology, and the world is a lot more known for its excellent cuisine than for any sort of scientific prowess. Life here would be idyllic if it wasn't for the occasional raids from the Telks pirates, a violent group of inter-dimensional bandits plundering  prosperous worlds. Since Gramon's accession to the council, Mebron has become closer and closer to [[Negav]], receiving help from the powerful Felaryan city to defend itself against the Telks, and trading in return its large surplus of food to help feed it.
  
  
 
*Londore belongs to Zoekin.
 
*Londore belongs to Zoekin.

Revision as of 07:04, 3 December 2011

General content: | Felaryan fauna | Felaryan flora | Races | Characters | Locations | History and Lore | Science and Magic | Culture and Customs | List of all available articles


Versology is a magical or scientific discipline about studying the multiverse and its workings, other worlds, and different planes of existence. Usually little known and marginal on most worlds, this discipline is, unsurprisingly, very important in Felarya and extensively studied. Sagolians are said to have been master at it, gathering an encyclopedic knowledge on the subject.


Dimensional Portals

In the universe in general, dimensional magic is seen as a rare and strange type of magic, that few beings can use due to its difficulty. After all, we are speaking of forces capable of twisting and distorting the fabric of reality. In Felarya however, this type of magic is much more common and, admittedly, easier to use due to the world being a crossroads between dimensions and dimensionally unstable, thus, much more malleable. An entire class of spellcasters actually specialize in dimensional magic. While it's still a hard and dangerous discipline, portal-crafting is an easy task for them. A portal is like a two-way door from one place to another, conveniently crossing the boundaries of time and distances through the Astral Sea in Lydus. Using a portal is the most common way to enter or exit Felarya and is generally safe, although the maker of the portal could place certain restrictions on it. For example, "If King Quetzoal III ever crosses this gate, send him to Hell, but send all others to their normal destination." is a viable command a portal maker could place on their portal ! However, if the portal maker was to die then their portal would close, aside from a handful of cases where the maker was powerful enough to keep their portals open even after their death. One peculiar portal is the great dimensional gate near Ur-Sagol. This portal is so perfect that it's a real enigma in and of itself.


Galfam-Abh MURCOWIH

The famous Galfam-Abh MURCOWIH (MUltiversal Research Center on Worlds Inhabited by Humans) have established an incredibly extensive list of thousands and thousands of worlds, very meticulously classed, ranked and graded. It was then turned into an extremely useful encyclopedia. Not only does it offers a gigantic database for each of those places, but it also provides the reader with many useful advices on to how live - or survive - on them. The MURCOWIH has quickly become a mandatory tool for any dimensional traveler, human or not.

Known Worlds

Spiritual Worlds

Spiritual Worlds are worlds where souls and spirits become physical objects that can be touched and interacted with. They are inhabited by supernatural creatures such as Angels or Demons and various astral denizens. One can travel to these worlds spiritually or physically, in some cases.

Hell

Hell is an immense myriad of very dangerous worlds and realms inhabited by beings comprised of negative energy called demons and countless monsters and abominations.

Heaven

Heaven is an immense collection of beautiful and serene worlds made of positive energies and inhabited by Angels and other celestial creatures.

Lydus

Lydus is also known as the "Astral Sea", an endless ocean tying every worlds together. Lydus is nowhere and anywhere.

Physical Worlds

What is known as the Physical World is that part of the universe where only physical objects are tangible, and spirits and souls remain, for the most part, entirely intangible and immaterial. Most Physical worlds come mostly under the form of planets and other celestial objects floating in space.


Balfrezagg

Delurah

Londore

Londore is a small world made of two large continental masses with a vast number of smaller islands in between them. Climate ranges from tropical to subarctic. Originally seen as a refuge for mages fleeing persecution, this backwater world has prospered and grown into a quiet little community. Londorean people are very isolationist and, above everything else, fear being invaded by an outside world. They strive to avoid being noticed, to the point where inter-dimensional travel is illegal and punishable by harsh sentences. Magic is common in Londore, and many magic schools exist across the land. It's the home world of the naga Katrika.

Mebron

Mebron is the home world of the Ps'isol Magiocrat Balthazar Gramon. It's a small, serene world of green plains, gentle hills and lush forests. The Galfam-Abh MURCOWIH archives describe Mebron as an "Agrisphere B-20 type" : a world almost entirely devoted to agriculture. Its lack of any mineral resources made it pretty backward in technology, and the world is a lot more known for its excellent cuisine than for any sort of scientific prowess. Life here would be idyllic if it wasn't for the occasional raids from the Telks pirates, a violent group of inter-dimensional bandits plundering prosperous worlds. Since Gramon's accession to the council, Mebron has become closer and closer to Negav, receiving help from the powerful Felaryan city to defend itself against the Telks, and trading in return its large surplus of food to help feed it.


  • Londore belongs to Zoekin.